Glitch Hunt
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Public Playtest:// 01. Mission Complete Hey Crew Members, We hope you enjoyed the first Glitch Hunt playtest! If you haven't already, please fill in the survey here. Every bit of feedback is very much appreciated and has a chance to help us shape the game! One of our awesome community friends in the Discord , HellMinon, managed to even speedrun the first boss run in under 15 minutes! We will be releasing a limited period demo soon, t… | — | |
| News | Public Playtest:// 01. Date Initialising Hey Crew Members, You're invited to join the first Steam playtest for Glitch Hunt ! The playtest will be run from the 5th June - 15th June 2026. If you have played the demo in the past, we encourage you to try out the playtest with new HUD, new tutorial and Port31 as intended. We will only have one character, Tina, available for this session so we can collate some feedback for: · Reworked HUD ·… | — | |
| In-game event | Crew Log 0302: Demo & Playtesting Hello Crew Members, Thank you for all your support so far, we have some more news for you! Demo update: We are temporarily removing the demo from steam and other platforms as we enter a new and exciting phase in the development. We’ve been working hard on fresh content and we cannot wait to share. Playtest opportunity: We are also recruiting players for our first private playtest on February 10… | — | |
| Community | New Year, New Name - Glitch Hunt Happy New Year, crew members! We are excited to announce that the game is now Glitch Hunt. The teams spent a lot of time over the last few months deliberating about the identity of the game. It felt like Sinus didn't represent how we felt about the game properly, so we made the decision to rename. We hope you like it! We have been working really hard in the background on amazing new content - s… | — | |
| In-game event | DEMO 1.6 UPDATE Hello, crew members! It's update time for our demo! This update focuses on balancing, ease of use, and design improvements. 1. Virtualize Stamina We’ve redesigned how turrets are used. "Virtualize Time" has been replaced with Virtualize Stamina, a new system and UI that surrounds turrets instead of being displayed on the control panel screen. Key changes: - Players can now take damage while con… | — | |
| Major update | DEMO 1.5 UPDATE Greetings, crew members! It’s update time for our demo, and boy is this a big one. We’ve been working hard on adding new and interesting features that actually change how you play and make every run different. The previous update was the first step in this direction, making every character unique. Here is what the new update brings: 1. PASSIVE ITEMS THAT MATTER We added new mechanics so every p… | — | |
| Major update | DEMO 1.4 UPDATE Hello crew members! We are very happy to be part of the Steam Endless Replayability Festival. To celebrate we updated our demo with a bunch of cool stuff (list below). Thanks for all your feedback! We highly appreciate it, as it helps us make Sinus better. New character: Vex Vex is an elite warrior from planet Wigua. Ability: Acid Barrier - Spawns powerful acid bombs around him, that knockback… | — | |
| Major update | Demo 1.3 and Versus Mode DEMO UPDATE 1.3 Hello crew members! We are very happy to announce our demo got a major update. Apart from a lot of improvements and optimizations we added a whole new game mode. That's right, you can now ruin your friendships with our new VERSUS MODE. Welcome to local multiplayer madness with "Deathmatch" and "Teams" game modes, a new playable character, stats system with end match awards, and… | — | |
| In-game event | Demo 1.2 and Concepts Season's greetings, crew members! We've put together a series of videos about the main concepts that make SINUS what it is: Hope you enjoy! 🎁 Demo 1.2 comes with a number of tweaks and fixes. Added: - new Sinus Space Station animation in galaxy map Accessibility: - health modules give more health - weapons deal more damage - gain 3 skill points from leveling up - redesigned some traps rooms -… | — | |
| In-game event | DEMO 1.1 IS HERE! Demo 1.1 is here with a bunch of fixes and shiny new things: - added new low HP effect - added a selected turret indicator while over control panels - added bloom to more orpad icons, and other in game elements - added jump from slide - bigger mission destination flag - smaller tutorial - intro cutscenes can all be skipped - every character starts with some hacking (Nero starts with 6) - fixed… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.