Glaciered
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Demo Updated for Unity Vulnerability We have released an update on DEMO regarding the Unity vulnerability. No additions, changes, or corrections have been made to the game's content. | — | |
| Esports | Coming to Nintendo Switch 2 this Winter! Check out the first demo at Gamescom! Thanks to everyone's feedback and support, development has been progressing very smoothly and we are super excited to announce that we're bringing Glaciered to the Nintendo Switch 2! We were also incredibly fortunate to have had the opportunity to be featured on Nintendo's official online Indie showcase, Indie World 2025.8.7 . Please check out Glaciered's segment here↓. But wait there's more, f… | — | |
| Game update | Demo Hotfix v0.75.358 Hi, thank you for playing the demo! We have just released a new hotfix, which includes the following: · Fixed a bug that caused certain ambient sounds to not be affected by volume settings. · Fixed an issue in Low graphics quality settings where the Guedu 3D model would appear to have polygon issues when performing certain animations. · (Note: This problem will still be present in the lowest qu… | — | |
| Game update | Demo Hotfix v0.75.350 Hi, thank you for playing the demo! We have just released a new hotfix, which includes the following: · Fixed an issue where Ascend/Descend action stops working in certain cases, such as when traversing different areas. · Fixed an issue where taking a photo via Photo Mode could capture some notification UI, such as notifications for items obtained, which was not intended. · The player see-throu… | — | |
| In-game event | Demo Updated for Steam Next Fest! Hello, I'm Shibuya from Studio Snowblind, the developer of Glaciered. The Steam demo has been updated for Steam Next Fest, which will start on June 9. This update focuses on improving core gameplay and QOL features, and this was achieved by building upon the feedback we've received from the community. Please join our official Discord channel to directly send me your thoughts! English Voiceover… | — | |
| Community | PAX East, New Trailer, and a Q3 2025 Release! Hello everyone, This is Shibuya from Studio Snowblind. Glaciered will be showcased at PAX East, a gaming convention to be held at the Boston Convention and Exhibition Center from May 8 to May 11, 2025! At the booth of PLAYISM, the publisher, the latest demo will be available for everyone to try, and we'll also be giving out free Glaciered goodies! Please check the official PAX East website for… | — | |
| Game update | Demo Hotfix v0.7.261 Hello, thank you so much for playing the demo and giving us your valuable feedback! We just released v0.7.261 demo hotfix, including Bug Fixes · Fixed an issue where unintended values were being applied to certain things like enemy health and sound effect playback speed, resulting in super-tanky enemies and noise-like sound effects. This was mainly happening in French, German, and other specifi… | — | |
| Community | Thank You for Over 40k Wishlists (Top 700 Most Wishlisted on Steam)! Hello, I'm Shibuya from Studio Snowblind, the developer of Glaciered. Last weekend, Glaciered acheived over 30,000 40,000 wishlists on Steam, and even got into the top 1000 700 most wishlisted games on Steam! To a small indie developer like me, it's almost hard to believe how big that number is. I would like to thank you all for your continuous support and for looking forward to the game. (Upda… | — | |
| In-game event | Demo Update v0.7.255 Hi, thank you so much for playing the demo! Since the demo was released, we are very happy that so many people have played the demo and given us very constructive feedback. We just released an update that includes new features, balance tweaks, and bug fixes based on community feedback. New Features Resting Spot Overhaul Now you can access your stash from the resting spots! Ask our fish friend P… | — | |
| Game update | Demo Mini-Update v0.7.249 Hi, thank you so much for playing the demo. We have added some features, bug fixes and balance adjustments based on our community feedback. Showing Salvage Result on the Item Screen The items you get when salvaging a salvageable item are now displayed on the item screen. No more wasting materials because you have no idea what you will get. Balance Changes and Small Feature Updates · The amount… | — | |
| Game update | Demo Hotfix v0.7.248 Hi, thank you so much for playing the demo and giving us your valuable feedback! This patch is very small and contains just one change; but it's impactful on the gameplay ●Taking a short rest on save points now refreshes your healing count. The core idea of the design was intended to remind players to return to the hideout for the long rest buffs and progressions but it was not a good idea. Ins… | — | |
