SpellRogue
Playing now
29−4 vs. yesterday
2.2%of peak
All-time peak
1,299Playing now
29−4 vs. yesterday
All-time peak
1,299Feb 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | SpellRogue 1.0.2 - Demo now available! Greetings Dice Slingers! We’re excited to bring you another update, packed with balance tweaks, bug fixes, and a free demo for everyone to try! Balance Changes We’ve been closely watching your feedback since the last update, and the discussions on our Discord leads us to believe that Earth has been underperforming , especially in Descent runs. While our changes in this update aren’t as dramatic… | 18488227 | |
| Game update | 1.0.1 hotfix 1 - Streamer Mode extended Greetings Dice Slingers, This quick hotfix expands Streamer Mode to cover more music tracks that are being falsely flagged by YouTube’s Content ID system. Normal gameplay isn’t affected. If you're creating content, we recommend enabling Streamer Mode to avoid issues. If you've received a claim or notice any others, reach out, we're happy to help and can provide documentation. 📧 spellroguegame@… | 18322111 | |
| Game update | SpellRogue 1.0.1 - First round of improvements! Greetings Dice Slingers! The response to SpellRogue’s 1.0 launch has been incredible - thank you all for the support, bug reports, and feedback. It's been awesome seeing how much fun you're having with the game (we're having just as much fun watching and playing too). That said, we’re committed to keeping SpellRogue polished and fun, and we’re actively addressing feedback as more players dive i… | 18297534 | |
| Community | Thank you for a great launch! Greetings Dice Slingers! SpellRogue has had an amazing launch, and we’re getting close to 1,000 reviews . We’re incredibly grateful for your support, feedback, and enthusiasm. Watching so many of you dive into the dice-slinging world of SpellRogue has been nothing short of wonderful for us. Streamers have also been picking up SpellRogue again, and it’s been awesome to see! If you missed it, def… | — | |
| Major update | SpellRogue 1.0 is OUT NOW! Greetings Dice Slingers! Today is the day; 1.0 is finally out ! It plays better, performs better, and has more features than ever before, largely thanks to all the feedback and help we have received from our amazing community. We’re also running a 30% launch discount , so if you’ve been on the fence about picking up SpellRogue, now’s the perfect time to jump in! But enough introduction, let’s g… | 18220704 | |
| Community | Dev Blog #16: Less than a week to 1.0 Launch! Greetings Dice Slingers! As we draw ever closer to SpellRogue’s 1.0 launch, it’s a great time to highlight some of the fun new additions coming your way. These features open up fresh and exciting options for building combos and crafting wild strategies. Unearthing advanced Morphing Spells The “Morph” mechanic is finally making its way into SpellRogue. These special Spells have two sides, and tr… | — | |
| Community | Dev Blog #15: A Closer Look at Sefyra Greetings Dice Slingers! With SpellRogue’s 1.0 launch on April 24th , we’re excited to share a closer look at Sefyra , our fourth Dice Slinger, and the power of Air magic! Taking Flight with Sefyra Sefyra brings a fresh and dynamic playstyle, weaving swift airborne maneuvers and storm-charged dice into battle. Check out the gameplay footage to see her in action! With launch just weeks away, we’… | — | |
| Community | Release Date Announcement! Greetings Dice Slingers! The wait is almost over! After an incredible journey through Early Access, we’re thrilled to announce that SpellRogue will launch into 1.0 on April 24, 2025! To celebrate, we’ve put together a brand-new Release Date Trailer—check it out here: Roadmap updated With the full release just around the corner, now is the perfect time to reflect on how far SpellRogue has come a… | — | |
| Community | Dev Blog #14: Game of the Year & New Combat Mechanics preview Greetings Dice Slingers! We are incredibly proud to share that SpellRogue have won Game of the Year and Best Game Design at Spilprisen 2025 (the Danish Oscar/Bafta for games), and we couldn’t be more thrilled 🥳🎉✨ This recognition means the world to us, but more importantly, we want to thank you—our amazing community . Your feedback, discussions, and support have been instrumental in shaping S… | — | |
| Community | Dev Blog #13: Path to 1.0 Greetings Dice Slingers! The work continues on Air Spells for the fourth character. Air has its own set of new interesting status effects, enchanted dice and mechanics that tie together to form strong combos. A specific goal for upgrades on the new Spells is to have crossover between archetypes, so that mixing different build types is more viable than ever - which is something we are planning t… | — | |
| Community | Dev Blog #12: Winter Sale, Price Increase & Air Spell Teasers! Greetings Dice Slingers! We’re well underway with the work on our fourth character for SpellRogue - a Dice Slinger with a mastery of Air Spells! Some of the primary themes are lightning and wind magic. These fantasies are informing our choices on how the mechanics should feel: Lightning is tied to raw damage and repeating attacks, while wind’s focus is on flexibility and the nuances of spell pl… | — | |
| Game update | Update 5.2: "Big Font Energy" Greetings Dice Slingers, Before diving into this update, here’s a quick status check on our road to 1.0. Development is now underway for the new Air character , and we're thrilled with the progress so far. While it’s still a bit early to reveal her in detail, we aim to share teasers and previews in the coming months as we approach the full release in late Q1 2025 . As for today’s update, we’ve… | — | |
| Game update | Update 5.1: "Balance Tweaks & New Poison Spell" Greetings Dice Slingers, As mentioned last week, we're releasing update 5.1 as a smaller patch to address some imbalances identified over the past week. This patch primarily includes buffs to underperforming content, such as Spell Upgrades with low pick rates, along with adjustments to Mutator values and reduced “frequency” of less popular options to make more choices viable and interesting. We… | — | |
