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Apps›Rune Classic›Audience

Rune Classic

GameApp ID 210,950by Human Head StudiosReleased 13 Jun 2012
WindowsEngine —
View on SteamCompareShare
App ID210,950
Release date13 Jun 2012
Engine—
Install size1.61 GB
TypeGame
Last update1 May 2019
Steam Deck—
DLC0
DeveloperHuman Head Studios
Changenumber37,432,492
Price$9.99
Packages0
PublisherHuman Head Studios
SystemsWindows
Followers—
Depots6
Rune Classic
  • Human Head Studios
  • Released 13 Jun 2012·App 210950

Steam user reviews

Not enough reviews yet

0 so far · summary at 10

SteamPeaks Rating

Not enough reviews yet

Rated from 10 reviews

How it works ›

Playing now

0

+0 vs. yesterday

0.0%of peak

All-time peak

28

Jul 2012

Updated 4 hours agoData by
Overview
Data
Price historyChartsPatchesEventsReviewsAudience
SteamPeaks.com
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Technical
MetadataPackagesDLCDepots6RequirementsInstall sizeConfigurationCloud saves
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Full details
AudienceOverviewPrice historyChartsPatchesEventsReviewsEstimatesAvailabilityMetadataPackagesDLCDepots6RequirementsInstall sizeConfigurationCloud savesAchievementsCommunityMediaRelated appsUpdate historyStore historyFull details
Hours, Honestly

How long people play Rune Classic

Every gameHow this is computedNot computed yet
Sample too small: no sampled review with a playtime on file, 30 needed before the figures are written. The reviews poller samples each game’s reviews in turn; the funnel job reads them daily.
Finish funnel · achievements by global unlock share

No funnel yet

Rune Classic lists no achievements on its store page, so there is no unlock share to order and no funnel to draw.
Best Time to Play

When Rune Classic is busiest

How this is computedHourly sample 4 hours ago
Needs four weeks of hourly samples, 2 on file (12 hourly rows since 6 Sep 2026, 07:00 UTC). The weekly activity job writes the profile once 4 distinct weeks fall inside its 8-week window; the fourth week of samples begins on 21 Sep 2026, so the heatmap can appear with the job’s first run after that.
Lifespan

How Rune Classic holds its players

Every gameHow this is computedComputed 40 hours ago

Holds better than 84% of games with no tags on file at month 141.

Launch level
10
average players, best of the first three months from Jul 2012
Share now
15.1%
of the launch level, Apr 2024, month 141
Half-life
1 month
first month under half of launch; the launch month holds the launch spike
Standing
84th
percentile among games with no tags on file at month 141
Revivals
0
no month after the first year above 1.5× the prior six
Share of the launch level by month since launch · games with no tags on file · 10,467 games at launch
0% 30% 60% 90% 110% Launch 12 24 36 48 60 72 84 96 108 120 132 half of launch half of launch
Rune ClassicMiddle half of games with no tags on fileMedian games with no tags on fileHalf of launch

Monthly averages from the imported archive and SteamPeaks’ own daily rollups after it, Jul 2012 to Apr 2024, each month divided by the launch level (10). The band is the 25th to 75th percentile of games with no tags on file at each month since launch (10,467 games at launch); the half-life is the first month under half, counting from the month the launch level was set. No projection: the cohort has no curve twelve months beyond this game’s age. Recomputed weekly, last on 5 Sep 2026. How this is computed. Data by SteamPeaks.com.

Streamer Effect

Do streams move Rune Classic?

Every gameHow this is computedNot sampled
Rune Classic is not in the Twitch ring: viewers are sampled every 10 minutes for the hundred most played games and every watched game (351 games since 3 Sep 2026), so there is no viewer series to set against its players yet. Watching the game adds it to the ring.