Greenhearth Necromancer
Playing now
7+2 vs. yesterday
10%of peak
All-time peak
69May 2026
Playing now
7+2 vs. yesterday
All-time peak
69May 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | A Letter from the Developer Hello necromancers! Today, we have some news for you, but we want to provide you with a bit of context before we dive in. We’ve been working on Greenhearth Necromancer for the past two+ years. It started as a game jam, with everyone collaborating to develop the concept, and it quickly grew from there. Over time, our team would expand as people came on to help develop every aspect of it. The fin… | — | |
| In-game event | Minor Patch Notes | May 26th, 2026 Hello necromancers! ✨💀 We've got a minor update for you today that should address a variety of issues reported in our forums and on our Discord! Thank you again to all the folks who have been helping us find and solve these issues! v. 1.0.4 Patch Notes (May 26th, 2026) ✨ = Community reported or requested! · Added a toggle to skip Health change animations ✨ · Added a toggle to skip Bloom change… | 23404415 | |
| In-game event | Minor Patch Notes & Steam Cloud/Deck Updates | May 21st, 2026 Hello necromancers! ✨💀 We've got a minor update for you today that should address a variety of issues reported in our forums and on our Discord! Thank you again to all the folks who have been helping us find and solve these issues! v. 1.0.3 Patch Notes (May 21st, 2026) ✨ = Community reported or requested! · Fixed a timestamp issue with Bee, Market, and some Key cards in certain regions ✨ · Fix… | 23348565 | |
| Major update | Patch Notes 📓 (+ a Twitch Bot collab!) | May 19th, 2026 Hello necromancers! ✨💀 Our first patch is now available! Thank you so much to everyone who has been submitting bug reports and feedback on our Discord and on the forums - we're reading and tracking it all, and many of the issues will be solved with this first patch! We are also working on a follow-up, so stay tuned for more information on that patch soon. Patch Notes (May 19th, 2026) ✨ = Commu… | 23222676 | |
| Community | A (new!) Personality Quiz & free D&D5E resource! | Community Update #6 Which Greenhearth resident are you? 👋 A varied cast of characters calls the Greenhearth Co-Op their home! You'll meet them, help them, and get to know them better over the course of Greenhearth Necromancer 's story. But, which resident are you most like? PLUS: Hop into our community Discord server to share your results and claim a role related to your quiz result. Take the quiz here! If you wa… | — | |
| Community | What is Greenhearth Necromancer? Greenhearth Necromancer is a semi-idle witchy gardening sim. You play as a young necromancer who has inherited their greenwitch grandmother’s co-op apartment unit, as well as her renowned balcony garden — but you don’t have any idea how to care for a garden! Luckily, as a necromancer, you can revivify the dead plants into unlife and use your magic to help care for them. Keeping Your Plants Aliv… | — | |
| News | Greenhearth Necromancer is now available! ✨ Our game is out now!!! 💚 It's been a long road, but Greenhearth Necromancer is now available on Windows, Mac, and Steam Deck* (more on this a little ways down). Our semi-idle magical gardening simulator is now available on Steam, and we couldn't be prouder of the game and of our team. We're just a small team from Canada, and your support can go a long way. If you want to support the game, plea… | — | |
| Community | Dealing with Death | Devlog #6 Roshelle P. (she/her) is a game designer (UX research, narrative design) and death doula with 4 years of AAA/indie experience. She holds an M.A. in UX Design and founded Playfully Mortal, a two-time award-winning initiative advancing grief literacy through video games. Her work centers advocacy through interactive storytelling (usually through afrofuturistic and solarpunk lenses) that spans the… | — | |
| Announcement | Greenhearth Necromancer arrives on May 11th, 2026! Our game launches on May 11th, 2026! ⏰ We are happy to announce that the full release of Greenhearth Necromancer is just around the corner! You will be able to claim your own balcony, grow and care for plants living and (un)dead, meet your neighbours, and vibe to a stacked lo-fi soundtrack in just under a month from now. Be sure to wishlist the game to get notified of the launch, and check out… | — | |
| Community | A Personality Quiz & a free D&D5E resource! | Community Update #5 What kind of necromancer will you be...? ✨ In the game, all spells belong to one of five schools of necromancy. At the start of a new game you can choose, but maybe you need a bit more guidance before making this choice... With five schools to choose from, which one will you join? Blighted, Cyclical, Esoteric, Flowing, and Revealing . Let these questions guide you to your proper place. Take our… | — | |
| Community | New keyart, a plant naming contest + a streamer schedule! | Community Update #4 A new magical keyart has arrived! ✨ Our old keyart was great, but our necromancer felt a bit lonely on this balcony all by themselves. Our new art better reflects the in-game style and brings the Greenhearth co-op's neighbours outside as well, giving a glimpse of their own pockets of home. We may even have a fun feature for this new art in the full game, as it becomes our new title screen that… | — | |
| In-game event | Nextfest Demo Update ✨ | February 23rd, 2026 Hello necromancers! ✨💀 To thank our existing demo players & to celebrate our inclusion in Steam Nextfest, we've got a ( pretty big) demo update for you! This update expands the demo's content and addresses a variety of fixes and issues reported by you, our community. 💚 We're inching closer to the game's launch this year, so keep an eye out for more news on that front soon... Nextfest Patch No… | — | |
