SpellRogue
Playing now
24−1 vs. yesterday
1.8%of peak
All-time peak
1,299Playing now
24−1 vs. yesterday
All-time peak
1,299Feb 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Release Date Announcement! Greetings Dice Slingers! The wait is almost over! After an incredible journey through Early Access, we’re thrilled to announce that SpellRogue will launch into 1.0 on April 24, 2025! To celebrate, we’ve put together a brand-new Release Date Trailer—check it out here: Roadmap updated With the full release just around the corner, now is the perfect time to reflect on how far SpellRogue has come a… | — | |
| Community | Dev Blog #14: Game of the Year & New Combat Mechanics preview Greetings Dice Slingers! We are incredibly proud to share that SpellRogue have won Game of the Year and Best Game Design at Spilprisen 2025 (the Danish Oscar/Bafta for games), and we couldn’t be more thrilled 🥳🎉✨ This recognition means the world to us, but more importantly, we want to thank you—our amazing community . Your feedback, discussions, and support have been instrumental in shaping S… | — | |
| Community | Dev Blog #13: Path to 1.0 Greetings Dice Slingers! The work continues on Air Spells for the fourth character. Air has its own set of new interesting status effects, enchanted dice and mechanics that tie together to form strong combos. A specific goal for upgrades on the new Spells is to have crossover between archetypes, so that mixing different build types is more viable than ever - which is something we are planning t… | — | |
| Community | Dev Blog #12: Winter Sale, Price Increase & Air Spell Teasers! Greetings Dice Slingers! We’re well underway with the work on our fourth character for SpellRogue - a Dice Slinger with a mastery of Air Spells! Some of the primary themes are lightning and wind magic. These fantasies are informing our choices on how the mechanics should feel: Lightning is tied to raw damage and repeating attacks, while wind’s focus is on flexibility and the nuances of spell pl… | — | |
| Community | Dev Blog #11: Public Test for Update 5 Greetings Dice Slingers! We’re excited to open the Public Test for Update 5! Our primary goal is to provide players with firsthand experience of the update, and gather feedback on the changes to the Map, Game Modes, Content and the new UI. Additionally, by participating, you’ll help us identify and report any bugs, ensuring a smooth launch for Update 5! Public Test for Update 5 · Added a new Bo… | — | |
| Community | Dev Blog #10: Game Modes and the SPILL Greetings Dice Slingers! Today we're showing off one of the new features for the upcoming update: Game Modes! NOTE: The above Modes & Modifiers are still under development and might be subject to change At the top of the Game Mode menu is a list of presets of new interesting and challenging ways to play SpellRogue. The Game Modes affect how you build your character during a run, while some even… | — | |
| Community | Dev Blog #9: Roadmap Revision Greetings Dice Slingers! We are still hard at work on Update 5, and plan to start another public test in the near future. Meanwhile, we have updated our Roadmap to the full 1.0 release, so everyone can get a better sense of our current priorities. A lot of you have been patiently waiting for the new playable character, so we’re happy to let you know we will be starting to implement it after Upd… | — | |
| Community | Dev Blog #8: Upcoming Changes Greetings Dice Slingers! We have been happy to see that Update 4.1 and its changes to loadouts have been quite well received, so with that squared away, we have been working on the next update for the past couple of weeks. So today we’d like to reveal some of the things we have planned for Update 5! Death stirs in the swamps Long before the age of man, a far greater presence roamed the earth. N… | — | |
| Community | Dev Blog #7: Public Test Greetings Dice Slingers! We are opening up a Public Test on Steam today. The intent is to gather feedback and evaluate new content going into SpellRogue before releasing updates. This first public test is going to be for the Update 4.1 which we explored ideas for in Dev Blog #6 . We decided to focus on recreating interesting variants of the basic starter spells, and also give the signature spel… | — | |
| Community | Dev Blog #6: Loadouts Greetings Dice Slingers! In the previous update we focused on late game and ended up (over-)simplifying wizard loadouts, as we repurposed the starter attack/defense Spells (which we planned to rework, but ran out of time for the update). We recognize though - as many of you rightly pointed out - that this feels like a step back, so we are currently working on improving the Loadout system. Here'… | — | |
| Community | Dev Blog #5: Upcoming update sneak peek Greetings Dice Slingers! We are getting close to having the next SpellRogue update ready! Our main goal for this update has been adding more customization possibilities and synergies, as well as making late game drafting more engaging, with more interesting choices and varied builds. Without further ado, here's a sneak peek at just some of what's in store! Runes Introducing Runes, a new way to… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.