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Glitch HuntEventsDemo 1.3 and Versus Mode
Major update

Demo 1.3 and Versus Mode

Glitch Hunt · published 2 May 2023, 14:56 UTC

All eventsPlayers around this dateRead on Steam

DEMO UPDATE 1.3

Hello crew members!

We are very happy to announce our demo got a major update. Apart from a lot of improvements and optimizations we added a whole new game mode. That's right, you can now ruin your friendships with our new VERSUS MODE. Welcome to local multiplayer madness with "Deathmatch" and "Teams" game modes, a new playable character, stats system with end match awards, and a cool new parry mechanic. Hope you guys enjoy it, and please let us know what you think on our DISCORD. A lot of these changes and improvements are a result of your feedback, so THANK YOU for that!

NEW:
- Versus (local multiplayer mode)
- two game modes in Versus (Deathmatch and Teams)
- Eki (new playable character available in Versus)
- new stats system with end match awards
- new melee system with sword parries
- new damage doors
- better player hit awareness (vignette effect and gamepad rumble)
- upgraded port backdrop
- new control panel idle screen

IMPROVEMENTS:
- general performance improvements
- reworked weapon chip notifications
- reworked tutorial
- reworked skill tree
- changed how permanent skills are unlocked
- reduced switches cutscene time
- added exit battle mode delay
- added overlap area to item info
- turret bullets are harder to destroy
- character abilities can be activated in any state
- reworked all ammo operations
- reworked gamepad rumble
- added corrupt items based on inverse importance (less punishing)
- added more items in shops
- added control panels to first location and all waves rooms
- added a hint chat from jazoo about the destination flag
- moved contracts and second side mission as unlockables in console
- added and arrow pointing at the console after unlocking it
- tweaked all characters abilities
- add bloom and animation to orpad errors
- after equipping items to active slots, cursor returns to drive
- chats have more screen time
- players start with a common memory module
- mission prizes are automatically equipped after collect
- tweaked legendary items rarities

FIXES:
- fixed all easy trap rooms
- fixed vsync issues
- fixed sniper reload times
- fixed all elementals hits particle systems
- hack and attack agents follow owner when target unreachable
- fixed side mission spawner shape
- fixed alert and hint chats
- tweaked auto, semi auto and manual damage multipliers for weapons
- added stomp on turrets
- fixed reposition to passive agents
- fixed button actions progress bar
- explosions deal damage to dashing players
- fixed flamethrower turret neon rotation
- fixed hack agent not completing side mission
- fixed boss turret burn interrupts hack
- fixed ability damage and resistance boosts
- fixed bloom on various objects
- fixed music transitions
- retweaked lecs health boost

There a bunch of smaller improvements and fixes not listed here, but we've taken enough of your play time :)

The game went through a lot of changes since the last update, so expect to lose your previous progress.

Thanks for playing!
George and Tibi
Early Sun Games

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News3 Aug 2026Public DEMO:// 03. Cyberpunk FestivalHey Crew! We are super excited to be able to participate in the Cyberpunk Festival on Steam! You can check out some amazing titles included from August 3rd until August 10th. The Glitch Hunt Demo is still live, so please check it out if you haven't already - and if you have played it, we would appreciate it if you could fill out our feedback survey here . Happy Hunting, The Early Sun TeamNews13 Jul 2026Public DEMO:// 02. AvailableHey Crew Members, We have a brand new mission for you - you can now journey to the desert planet, Caleida . The DEMO has been released once again and updated with new content! For those of you that previously explored Port31, you'll be facing brand new enemies and agents - and if you're lucky you'll encounter some exceptional new weapon modifiers. A survey will also be available for you to give…Community8 Jul 2026DevVlog001.//10 years in the making | A roguelike adventure IRLFrom coffee breaks to breakouts: Join George and Tibi on their first developer vlog and find out why these two childhood friends decided to team up and make a game together. Dive into the real-life tale behind the decade-long quest to turn their vision of a sci-fi roguelike adventure into reality, Glitch Hunt. See you for the next one! - The Early Sun Team Join the Discord