Dig In
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Release notes for Dig In Demo - Patch #2 06/10/2026 Changes Visuals · Changed the appearance of the night route buildable to be more in line with the preferred route Resources · All resources except bodies are no longer perishable Settings · Removed the MSAA option as it was not setting properly. Needs investigation UI · Hide the schedule buttons when dragging and dropping soldiers between sections · Added new runner icon Fixes Soldiers · Attemp… | — | |
| Release Notes for Dig In Demo - Hotfix 1 - 06/04/2026 Changes Artillery · Extended cooldown on heavy bombardments · Updated randomisation of enemy artillery types to use weighted random. From less likely to most likely (Heavy > Concentrated > Scattered) · Introduced grace period to quadrant valuable target allocation. For the first 48 hours, the quadrants adjacent to the player HQ should not be targeted for enemy bombardment Audio · Replaced the S… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||