Eldritch Empathy
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Lual Games and Team17 are partnering on Eldritch Empathy! We're excited to announce that we've partnered with Team17 to publish our upcoming Lovecraftian rogue-lite, Eldritch Empathy ! In Eldritch Empathy, you’ll use your research notes and tools to learn the language of the great beyond. Learn to understand the ancient horror that roams the earth– or kill its offspring, and face the consequences. What matters is that you act fast: if their influence… | — | |
| Community | May Update - New Symbol Creation Mechanic! It’s time to talk about our new mechanics!! In this update we’ll show you how to communicate with the creatures and all the diagnostic tools as well ✨Let’s get into it~ Breathing life into the village There’s a lot to do in a small community, so we put the villagers to work! You can see Livia do the washing, Margarethe knitting for the coming winter months and Heinrich is… well he’s fishing of… | — | |
| Community | April Update - Meet the Luminouis One We could talk about the April weather, but there’s no time! Knowledge awaits! Meet the Luminous One It is time for you to finally meet the One who is responsible for all this mess. So, say hello to what some believe is “the thing that will kill us all”, some worship as the “Luminous One”, or - as we just like to call them - BB! Their new design reflects the narrative better and also feels a lot… | — | |
| Community | March Update - Combat UI Polish and House Interior We’re having another asset heavy month this time as we build up systems for upgrades, narratives and combat. Let's get into it! Eike’s house Welcome home! This is the place where our protagonist, Eike, starts their day. On the top floor, you’ll be able to upgrade your character and sort through your notebook. Downstairs scientist Ida - who set-up shop in your house temporarily - waits for your… | — | |
| Community | February Update - Old New Faces and the Dark Tunnels As the first sunny days of the year appear, so does our next update! This time we dug too deep, gave some old faces a new twist, and planned out more of our narrative mysteries. Mine Environment Last update we showed you the top of our mountains - we’ve now moved deeper and find ourselves in an old and abandoned mine. This is our third environment, which you will see towards the end of our game… | — | |
| Community | January Update - Mechanics and Environment We have returned from our winter break and are coming back strong with some new mechanics and visual updates - so let’s get straight into it! Mountain Environment The second environment, up in the mountains, has received its first glow-up with more refined art assets and thought out colour scheme. This is only the first iteration so it still looks a bit empty but it’s a strong foundation for fu… | — | |
| Community | November Update - New Village Assets and Narrative Update! We’re back with another update! This month we have a big visual update in the village and are happy to present you the factions that you can encounter during your runs. The Village This month we’ve done a lot of asset work once again - houses, paths, boats, flower pots and crates, but most importantly goats! We expanded the village a good bit on either side to give space to all the new houses,… | — | |
| Community | October Update - Tools, Monsters and More! The days grow darker and the vibes grow spookier! Halloween is nigh - and we could not be more excited! This month we are unveiling some new monster designs as well as the new environment mock-up we’ve created and as a little treat we will also show you some tools we’ve been cooking up! More Monster As teased last month, we have been working on new monsters! For these beasties we take inspirati… | — | |
| Community | September Update - New Monster Designs! Autumn has arrived here in Switzerland and the fog is slowly creeping into the valley - our favourite time of the year 🎃 With this added inspiration, we are bringing you a visually rich update this month - enjoy! Intro We’re starting off with the beginning of the game - our intro! We decided on a short cutscene to lay some groundwork of the story. To get our ideas straight, we wrote a brief sc… | — | |
| Community | August Update - A First "Look" at our Audio It’s update time! This month we are happy to give you a first “look” into our audio! Meet the cast But first some art updates 🎨 We have been working intensively on the characters this month and have created assets for the full cast of characters that you will meet in the village! Let’s hope nothing bad happens to them :) Refactoring Although it’s summer, spring cleaning has started and we are… | — | |
| Community | July Update - Big UI Changes A new month, a new update! This is a shorter one as we mainly worked on implementing past months concepts but we still got some new things to show you - let’s get into it! Environment Starting off with the new forest environment that you saw in our last update! We’ve already added a quick parallax to get a feel for the space, and really love how it’s looking so far. The fog between layers will… | — | |
| Community | June Update - New Concept Art! Heya everyone and welcome to our very first Steam update! We’ve been overhauling the game's UI, characters and environment design and are happy to show you the results! Please remember that these are only concepts and nothing is set in stone yet. And as always, we’d love to hear your thoughts! UI Our old UI design was inspired by the Art Deco of the era - but that kind of glamour wouldn't have… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.