Zaxoid
Last seen
0Sampled 15 minutes ago · not a live figure
—of peak
All-time peak
115 Sep 2026
Last seen
0Sampled 15 minutes ago · not a live figure
All-time peak
115 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Enhanced Hit Reactions Improvements Enhanced hit reactions with a more visible and satisfying damage flash effect. Hits should now feel much more impactful. Balance & Progression Reordered the early planets: Cyrus is now Planet 2 and Sonus is now Planet 3 . Player feedback has been very consistent that Sonus is noticeably harder than Cyrus, so we’ve swapped them to create a smoother difficulty curve. Bootcamp Changes… | 23345717 | |
| In-game event | Zaxoid Update (ZX01) Release Notes Features & Improvements · Cargo Drops Reactivated! During surface missions, cargo crates now parachute down from orbit. Seek them out and destroy the crates to deploy powerful new structures: · Radio Tower – Boosts city radar range, giving defensive units like the Ion Cannon improved lock-on distance. · Mining Rig – Automatically mines nanites directly from the planet’s surface. ·… | 23047903 | |
| Game update | Health Pickup Improvement Health pickups now serve two purposes. · If your health is at max, the health power-up will give a percentage increase to your max health. · If your health is below max, you'll get the standard health restore. · The icons now clearly show what the pickup will do, so it should be obvious what you're about to grab. · This is the first phase of reworking powerups. You can now always pick them up w… | — | |
| Game update | Warp trigger & Steam Overlay issues -Some users are experiencing issues with gamepad sensitivity. Warp is getting stuck when pressing one of the triggers and draining all warp energy. This is not intended behavior. We pushed what we believe is the correct adjustment to deadzone settings on the triggers. Please report if you are still having this issue -Steam overlay was unpausing the game on exit in some cases where the game was… | 22800251 | |
| Announcement | Zaxoid Launch: April 14th! Pilots, After countless orbital and surface runs, we're thrilled to announce that Zaxoid is landing on Steam, Tuesday, April 14th ! Get ready to Rip through alien hordes on a fully spherical battlefield, upgrade your ship with wild experimental tech, fortify your city defenses, and protect those citizens! No microtransactions, pure arcade mayhem and full controller support. Thanks to everyone w… | — | |
| In-game event | Zaxoid Citizens Update is now live Zaxoid Demo Update 1.1.0 is now live on Steam! 🚀🌍 Huge thanks for the ongoing feedback and enthusiasm, it's fueling our orbital thrusters. We've been blasting through your suggestions and polishing the core experience. This patch adds new depth to defending your world, tightens up controls, introduces scoring for the high-score chasers, and brings a ton of visual and audio refinements. Here's… | — | |
| Major update | Major HUD Revamp Zaxoid - Demo Update Notes We've just pushed a major update to the Zaxoid demo on Steam! This one's packed with UI improvements driven directly by your feedback and our internal testing. The HUD should feel way cleaner, more glanceable during intense orbital dogfights and planetary tank battles, and far less cluttered. UI / HUD Revamp - Completely redesigned the heads-up display based on player… | — | |
| Steam news | Zaxoid Demo Now Available Hey everyone, After years of blood, sweat, and way too much coffee ( No Tears, crybabies don't play Twin-Stick Shooters ), we’re absolutely thrilled to drop the very first playable demo of Zaxoid , our love letter to classic arcade shooters from the Golden Age of Gaming. This is still early! We’ve got a lot content and features planned for the full 2026 release, but this demo already captures t… | — | |
| In-game event | Steam Deck Compatibility Howdy all! Just wanted to take a moment to outline some details regarding Steam Deck compatibility. From the beginning of development, we knew Zaxoid would be a perfect match for Steam Deck, being a twin-stick shooter and all! We have tested our game on the Deck the entire time and feel confident that the user experience is pretty solid. Zaxoid doesn't directly use Steam Input but we do support… | — | |
| Community | Art Update from the team Hey, Zaxonauts! Sebastian here, Studio AD at M80 Games bringing more beard than anyone asked for. 🧔🏻 This week we’ve been tinkering with the Achievements screen and icons for that UI. We wanted these to stand apart from the Upgrades (which look like old-school NES cartridges in an SD card form-factor). Achievements felt like they should be more trophy-like, a nice visual reward you get to hol… | — | |
| Community | Hello from the Dev Team! Hi everyone! Since Zaxoid is our very first Steam release, we wanted to introduce ourselves. We’re a tight-knit team of 4 developers. While this is our debut as M80, most of us spent years in AAA working on large-scale games. We want to make something different: games not dictated by market trends or spreadsheets, but inspired by the games we grew up loving. That decision completely changed how… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.