We've just pushed a major update to the Zaxoid demo on Steam! This one's packed with UI improvements driven directly by your feedback and our internal testing. The HUD should feel way cleaner, more glanceable during intense orbital dogfights and planetary tank battles, and far less cluttered.
- Completely redesigned the heads-up display based on player feedback
- Health, Shield, and Warp Charge indicators now orbit directly around your ship – no more hunting the corners of the screen
- Player Level bar is now horizontal and placed for easy peripheral visibility
- Player Level continues progressing even if you haven't claimed rewards yet
- Unclaimed rewards are now clearly shown on the level bar so you never forget available upgrades
- Reward category screens now display how many upgrades remain in each category
- City Energy meter moved next to City Health for better situational awareness
- Smart Bombs are now shown as icons instead of a number, instantly see what you've got loaded
- Nanite counter relocated to the upper-right corner
- Reward algorithm tweaked to drastically reduce duplicate upgrades. Expect much more variety!
- Fixed killstreak counter not registering certain enemy types
- Fixed several count-based achievements failing to trigger
- Corrected particle explosion scaling issues on various effects
- Lowered volume of achievement notification sound (sorry for the ear-blasting!)
We're also working on some other stuff that will come online in later publishes.