Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Tiny RoguesNewsMakeShip Plushie, What's Next and AMA
Community

MakeShip Plushie, What's Next and AMA

Tiny Rogues · published 12 Aug 2024, 08:41 UTC

All newsPlayers around this dateRead on Steam

Hello fellow Tiny Rogues!

This post serves as a friendly reminder that I am currently trying to collect 200 unique $2 pledges for MakeShip to make and ship a Tiny Rogues Death plushie.

There are 5 days left, and so far we have 103/200 supporters! Thank you!

LINK FOR THE CAMPAIGN

If you wonder about the process, here is a screenshot from the campaign:

We are currently in the 'Petition' stage!

What's next?

Quite a few people voiced displeasure about the recent changes to gamepad controls, so touching up on those moved up in priority. First up are the obvious mistakes, like warning you about accidental multi-binds, keyboard handles being shown and stuff like "consume from floor" not (?) working on gamepad.
There are also a bunch of bugs that are in need of semi-urgent attention.

Ask Me Anything


I had this idea to use one of these news posts as a way to collect questions.

Any question posted below will be answered in another post like 8-9 days from now.

Leave questions here.

  • I think it's best to do this on Steam because the game is on Steam and everybody can ask anything here, not just people with a Reddit, Discord or X account.
  • Duplicate questions will be answered once.
  • You can edit your posts, I will lock the thread and review it next Monday. Then I'll prepare a news post with all answers.

Have a nice week!

More from Tiny Rogues

Other announcements

All news
Community4 Sep 2026Dev Blog - SeptemberHello fellow Tiny Rogues It's not been long since the last dev blog but there is already a good opportunity to show you more. Since the last dev blog you are more in the clear about the update goal. So from here dev blogs can focus a bit more on " look at this cool thing ". Speaking of looking at cool things, before we dive in, I want to announce that the Tiny Rogues team has expanded further.…Community27 Aug 2026Dev Blog - August 2026Hello fellow Tiny Rogues, 3 weeks ago I told you guys the next dev blog will be showcasing weapons! Well, it seems I was wrong. Because I have been thinking. And I think I cannot start showing off Weapons willy-nilly before I have given more information about what my goal of the next update actually is. The good news first: We are very busy and things are getting done! All weapons have been rei…Community6 Aug 2026Dev Blog SoonHello fellow Tiny Rogues! Give me another two weeks or so for this month's blog post. I'm currently in the final stretch of (re-) implementing all of the weapons, and I'd rather wait until that's done so I can properly showcase everything in one bigger blog post. I'm really happy with how the weapons are shaping up. Spending the extra time on all the little details has made a much bigger differ…