Mea的财布收集茶会
Playing now
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—of peak
All-time peak
07 Sep 2026
Playing now
0Sampling since 09:40 UTC
All-time peak
07 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Performance optimization Performance optimization | 18529465 | |
| Game update | fixbug fixbug | 18507739 | |
| Game update | 5.17update 1.Added vision system: Units outside the line of sight of allied forces will no longer be displayed. Vision range is now a frontal cone-shaped sector for each unit. 2.Adjusted AI to better adapt to vision system: Units with attack range exceeding their lock-on radius can now perform over-the-horizon attacks on spotted targets. 3.Revised player lock-on system: Locking now directly targets unit i… | 18499822 | |
| Game update | UPDATE12.31 1.Adjusted the facial shadows of the character to make them more aesthetically pleasing. 2.Modified the character material shader to improve performance. 3.Changed the materials and some assets of the environment to make the character and environment styles more unified. 4.Increased the brightness at night. 5.Added clear distinctions between defense actions and hit reactions. 6.Added an energy… | 16881386 | |
| Game update | 10.9 UPDATE bug fix | 15982155 | |
| Game update | 10.9update bug fix | 15979013 | |
| Game update | update10.8 bug fix | 15968192 | |
| Major update | October 7 update: New tactical command mode and new optional character added Content Update: 1.Added a tactical command mode, allowing victory by commanding squad-level troops to capture points. 2.Introduced new warrior-type optional characters with powerful support skills. 3.Added a new boss:Patchouli. Optimization Update: 1.Modified action logic to make attack wind-up and recovery more intuitive 2.Improved the display of the mini-map (in levels with mini-maps) to indi… | — | |
| Game update | UPDATE5.17 bugfix | 14400706 | |
| Game update | UPDATE5.16 fix bug | 14387721 | |
| Game update | UPDATE2024.5.16 -Replaced the previous story mode (taking into account quality issues with the old story mode content). -The new story mode will periodically update maps and plot based on mea's livestream. This issue features miscellaneous discussions about Mud Dumplings. -The old story mode can still be accessed through saved files, and based on feedback, entry points may be reintroduced. -Added new bosses, R… | 14384702 | |
| Game update | UPDATE3.18 fixbug | 13776256 | |
| Game update | UPDATE3.17 fix bug | 13766862 | |
| Game update | update3.16.2 fix bugs | 13760719 | |
| Game update | UPDATE3.16 revamped the visual effects. Modified lock system so that locking will now only affect character objects. Updated aim mode.Being attacked will no longer cause exiting the aiming mode. | 13759957 | |
| Game update | UPDATE2.20 1.Damage number has been added. 2.The AI will calculate the lead amount when aiming for a long-range attack. | 13504847 | |
| Game update | Update 1.20 bugfix | 13225760 | |
| Game update | UPDATE 2024.1.13 Increased the HP of Mea and most Mage bosses. Increased the stable value of all boss units and decreased the stable value of some minions. Strengthened Mea`s melee attack power and ability to break stable. Mea will no longer be interrupted by attacks when its stable value is not 0 Added animation for ranged attacks penetrating obstacles. Now only ranged attacks with strong armor-piercing abilit… | 13163226 | |
| Game update | Update12.24 Completely removed friendly fire. | 13038802 | |
| Game update | Update 12.23 1.Added right-click lock on to adapt to fast-paced melee combat, and the default aiming mode for mea will be changed to lock-on. You can switch between lock-on and snipe modes in the skill-switching buildings. 2.Redesigned the long-range attack system, including adding recoil and making projectile speed more like FPS games. Weapons outside of beams can pivot during firing actions to create a sm… | 13036564 | |
| Game update | Update on October 2 Updated art resources. | 12333302 | |
| Game update | Update on October 1st 1.Rebalanced the data, so a normal level player can clear rouge mode. 2.Updated the AI of the boss, now it can recognize the player's behavior and react accordingly. 3.Replaced with higher precision materials. 4.Enhanced the visual effects of the graphics. 5.Updated the motion system to make the actions more natural and fluent. 6.Optimized the lighting effects and reduced the computational cost… | 12328647 | |
| Game update | August 27th Update Instructions The game language options have been expanded to include English. Simplified the puzzle of the stage 5; puzzle hints are now scattered around the church, and switches correspond to the color of the hints. Added a mini-map for multiplayer mode. Enhanced the dynamic effects of plants. Fixed the issue of excessive lighting in certain maps. Significantly shortened the vulnerability time after attack… | 12041824 | |
| Game update | Bug fix Fixed some interaction bugs in the new UI | 11128602 | |
| Game update | 5月1日更新内容 新模式: 增加了联机1v1决斗模式 优化: 更新了初始界面的UI 更新了BOSS的AI(更加智能) BUG修复: 修复了故事模式无法获得成就的BUG | 11126216 | |
| Game update | 12月2日更新内容 1.增加弹坑特效 2.增加steam成就 | 10124060 | |
| Game update | 更新内容 增加咩咩闲置动作 | 10027379 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.