| Game update | Update 5: Hotfix #1 Greetings Dice Slingers, Today’s hotfix addresses most of the small issues which you have been reporting the last few days. SpellRogue 0.9.5 Hotfix #1: Fixes with 🧙 has been reported by the community. A huge thanks to all the testers and players who give feedback and help us make SpellRogue what it is! ❤️ 🧙Changed Threshold Mutator to only limits direct damage and not health loss (fixes Hydra… | — | |
| Major update | Do You Dare Descent Into Darkness? - Update 5 OUT NOW! Greetings Dice Slingers, Update #5 has just been released for SpellRogue! This is a rather large update for us, full of exciting new ways to play along with new content, achievements, unlocks and a whole slew of improvements and reworks to supporting features and UI. Ancient Remains of a Bygone Era First off, Update #5 introduces the new boss Ancient Skull and Ribcage. A harrowing fight that ce… | — | |
| Community | Dev Blog #11: Public Test for Update 5 Greetings Dice Slingers! We’re excited to open the Public Test for Update 5! Our primary goal is to provide players with firsthand experience of the update, and gather feedback on the changes to the Map, Game Modes, Content and the new UI. Additionally, by participating, you’ll help us identify and report any bugs, ensuring a smooth launch for Update 5! Public Test for Update 5 · Added a new Bo… | — | |
| Community | Dev Blog #10: Game Modes and the SPILL Greetings Dice Slingers! Today we're showing off one of the new features for the upcoming update: Game Modes! NOTE: The above Modes & Modifiers are still under development and might be subject to change At the top of the Game Mode menu is a list of presets of new interesting and challenging ways to play SpellRogue. The Game Modes affect how you build your character during a run, while some even… | — | |
| Community | Dev Blog #9: Roadmap Revision Greetings Dice Slingers! We are still hard at work on Update 5, and plan to start another public test in the near future. Meanwhile, we have updated our Roadmap to the full 1.0 release, so everyone can get a better sense of our current priorities. A lot of you have been patiently waiting for the new playable character, so we’re happy to let you know we will be starting to implement it after Upd… | — | |
| Community | Dev Blog #8: Upcoming Changes Greetings Dice Slingers! We have been happy to see that Update 4.1 and its changes to loadouts have been quite well received, so with that squared away, we have been working on the next update for the past couple of weeks. So today we’d like to reveal some of the things we have planned for Update 5! Death stirs in the swamps Long before the age of man, a far greater presence roamed the earth. N… | — | |
| In-game event | Update 4.1: “Loadouts” Greetings Dice Slingers, Today's patch is not as big as our usual updates, hence the smaller version increment of 4.1. The focus of the update is addressing the recent feedback regarding Loadouts after they were simplified in Update 4. We added new unique starter Spells to each loadout once again, and in addition the “signature” Spell can now be upgraded, for finer control of synergies you are… | — | |
| Community | Dev Blog #7: Public Test Greetings Dice Slingers! We are opening up a Public Test on Steam today. The intent is to gather feedback and evaluate new content going into SpellRogue before releasing updates. This first public test is going to be for the Update 4.1 which we explored ideas for in Dev Blog #6 . We decided to focus on recreating interesting variants of the basic starter spells, and also give the signature spel… | — | |
| Game update | Hotfix #3 Greetings Dice Slingers! This is just a small update to fix a few issues and interactions, notably Localization had a few bugs resulting in missing strings and a spell upgrade that did not work as intended. · Added missing translations. · Small updates/hotfixes can no longer break existing save files. · Fixed Multi Jet upgrade requiring dice it does not allow. · Fixed “Disenchant for Money” dec… | — | |
| Community | Dev Blog #6: Loadouts Greetings Dice Slingers! In the previous update we focused on late game and ended up (over-)simplifying wizard loadouts, as we repurposed the starter attack/defense Spells (which we planned to rework, but ran out of time for the update). We recognize though - as many of you rightly pointed out - that this feels like a step back, so we are currently working on improving the Loadout system. Here'… | — | |
| Game update | Update 4: Hotfix #1 Greetings Dice Slingers, Today’s Hotfix patch addresses some of the issues which you have been reporting over the last week, as well as balancing Spells, Artifacts and Enemies. One of our goals is to slightly reduce the difficulty in Act 1, so we have increased wizard starting health, made some Spells easier to cast, and lowered health/damage for a few Enemies. Upcoming changes We are currently… | — | |
| Major update | Update #4: “Umbraxis, the Great Lindwyrm” Greetings Dice Slingers, Today we are releasing Update #4 for SpellRogue! This is a big one, with major structural and mechanical changes, new exciting content and a bunch of quality of life improvements across the game. Our primary focus has been on enhancing the late-game experience by increasing build variety and making player choices more compelling and impactful. Umbraxis the Great Lindwyr… | — | |
| Community | Dev Blog #5: Upcoming update sneak peek Greetings Dice Slingers! We are getting close to having the next SpellRogue update ready! Our main goal for this update has been adding more customization possibilities and synergies, as well as making late game drafting more engaging, with more interesting choices and varied builds. Without further ado, here's a sneak peek at just some of what's in store! Runes Introducing Runes, a new way to… | — | |
| Game update | Update 3 Hotfix Greetings Dice Slingers, This small patch is to fix bugs, adjust some balance issues and update missing translations. The biggest change is that we have added a normal Spell draft back into the Elite reward again. We initially removed it to reduce how many spells you gain each run, and thus make drafts more important throughout the game (especially towards the end). However, Elites ended up too… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.