Release Notes for Dig In Demo - Hotfix 1 - 06/04/2026

Dig In · published

Changes

Artillery

  • Extended cooldown on heavy bombardments

  • Updated randomisation of enemy artillery types to use weighted random. From less likely to most likely (Heavy > Concentrated > Scattered)

  • Introduced grace period to quadrant valuable target allocation. For the first 48 hours, the quadrants adjacent to the player HQ should not be targeted for enemy bombardment

Audio

  • Replaced the SFX when harvesting salvage for something more appropriate

Buildables

  • Increased the health of all barbed wire types by 500

Overlays

  • Removed Build Priorities overlay

  • Removed Terrain Difficulty overlay

Fixes

Orders

  • Fixed an issue where soldiers would get stuck carrying out orders if there was a trench across the entire map and their staging area and target quadrant were on opposite sides of the trench

Soldier Behaviour

  • Fixed an issue where soldiers would randomly walk off to a rest area in enemy territory, ultimately to their death :(

UI

  • Fixed an issue where Night Route tooltip in the buildables menu was showing some placeholder text in Icelandic