JBMod
Playing now
4+2 vs. yesterday
80%of peak
All-time peak
53 Oct 2026
Playing now
4+2 vs. yesterday
All-time peak
53 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Updates for Feb 3 2023 Added alternate unlock criteria for Launch Legend achievement | 10474241 | |
| Game update | Updates for Jan 31 2023 Testing out a new brand style on store & other pages · Added the second achievement™ · Fixed an edge case where map names could get corrupted in the server browser · Fixed physics crash when certain frozen props break ( Github #62 ) · Added client cvar phys_gundrawbeam ( Github #64 ) | 10448455 | |
| Game update | Updates for Jan 23 2023 Fixed physics crash when bumping NPCs with a jeep ( Github #51 ) · Added missing police.mdl with HL2MP anims ( Github #53 ) · Fixed some episodic crashes ( Github #56 ) · Added hacky fix for broken FOV on d1_trainstation_01 ( Github #57 ) · Fixed physgun_switch crash ( Github #58 ) · Changed noisy bhop footsteps back to HL2MP default ( Github #59 ) | 10388364 | |
| Game update | Updates for Jan 21 2023 Vehicle values shouldn't get stuck anymore if players disconnect ( Github #39 ) · Reunited the headhumper with his prized melon ( Github #40 ) · Added support for brush ladders ( Github #41 ) · Fixed items from crates not respawning properly if you pick them up right away ( Github #42 ) · Mounted HL:S content by default and fixed title crash ( Github #45 ) · Footsteps aren't deafingly terrible… | 10372751 | |
| Game update | Updates for Dec 25 2022 Disabled spamming of physgun pellets using +zoom ( Github #29 ) · Removed delay when letting go with physgun ( Github #33 ) · Fixed missing viewmodel bob on some weapons ( Github #35 ) · Experimental physgun behavior is now default. You can change it back with phys_gunjank 1 | 10215460 | |
| Game update | Updates for Dec 24 2022 Fixed bots not actually working ( Github #26 ) · Various HL2DM weapons are no longer held by your crotch ( Github #30 ) · Disabled hunk alloc for lightmaps ( Github #32 ) · Removed experimental drawself cvar · Player models are now drawn in render targets (weapons will be fixed later). Mirrors are broken and spooky so don't try it · Added experimental physgun jank cvar · Some other physgun fixes | 10212841 | |
| Game update | Updates for Dec 12 2022 Fixed crashes on most TF2 maps. TF2 content is now mounted by default · HL2MP bots are now enabled for testing purposes ( Github #18 ) · Changed default weapon sway to be more similar to other Valve games and added option to use non-predicted viewmodels ( Github #20 ) · Suit power functions (sprint etc) shouldn't get stuck when you die anymore ( Github #23 ) · Steam Rich Presence is now enabled… | 10132780 | |
| Game update | Updates for Dec 5 2022 Sprays are allowed by default in SP (still disabled in MP due to exploits) · HEV suit sounds now play in SP ( Github #10 ) · Voice chat should now clear upon joining a new server ( Github #11 ) · Spectator panel now correctly passes key presses to its parent ( Github #13 ) · Prevent physics crash when gas canisters have extreme values ( Github #15 ) · Prevent AI prediction crash when using non-… | 10084375 | |
| Game update | Updates for Dec 1 2022 Pushing this one out pretty quickly since I broke vbsp with yesterday's update! · Fixed model selection in multiplayer options by changing a single byte in gameui.dll with a hex editor ( but Valve hasn't fixed it in 9+ years ) · Removed unused footsteps cvar to prevent people using the wrong one ( Github #4 ) · Fixed vbsp crashing due to new vphysics loader ( Github #6 ) · Fixed mp_teamplay wan… | 10060028 | |
| Community | Happy 18th birthday JBMod! 18 years ago today, on December 1 2004, Valve released the Source SDK. Game modding was extremely different back then. Most games didn't come with SDKs or scripting capabilities. For games that did have SDKs, mods were often very simple. They might make your crowbar glow and not do much else. Other mods like Counter-Strike aimed to create something new. But many mods were just for dumb fun. Als… | — | |
| Game update | Updates for Nov 30 2022 Fixed collisions with combine balls · Fixed cheat flags on a few cvars that shouldn't be cheats ( Github #2 ) · Changed default player model from player.mdl to one with animations · Added player models to multiplayer options · Fixed mic meter in options · Added experimental flag cl_drawself · Added a vphysics wrapper and removed the outdated Volt beta branch. Volt can now be selected by adding… | 10052344 | |
| Game update | Updates for Nov 25 2022 Various crash fixes and stability fixes · Removed the lag generators in buildingblocks and added a noise generator · Blocked clientcmd access by default ( Github #1 ) | 10020047 | |
