A new week is beginning in Irm, last week's bugs have been fixed, and it's time to get started on new tasks. This week, I'll be working on the background music and making sure it plays reliably. It already works quite well in 90% of cases, but it can be simplified a little more and made more flexible - that's what I'll be spending my afternoon on. After that, I'll continue working on the exploration areas. One of them is the river area, which I'd like to show you in more detail today.
You can enter areas like this via the overworld, and they are scattered all over Irm. Here you can complete quests, find items, and of course, discover a surprise or two.
For example, the herbalist in Miris asks you to search for healing leaves. These grow particularly well near watercourses, so you're sure to find some in this area.
For the blacksmiths of Miris, it has become too dangerous to operate the mines in the surrounding area, so they are happy for every lump of ore you bring them from your travels. But you won't be able to break it out of the rock without tools.
There is also an old excavation site of the blue magicians, which is sealed shut by powerful spells. However, the spell has not been reinforced for a long time... who knows if it has survived the passage of time.
That was a brief overview of what you can discover in the river area. Places like this are scattered all over Irm, waiting to be explored by you!
That concludes this week's update. If you want to support me and the development of Crystals Of Irm, feel free to check out the Ko-Fi page.
Ko-Fi Of Irm
Have a great week!
David ːlunar2019piginablanketː