Crystals Of Irm
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Polishing! Hey and Hallo! And here we are again in June! But that’s okay, because I'm making great progress! They always say that the last 10% of game development takes forever and is just as exhausting as the 90% before it! I get that now. But I think it’s really worth it. Going over everything again, tweaking it, changing it so it feels right that’s really fun right now, and every day the game looks and… | — | |
| Community | Onwards! Hey and Hallo! Time sure flies! I’ve been so busy that I sometimes forget these posts are here to keep you updated! A quick apology for that, but I also just want to show you Crystals Of Irm, and that means I have to finish it first! And it’s coming along nicely! Right now, I’m looking at the game with a bit of disbelief and am surprised myself at where I’ve ended up after all this time. The th… | — | |
| Steam news | Playtest has started! Travellers of Irm! The time has come. We have just sent out the invitation to 200 Playtesters. Depending on the amount of Feedback we'll invite more and more people into the Playtest. Keep in mind, the game is a solo-development-story with just a very small publishing team backing it, so we need to make sure we can handle the amount of Feedback. We plan to run the Playtest till Monday but depen… | — | |
| Community | Playtest start date Hey & Hallo! As you know, preparations for the playtest are in full swing. We now have a date for when it all kicks off. The playtest starts next Thursday, March 26, 2026 . That’s when the playtest version will be unlocked to all registered users. Quite a few of you have already signed up for the playtest, and we’re not quite sure yet whether we’ll be able to invite everyone right away or if we… | — | |
| Community | Playtest Of Irm A big announcement! Let's go! Here it comes - Drum roll! Are you ready? There will be a public playtest for Crystals Of Irm!!! You heard that right - a public playtest for Crystals Of Irm. This is a unique opportunity to check out the game before its release, play the first act, and experience the first dungeon in the game. And, of course, it's also a great chance to give feedback, share your o… | — | |
| Community | May the Crystals shine upon you Hey and Hallo! The year has already started, and I've been a bit lax in communicating with you. So today, I'm finally back with a dev update and a little sign of life from me. I'd also like to prepare you for some really exciting news coming from me in the next few days, giving you the opportunity to take a closer look at Irm! But more on that when everything is ready – it won't be long now. So… | — | |
| Community | Battles of Irm Hey and Hallo It's time for a new dev update! As expected, I'm still on the coast of Kalldor and will stay that way for the whole month of November! After that I'm going to the north of Irm and finish the main quest there. I'm on schedule! In this dev update I would like to introduce you to the battle system of Crystals Of Irm again. Unlike the usual RPGs, this one is not turn-based, but runs i… | — | |
| Community | Coast of Kalldor Hey and Hallo new week new dev update - I'm really wading knee deep through Irm right now, much more the coast of Kalldor, home of the blue mages and their observatory headquarters and trying to make this place as fancy as possible for you. I'm also working on the Main Quest and making good progress here. I can't wait for you to experience the observatory and the other places on the coast of Ka… | — | |
| Community | Land of Crystals Hey and Hallo finally here comes a new dev update. Please forgive the short break, but I have moved house and this has demanded all my attention! But that's done now and I'll continue with the dev updates. At this point I would like to show you Irm in all its glory! I have created this map showing all parts of the country. I'd like to know which place on the map you find most interesting and wh… | — | |
| Community | Adventure Guild Hey and Hallo The Adventurers' Guild in Miris has opened its doors, and the expedition leaders have a quest for you right away - at least that's how it is in the new version of the demo. Later in the game, you'll return to the guild again and again to receive various quests. In addition, the guild members have helpful tips for your adventures in Irm. My favorite bug report this week - fell in t… | — | |
| Esports | Spindle is out NOW! Greetings everyone! Our friends from Wobble Ghost have just released their first game and we've played it on the last convention we visited some time ago. And if you are looking for an oldschool (and yet somehow modern) interpretation of the Zelda-Formula (especially the Phantom Hourglass one), you really should take a look at this one. It shares the same idea as Crystals of Irm basically. Brin… | — | |
| Game update | Demo Patch Notes - 0.7.8 Patch notes - 0.7.8 - New item - healing potions that can now be used in the inventory to heal the party - Fruits can now be eaten in the inventory and heal a little bit - Dynamic crosshair that shows possible interactions - Adventure Guild in Miris - UI adjustments for skill check - Adjustments to the controls - The world map in the menu can now be closed - Character menu improvments - New cut… | — | |
| Community | Onwards Hey and hello! Guess what - Crystals Of Irm is part of this year's “No Time to Loot” festival - woo-hoo! Feel free to check it out - there are lots of great games there. Today's update will be a little shorter than usual because I've got my hands full right now. But despite all the tasks I have to do, I'm making good progress and the game is coming along nicely again. Weekly Task As discussed l… | — | |
| Community | Community Hey and Hallo! First of all, sorry for the delay this week! But now we're finally ready with this week's update! Now that Gamescom is over, I'm continuing my work on Crystals. What has become even clearer to me in recent weeks, and was really evident with the release of the demo, is how important your feedback and your voice are in the process. That's why, in addition to the feedback tool, whic… | — | |
