5.17update

Mea的财布收集茶会 · build 18499822 · published

On SteamNotes only · this build shipped before we watched the app

1.Added vision system: Units outside the line of sight of allied forces will no longer be displayed. Vision range is now a frontal cone-shaped sector for each unit.

2.Adjusted AI to better adapt to vision system: Units with attack range exceeding their lock-on radius can now perform over-the-horizon attacks on spotted targets.

3.Revised player lock-on system: Locking now directly targets unit instead of predictive aiming (as pre-aiming becomes irrelevant at effective lock distances and caused erratic vision shifts/missed attacks).

4.Added elemental system: Magic attacks now inflict Light, Dark, Water, Fire, Earth, and Wind attributes. Each element has unique effects and amplified damage against countered elements (Light > Dark > > Water > Fire > Earth > Wind). Elemental reactions can only trigger once every 3 seconds.

5.Introduced damage-type: Damage is categorized as Armor-Piercing, Energy, and Blunt. Energy ignores armor but suffers double defense reduction, while Blunt ignores defense but is reduced by armor value.

6.Improved melee animations for better hit reliability (affects both allies and enemies) and optimized melee visual effects.

7.Enhanced night scene lighting to make shadow areas visible.

8.Fixed multiplayer bug where rooms persisted after host departure: New players now automatically become hosts and can start games normally.

9.Increased cooldown and mana cost for Ice Mages' mana regeneration skills to prevent invincibility loops with multiple Ice Mages.