Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Glaciered›Events›Demo Update v0.7.255
In-game event

Demo Update v0.7.255

Glaciered · published 22 months ago

All eventsPlayers around this dateRead on Steam

Hi, thank you so much for playing the demo!
Since the demo was released, we are very happy that so many people have played the demo and given us very constructive feedback.

We just released an update that includes new features, balance tweaks, and bug fixes based on community feedback.

New Features

Resting Spot Overhaul


Now you can access your stash from the resting spots!
Ask our fish friend Pui, to bring the items to the hideout. So they are safe from dropping by death. The default stash space is also doubled.

You can even fast travel directly to the hideout without opening the menu. This makes patching yourself up a lot easier.

Pui deserves more love!


You can now rescue your Pui by holding down the interact button close to the Pui that is playing dead.
This option is available both in and out of combat. However, you will be defenseless during the rescue, so be careful.

Tutorials only move when you move


You no longer have to be bothered by enemies and can read tutorials as long as you want.

Minor Changes

  • Fast travel refreshes your healing count automatically.
  • Your latest resting point is now marked on the map screen.
  • Dodge can now cancel player's Super Stagger animation.
  • You will notice when you have lost your rest effects and when you get healing items created by Pui.
  • Expand the range and angle for interacting with Hideout functions, and further reduce the amount of time you need to hold down the button.
  • Fixed the display of each stat point on the status screen to show the raw stat points and the amount increased by your wing traits separately.
  • Now you can set the camera sensitivity for X and Y axis separately.
  • With keyboard and mouse input, "O" now opens the Wing menu and "P" opens the Quest menu directly (keybind reset required).
  • Slightly increased player status HUD size.
  • Ice blocks can be destroyed by any attack, except the first ice block.
  • Collectible points are now emit glitter particles.
  • Shaders used in VFX are now cached at startup to avoid frame stuttering.

Balance Changes

  • Reduced damage output of the Iski(s) that spawn in the cave of the Tranquil Trail
  • Reduced damage area of the Reega (Male) lightning shock
  • Reduced damage output of the Alpha Guedu
  • Increased the default stash space limit from 10 to 20
  • Reduced the overall stamina consumption of various player actions.
  • Increased the amount of stamina that Lung & Heart stat points increase.
  • Increased the size of the hit box of the Power Attack with the Regular Blade Quill.

Bug Fixes

  • Fixed an issue that could cause a soft lock when players take damage while leaving resting points.
  • Fixed an issue where the special creature variants of the RITE OF THE HUNT quest were not randomized properly.
  • Fixed an issue that sometimes caused enemy AI to not reset properly.
  • Fixed an issue where summoned weak enemies by bosses were randomly running away from combat.
  • Fixed an issue that sometimes prevented you from moving the camera in photo mode.
  • Fixed an issue where the Crystal Edge ability could not harvest collectibles.
  • Fixed an issue where Pui sometimes didn't play dead even when their health was zero.
  • Fixed an issue where the cutscene skip progress indicator would overlap with the ESC key guide.

Thanks again, and we'd love to hear your feedback on the Steam forums and the official Discord server.

More from Glaciered

Other announcements

All events
Community7 Aug 2026Mini Devlog#7Hello, I am Shibuya, the developer behind Glaciered at Studio Snowblind. It's been a while since the last devlog, I've been heads-down in the final stretch of development these past few months. Don't worry, everything's going well. Last week I sat down with the folks at our publisher PLAYISM to tweak the final boss. We think it'll be a worthy finale to your journey. This devlog will be a short…Community20 Apr 2026Devlog#6 RPG, or not RPG?Hello, I am Shibuya, the developer behind Glaciered at Studio Snowblind. I have always approached this game as an action game, and that's how I've been portraying it. No doubt, action is the core of this title. However, there are some aspects of the game I haven't talked about as much. Those are the RPG elements. The term ‘RPG elements’ probably means different things to different people, but f…Community24 Oct 2025Devlog #5: The Sea of Tranquility and BeyondHi, it's Shibuya from Studio Snowblind, developers of the game. It’s been a while since our last Devlog, and a lot has happened with the project since then. First off, a big thank you to everyone who played the latest demo and shared feedback. Your comments were, as always, detailed and constructive, and they’ve been a huge help. I went through all of them carefully, and I've made a lot of impr…