Lethal Company
Playing now
1,074+101 vs. yesterday
0.4%of peak
All-time peak
239,369Dec 2023
Playing now
1,074+101 vs. yesterday
All-time peak
239,369Dec 2023
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | V71 Bug fix patch Hi, I fixed some problems. - Fixed an issue preventing players from opening the buyable fridge - Fixed a lamp that was floating off the wall in Dine's exterior - Fixed weedkiller sounds being global - Fixed an issue where the small stairwell in the mansion interior could lead up to the greenhouse room, which made it impossible to fit through the doorway due to the railing. - Made the fog in Vow… | — | |
| Major update | V70 - The Incubating Update Long time no see. The Company has a new update for all you hard workers. Patch Notes - Overhauled the radar · Added a face cam which allows you to see your fellow employees on the terminal. · Reworked the radar's appearance, now using 2D sprites to display rooms. · Added a compass to the HUD and to the terminal; pinging your scanner makes it more visible at the bottom of the screen. · Added a l… | — | |
| Game update | Jolly Patch V69 Merry Christmas! - I added snowmen around the ice planets - I fixed some wonky behavior with the masked enemy that had to do with the elevator - Presents are more likely to spawn | 16741235 | |
| Game update | V62 Patch Here is a list of fixes and changes. boo Mineshaft - Fixed an error with inverse teleporters when the mineshaft was present - Fixed an issue where a room could overlap with the mineshaft entrance room. - Fixed an issue where a specific corner could be walked through in the caves - Fixed an issue where the Maneater would freeze if it was crushed by a spike trap as a baby. - Fixed table props not… | 15437243 | |
| Game update | Small Patch V61 Hello, V61 is a patch/hotfix for a few things. - The bestiary entry for the Maneater should now be functional. - An additional 6 scrap now spawns within the mineshaft to reflect its high risk. * There is also evidently some inconsistency with the amount of scrap spawning in the mineshaft, and I will look into that. - Coilheads will not move when looked at, under any circumstances, including if… | 15406003 | |
| Major update | Version 60 - The Stuffy Update Hello! I am happy to bring you Version 60. This update most prominently features a new interior which is common on Offense, Vow, Dine, and Artifice but can appear on any moon. Patch notes: - Removed the Kidnapper Fox (for now) - Removed the Bog Crawler - Removed the Goopy Goblin - Made changes to the Dine entrance positions - Changes to coilheads: * Coilheads now enter a recharge phase after ch… | 15403417 | |
| Game update | Version 55 now available in the beta branch! Hello, you can now test Version 55 in the public beta branch! Try out the Company Cruiser--the most safe and luxurious method of transportation. I'll be working on improvements and fixes over the next few days until I feel the changes do not harm the experience, then I will release it officially. I hope you have fun! | 14874721 | |
| Major update | Version 50 - The Hopping Update Hi, it's been a long time, but at long last I have another lethal update to bring you! I hope you'll forgive me for suggesting in a previous post here that lethal updates would be somewhat regular and predictable--that was a bit naïve of me. Sorry, I'm just not working like I have a quota, because that would be ironic. New additions include: - A new forest moon, Adamance - Reworked Dine's exter… | 14043096 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.