DEMoCap (Drag[en]gine Motion Capture)
Last seen
0Sampled 29 minutes ago · not a live figure
—of peak
All-time peak
28 Sep 2026
Last seen
0Sampled 29 minutes ago · not a live figure
All-time peak
28 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Game engine patch update Update to Drag\ gine 1.32.3 fixing problems with long message support on DNP. To use Blender Live-Link update also DEMoCap extension to 1.8.1 | 23453642 | |
| In-game event | DEMoCap 1.8 Released This release contains the following main additions besides other improvements and fixes: · Added auto-rigging support using XML definition files (.deard) to automatically match rig bones. Contains built-in definitions for popular rigs including Mixamo, VRChat, VRoid, Unity Humanoid, Unreal Mannequin, DAZ Genesis, Blender Rigify, 3DS Max Biped, iClone CC and more. · Added automatic slot placemen… | 23278992 | |
| Game update | Game engine update 1.32 Game engine updated to version 1.32. This includes besides other improvements and fixes these changes relevant to DEMoCap. Wayland Support The game engine supports now running natively on Wayland. Wayland is detected and used automatically falling back to X11. VR under Wayland is faster than under X11. DEMoCap can render even full GI at good speed under Wayland. HDR Monitor Support The game eng… | — | |
| In-game event | DEMoCap 1.7 Release Besides improvements and bug fixes on the game engine and DEMoCap itself support for Quest Full Body Tracking has been added to DEMoCap. Now you can also use your Quest (over WiVRn) to do simple motion capture tasks mainly targeting the upper body without needing to use Vive Trackers all the time. | 22536694 | |
| Game update | Drag[en]gine update 1.30.3 Includes fix for SteamVR crash on Windows | — | |
| Game update | Regression Fix Updated game engine with version 1.30.1 containing two regression fixes: · Fixed problem with Windows launcher if system has a large count of screen resolutions, refresh rates and color depths. · Fixed texture coordinates incorrectly loaded on old model format versions. | — | |
| Game update | Game engine updated This update in particular provides a fix for a potential memory problem preventing starting the application on certain Linux systems. | — | |
| In-game event | DEMoCap 1.6 Released Release notes for DEMoCap 1.6. · Improved start up behavior and loading UI · Raised initial window size to 1600x900 · Added world suitable for passthrough usage · Added support to enable passthrough · Fixes for problems with SteamVR · Updated to Drag\ gine 1.29 | 20755746 | |
| In-game event | DEMoCap 1.5 Release Modified teleport to show in remote camera for better lining up. · Improved shoulder rotation handling for auto human motion transfer. · Fixed VR hands showing while recording which they should not. · Modified input device window to be full screen (and on large VR menu) in VR as well as providing a close button in VR. · Modified teleport movement to show actor with a stronger ghost skin which i… | 20000285 | |
| In-game event | DEMoCap 1.4 Release DEMoCap 1.28 contains these improvements and fixes: · Added support for hand interaction to control DEMoCap from VR. · Added center playspace button to settings panel. Helps with Quest HMDs using badly aligned playspace. · Added wrist bone and wrist rotation to fingers motion transfer. Helps with hand orientation when using full finger tracking on Quest HMDs which tend to deliver problematic ro… | 19674245 | |
| Game update | DEMoCap 1.3.2 Bug-Fix Release Contains these fixes: \ \ · Fixed wrist menu blocking hand laser causing main menu to not be usable \ · Improved multi-hand usage of desktop type VR views \ · Fixed pointing both hands on object then point one away caused outline to be disabled \ | 18797781 | |
| Game update | Game engine update Game engine updated to 1.24.4 including (besides others): · Basic Crash Recovery: Added support to store mini-dumps (*.dmp) files on windows to improve post-crash support. · Windows Input: Fix for segfault if gamepad is used for which Windows GDK returns null-pointer for battery state. | 18003567 | |
| Game update | DEMoCap 1.3.1 Small fixes to harden application. | 17916305 | |
| In-game event | DEMoCap 1.3 Released <center> DEMoCap 1.3 Release This release focuses on three main additions: Waist control, feet-to-ground, head shifting and XML behavior element class support. Waist Control offers 3 ways to handle hip motion transfer for human and creature type characters: direct, relative and relocation. Direct is what other apps are using (attach hip directly to your hip) and has various problems especially… | 17823027 | |
| Game update | Game engine update Updated game engine to version 1.24 | 16740920 | |
| In-game event | DEMoCap 1.2 Release This release adds the following major additions and improvements: · Game engine updated to 1.23 · Support for Mod.io (modifications) added. See · Added support for mocap operator to trigger calibration process for actor · Complex hand tracking support · Added support to show camera feed view at camera position facing user. This allows to see how the user looks like on camera in real time Moddin… | 15616466 | |
| Major update | DEMoCap 1.1 Released DEMoCap received two main improvements in this release. Language Support DEMoCap has now full language support. The user interface can be easily switched between English and German. More languages can be easily added by everybody. Simply download the English Language Pack and adjust the translations. Send it back to us (EMail, PasteBin or a git pull request) to get it included. Improved Project… | 12783567 | |
| Major update | DEMoCap 1.0 Release This release contains various work to make the basic functionality work well across various test characters. The main focus of DEMoCap is on creating Motion Capture for humanoid and especially non-humanoid game characters without the chore of existing motion capture solutions. Post-processing is mostly not required since the motion capture is applied in real-time to your game character. You can… | — | |
| Game update | FBX Import patch Fixes dead-loop on importing certain FBX models | 9653695 | |
| Game update | Drag[en]gine 1.15.1 Fixes Fixes problems with Network Module preventing listening for incoming connections (like Unreal Live-Link) not working on Windows OS. | 9637778 | |
| In-game event | DEMoCap 0.9 Release Blender Live-Connection Add-On. See Wiki-Page for instructions. · Modified *.demca saving to use relative path (relative to *.demca file not project file). Importers try first path relative to *.demca file and if not found relative to project file. · Added support to import/export stage directions *.stagedirs.xml file. · Fixed potential null pointer exception if trying to record with uncalibrat… | — | |
| In-game event | DEMoCap 0.8 Release Improved stereo rendering performance for modern GPUs. Two optimizations are automatically used depending on GPU support ("Dual Rendering", "Geometry Shader Duplication"). More performance improvements to come in the future. · Added "GrabObject" object class to make objects grabbable from the UI. See Wiki Page and video below. · Added interaction bubble support. Gives quick access to important… | 9312626 | |
| In-game event | DEMoCap 0.7 Release See the DEMoCap Wiki for the installation instructions and usage description of the tool. Updates in DEMoCap 0.7: · Drag gine updated to version 1.13.2 including various bug fixes and improvements · UI improvements · Blender script improvements · Prevent application closing on broken character resources · Network access support to stream motion capture data · Unreal Live Link plugin to connect… | — | |
| In-game event | DEMoCap Blender Tools DEMoCap Blender Tools Download See the DEMoCap Wiki for the installation instructions and usage description of the tool. Using this tool you can: · Browse DEMoCap motion captures (*.demca) · Show capture informations like Character Profile, Character Configuration and more · Import captured animation, captured device rig and captured device animations from the panel · Add correction bones to po… | 8532729 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.