Dev Blog - April 2026
Hello fellow Tiny Rogues! It's me. I'm back—back again—with a short dev blog. April has been a fruitful month. As I alluded to in the last post, we have indeed transitioned into content production by now. In my mind, I split the workload of content production into 2 blocks. Block A: All player stuff, traits, equipment, weapons, companions, ... Block B: All enemy stuff, floors, enemy behaviors,…