| Game update | Hotfix v0.7.247 Hi, thank you for playing the demo! We released the a hotfix, which includes New Option Screen Replaced the option screen on the title screen with a UI that has the same functionality as the in-game options. We apologize you might have thought “WTF the lackluster options!?" Maybe not fancy as AAA games, but for an indie game, we believe we are providing decent amount of options. If there are an… | — | |
| Game update | Demo Hotfix v0.7.238 Hi, thank you for playing the demo! We have just released the first hotfix, which includes - Fixed an issue where interactive actions were unintentionally removed from entire keymaps when binding a key to E key or gamepad A button. Thanks for your patience! If you encounter any issues, please let us know in the Steam forums or on our Discord channel . | — | |
| Community | Steam Demo Out Now! Looking Forward to Your Thoughts and Feedback! Hello! I'm Shibuya from Studio Snowblind, the developer of Glaciered. Surprise! We've released a demo for Glaciered, available right now! Over the duration of Tokyo Game Show, many players visited the PLAYISM booth to play the Glaciered event demo. Even early in the day, we already had so many visitors that we needed to give out numbered tickets for people to come back to the queue later. In or… | — | |
| Community | Playable Demo to be Shown at Tokyo Game Show 2024! Glaciered will be participating in Tokyo Game Show 2024, to be held from September 26-29 at Makuhari Messe! A brand new playable demo will be showcased at the PLAYISM booth, and players who try out the demo will receive a free gift. We can't wait to see you there! If you can't go to Tokyo Game Show this year, don't worry. We'll post an event report here on Steam once it's ended, so stay tuned!… | — | |
| Community | Devlog #4 Introducing the Seeker's Hideout, the Pui, and Photo Mode Hello. I'm Shibuya from Studio Snowblind, the developer of Glaciered. It's been a while since my last devlog, but the development of Glaciered is going along smoothly. Today, I would like to introduce to you the Seeker's Hideout, which will be your main base, and the Pui, a trusty companion who will accompany you on your harsh journey across the seas. You will encounter the Seeker early on in t… | — | |
| Community | Devlog #3 Action Gameplay Mostly Complete! New Creature Designs and Gameplay Rev Hello, I’m Shibuya from Studio Snowblind, the developer of Glaciered. Today, I’ll share some information on our development progress. The core action gameplay is mostly complete, and right now I’m working on the various creatures and stages to flesh out the world of the game. In this devlog, I’ll share some of that with you all. About the Creatures The Diye is a type of shark that has developed… | — | |
| Community | Devlog #2「BitSummit Let’s Go!!」Report and an Intro to the Gear System BitSummit Let's Go!!, one of the biggest indie game events in Japan, was held in Kyoto from July 14 to July 16. Glaciered participated in the event too with a playable demo, so in this devlog we'll share what happened at the event! We provided two ways to play the demo – on the PC, and on the Steam Deck. Our booth was pretty small, but we put up an eye-catching banner and played gameplay videos… | — | |
| Community | Glaciered is comming to BitSummit Let's Go!! with a playable demo! We will be showing Glaciered at the indie game event BitSummit Let's Go!! at Miyako Messe, Kyoto on July 14-16, 2023! A demo that features the tutorial and an early level of the game will be available for guests to play at the event. Many other great indie games will be participating in BitSummit Let's Go!! So if you're in the area, please consider joining the event to play upcoming indie games… | — | |
| Community | Announcing Publisher, and more! I'm Shibuya from Studio Snowblind, the developer of this game. I have great news to share with you all today: PLAYISM is going to be the publisher of Glaciered! Ever since we announced Glaciered last July, we've received so many offers from different publishers, almost 20 of them! This was way more than I could even imagine. I'm extremely thankful that this game, which started as a small solo p… | — | |
| Community | Glaciered Devlog #1 : Underwater Combat Hello, I am Shibuya from Studio Snowblind, the (solo) developer of Glaciered. Today I have released a new teaser featuring one of the main gameplay of the game, combat takes place in the 65 million years distant underwater. Let me introduce myself a little bit, I was a former producer of Project Nimbus : Complete Edition, a fast-paced mech action indie game, also involved to a lot of action gam… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.