| Community | New Chapter Hey and Hallo! Something fundamental has changed this week - I've made it and am now working full-time on Crystals Of Irm. It's been a wild ride to get here, and I'm really excited about this new chapter. It will also be really good for the game that I can now invest much more time in its development. A big thank you to everyone who has been with me this far. At this point, I would also like to… | — | |
| Game update | Demo patch notes - 0.7.7 Patch notes - 0.7.7 · More Input Hints · Weapon stats ATK / DMG or DEF for equipped items now visible in character menu · Make damage when no weapon is equipped · All items are now sellable at the different merchants · Started with switching to flat item & skill sprites · Localised input hints · Only one battle can be active · Save game & continue game for demo · Fixed feedback tool cancel butt… | — | |
| Community | Gamescom roundup & What's Next Hey and Hallo! Gamescom is over, I'm back home, and what can I say - it was simply amazing! A huge thank you to everyone who stopped by the booth for all the kind words and great feedback. It was truly wonderful to meet you all! Since I'm working on this game mostly on my own, it was really great to see that you enjoy Crystals Of Irm! The best part, though, was having the opportunity to talk to… | — | |
| Community | Indie Arena Booth & Gamescom Hey and Hallo! The new week has begun and it's getting serious! Gamescom is coming up and you can play Crystals Of Irm in the Indie Arena Booth ! I'll be there on Wednesday to answer your questions! Come and visit Irm! I'm really looking forward to it! Also, the demo has received an update and the first wave of feedback I received has been directly implemented. I hope that the game experience i… | — | |
| Game update | Demo patch notes - 0.7.6f12 Patch notes - 0.7.6f12 · Updated Input Hints · Integrated feedback tool · Ration amount are now displayed as 3/3 · Hero search and use skills now add points to the total amount · Fixed Fighter skills · Fruits now sellable at merchants · Pickaxe now working on ore deposites · Trinkets now add stats to heros and are shown in the UI · Lorg bossfight not showing up again after being defeated · Bett… | — | |
| Community | Welcome to Miris Hey and hello! I would like to start with a big thank you! Thank you so much for playing the demo in such large numbers, and I really hope you enjoyed it. In the meantime, I have heard about a few bugs, and they will be updated in the middle of the week. Participating in the Tiny Teams Festival is a huge success for Crystals Of Irm and I am incredibly grateful that my game can be part of it. Ne… | — | |
| Community | A Massive Demo Update Hello everyone! With the Tiny Teams Event starting soon and Crystals of Irm being a part of that, we thought it'd be about time to give you all a massive PLAYABLE update. So here we are, announcing an all new Demo. A new Trailer is also in the works but that'll take slightly longer. Wished it was ready for today but hey, Gamescom is ahead so that's another chance, right? What's new in the demo?… | — | |
| Community | Countdown Hey and hello! If you follow me on Bluesky or hang out in the Crystals Of Irm Subreddit , you may have already heard, but if not, first of all, that's okay, and secondly, there's a really great announcement here! DRUM ROLL Crystals Of Irm will be participating in this year's Tiny Team's Festival, which is awesome in itself, but that's not all - with the festival kicking off on August 7, the bra… | — | |
| Community | Lots Of UI Hey and Hallo! A new week is about to start, so it’s time for a new dev update! The Crystals Of Irm demo is running quite smoothly, but a couple of minor issues have cropped up that need to be fixed today. Fingers crossed, these will be resolved today or tomorrow at the latest. To prepare you a little more for the demo, I want to show you the different user interfaces in the game. Above all, I… | — | |
| Community | Getting things done Hey and hello! Wow - aaand another week has begun! That went quickly. So let's get started - welcome to a new dev update! There's a lot going on here right now. As you know, the new demo is coming soon, and I want it to give you the best possible insight into the game. That's why I've spent the last few days polishing up a whole bunch of different parts of the game. One of the best new features… | — | |
| Community | Demo Overview Hey and Hallo! Welcome to a new week! Today, I would like to give you a brief overview of what you can expect in the new demo for Crystals Of Irm. Let's go! · Miris - You will be able to visit the city's forecourt. There you will find various merchants and some quest givers. · Labyrinth Dungeon - A core element of the game are the dungeon crawl passages. That's why there is a labyrinth dungeon.… | — | |
| Community | River Area Hey and Hallo! A new week is beginning in Irm, last week's bugs have been fixed, and it's time to get started on new tasks. This week, I'll be working on the background music and making sure it plays reliably. It already works quite well in 90% of cases, but it can be simplified a little more and made more flexible - that's what I'll be spending my afternoon on. After that, I'll continue workin… | — | |
| Community | New UI & Buttons Buttons Buttons.. Hey and hello Let's start a new week! There's a lot to do this week. On the one hand, there are a few small bugs waiting for me in Crystals Of Irm. The good thing is that most of the bugs relate to the UI redesign. With the new UI, I've tweaked and improved some minor details in the code, which is why some minor things no longer work. These are mainly great things like button graphics that are… | — | |
| Community | Building Irm Hey and Hallo Welcome to another short update from the workshop Lately, I've been focusing most of my time on filling the world of Irm with content, polishing things here and there, and generally making everything feel more cohesive and engaging. When I say "content", I mean everything from enemies and loot to quests and beyond - basically all the little pieces that come together to make an RPG… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.