| Community | The Tools of the Trade | Devlog #5 Ensuring our players know where & what to click, Michelle Lee brought her experience to the game's UI & UX design, making sure that burgeoning gardening necromancers have the right tools in the right place. She is passionate about contributing to the social good of the digital space, with a focus on mental health and accessibility in her work. You can find out more about her work for Greenheart… | — | |
| Community | A tabletop treat, a demo walkthrough, and a see you soon! | Community Update #3 Take some of our balcony with you on adventures! 🎲 Our Studio Director has put together a tabletop companion to the game, entitled Greenhearth Magic ! ✨ This free release is compatible with D&D Fifth Edition, and brings a variety of plants & potions from your balcony to your tabletop adventures. If folks are fans of this, a volume two might be considered... we've got some fun ideas up our slee… | — | |
| In-game event | Demo Update ✨ | December 2, 2025 Hello necromancers! ✨💀 These are the very first patch notes for our recently released Greenhearth Necromancer demo! This is the patch for this year and addresses a variety of fixes and issues reported by you, our community. 💚 We are working on other exciting updates and additions that we'll tell you more about in the new year. So, without further ado... v 0.1.1 Patch Notes (December 2nd, 2025… | — | |
| Community | A midwinter festival, our upcoming patch, and more! | Community Update #2 A new festival dawns... ❄ We are proud to be part of the Midwinter Spirits festival, highlighting games that capture the transition from the spooky season to a quieter, but no less ominous... In addition to our latest demo, there are a ton of other highlights, including: 📦 Easy Delivery Co. - deliver normal packages in a normal town! Everything is n̵̙͆͝o̵̲͐r̷̯͍̀m̶̞̕a̷͔̾̿l̵̘̠͛. 🍳 Arcane Eats -… | — | |
| News | Our demo is available now! Calling all necromancers... The demo for Greenhearth Necromancer is available NOW! Head to our Steam page and click the big green button to start your magical journey. Here's what you can expect in the demo: 🌱 Growing & caring for a balcony of plants, including a wide variety of species & variants with undead and alive versions. 🏫 Getting the lowdown on game mechanics with our handy tutorial!… | — | |
| Community | A Necromancer’s Narrative | Devlog #4 In addition to being Silverstring Media’s lead writer, Lindsay is an accomplished graphic novelist and works in brand licensing for Among Us. They co-wrote the game I Was A Teenage Exocolonist, and their first graphic novel, Motherlover, debuted this year. They bring this gamut of experience to bringing the world of Greenhearth Necromancer to life: a bustling co-op of disparate neighbours comin… | — | |
| Community | A new partnership, our first public demo, and more! | Community Update #1 Welcome to our very first community update for Greenhearth Necromancer! In this inaugural post, we announce our publisher, share details about our first public event demo for the game, and highlight some additional fun community & social activities in one place. Let's dive in! 🎉 A new partnership blooms! 🌼 We’re thrilled to share some big news — Greenhearth Necromancer is officially partnerin… | — | |
| Community | Growing a Game Garden | Devlog #3 Though Devin is Silverstring Media’s Audio Director, today he’s here in his capacity as a game designer! He’s been keenly involved in all sorts of game design tasks throughout Greenhearth Necromancer’s development, helping to flesh out and test aspects of the game’s plant care mechanics, and to create lots of engaging content, be they plants, spells, potions, or icky bugs. Welcome to the third… | — | |
| Community | The Sounds of Settling | Devlog #2 Silverstring Media’s Audio Director is gifted with interplanar powers that allow him to find (and live in) the space between genres. Devin is a composer keen to find and explore the places where music, art, and nature intersect. Whether he's applying colour theory to a melody or string theory to a rhythm, Devin creates for the simple joy of creation. Welcome to the second monthly developer log… | — | |
| Community | Whimsigoth, Florals, and a touch of Brutalism | Devlog #1 Welcome to the first monthly developer log for Greenhearth Necromancer ! Our monthly devlogs will highlight different aspects of Greenhearth and will share insights into its development. As a semi-idle magical gardening sim, there will be much to share as development continues! This month’s entry is a Q&A with our art director, Anu C. Game design often begins in documents, spreadsheets and Miro… | — | |
| Community | The same game... but a new name! Hello! We’ve got a smidge of news for you about Greenheart Necromancer - it is no longer called that! As you may have already deduced based on the new logo above, we are changing the name of the game to Greenhearth Necromancer . You may ask, why the change? The details are boring and not worth going into, but we feel that “Greenhearth Necromancer” speaks strongly to the themes found in the game… | — | |
| Community | Announcing Greenhearth Necromancer Today we’re so happy to be announcing this, our next game at Silverstring Media. Greenhearth Necromancer is a cozy, witchy, semi-idle narrative game about caring for a balcony garden — living and undead plants alike! Grow cute plants, cast spells, and brew potions, enjoying the chill idle gameplay and balcony ambience throughout your day. Raise a garden—from the dead! We first conceived of Gree… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.