| Community | Nominate JBMod for A Game This Year It's Steam Awards season and JBMod is in the running! Nominate JBMod for A Game This Year and we can be the first game to ever get a JBillion votes! | — | |
| Game update | Updates for Nov 21 2022 Added some entities from EP1/EP2 (Entities only. Episodic singleplayer still isn't playable) · - Note: For now the game doesn't ship with Episodic content. You'll need to install either the episodes or Source SDK Base 2013 Singleplayer (should be free to everyone) to get the content. · - If you run a server without EP2 content installed, it's very possible it may crash by spawning EP2 entities.… | 9986888 | |
| Community | An update on updates One of my main goals is to make the base game stable with as a few crashes as possible. Please continue to report crashes and I'll keep updating the game as fast as I can fix them, as long as the crash is within my control. In the longer term the goal is to put as much control of this game as possible into the players hands. JBMod was never known for having a lot of features. It simply encourag… | — | |
| Game update | Updates for Nov 14 2022 Crash fixes | 9937682 | |
| Game update | Updates for Nov 9 2022 Fixed a bunch of crashes · Some SP changes · Fixed physgun beam origin in MP | 9905542 | |
| Game update | Updates for Nov 7 2022 Made breaking changes to playermodels. Multiplayer models now need to import anims from the player/ folder instead of the humans/ folder. See the workshop discussion forum for more info · Made changes to several weapons · Stunstick now works and is given with impulse 101 · Fixed some weirdness when you +use props · Fixed more crashes · Added lua but disabled it in release build · Added a whole… | 9888209 | |
| Game update | Updates for Nov 4 2022 Updated Steam API to latest to fix issues with workshop on dedicated servers · Map names with the format workshop/<itemid>/<mapname> will be automatically loaded from the workshop · Added a helper command "workshop_changelevel" to download content and then change the map Please note: Servers must be loaded into a map in order to download from workshop. workshop_changelevel will load buildingblo… | 9875413 | |
| Game update | Updates for Nov 3 2022 Added a new server cvar sv_voice_proximity · Changed cl_downloadfilter default to "mapsonly" · Groundwork for some workshop changes · Updated the volt branch | 9867269 | |
| Game update | Updates for Nov 2 2022 Updates to jb_buildingblocks map · Fixed Windows dedicated server UI · Other minor fixes | 9858718 | |
| Game update | Updates for Nov 1 2022 Various crash fixes · Some HL2 SP fixes. Level transitions now work. Lots of weapon fixes so AI can use them. · (Note you'll still need to manually edit your gameinfo.txt to switch to sp_anims for now) | 9849317 | |
| Game update | Updates for Oct 31 2022 Check out the launch video at Changes: · Merged remaining HL2MP code (player and weapons). See known issues section below · Merged some physgun features from JBMod 0.6. Don't forget that 0.6 is coming soon! · - You can now freeze props by right clicking while holding · - Ropes are now physics objects instead of a straight line · - Countless physgun crashes are fixed · Gray Bee Mod beta branch h… | 9840305 | |
| In-game event | JBMod 0.5.1. Out now. JBMod 0.5.1 is out now on Steam! The first major feature update is out now. While JBMod has been getting regular updates for minor features and bug fixes, 0.5.1 brings some much awaited features. JBMod now has fully supported multiplayer features and is multiplayer first. As always, JBMod 0.6 is still coming soon, but some features from 0.6 have been backported to JBMod 0.5.1 such as physgun bu… | — | |
| Game update | Updates for Oct 28 2022 All workshop content can now override the game files by default. Don't do anything bad or you'll be banned from the workshop! · If any workshop content breaks your game, you can now add -noworkshop to the launch options to disable everything at once · Similarly if any mounted games break the game, you can now add -nomount to disable everything at once · Fixed some sounds not loading on Linux cl… | 9826459 | |
| Game update | Updates for Oct 27 2022 Fixed some VPKs not mounting · Fixed HL2 scenes not working · Other bug fixes | 9817966 | |
| Game update | Updates for Oct 26 2022 A small update has been released. · Fixed some props in CS maps · Fixed spawn points in CS maps · Fixed some MP UI stuff (servers need to be updated to take effect) | 9808757 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.