Caverns of Evil
Last seen
0Sampled 1 hour ago · not a live figure
—of peak
All-time peak
012 Sep 2026
Last seen
0Sampled 1 hour ago · not a live figure
All-time peak
012 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | The End Caverns of Evil maybe reaching the end of its run. In the near future I will be contacting Valve and requesting this game, Caverns of Evil , be removed from Steam. With all the age verification laws being passed, laws the require application (including game) developers to poll operating system providers for age information, I can not afford the liability. I cannot afford such infrastructure, no… | — | |
| Game update | Fix for Engine Vulnerability Just an update to a newer engine versions that fixes a recently discovered security vulnerability, nothing exciting. (Well, particle effects in front of water no longer looks super glitchy since I now know what the render layers are for.) | 20257177 | |
| Game update | Version 1.8.7 A bug where the final boss did not spawn consistently should be fixed. | 13893002 | |
| Game update | Version 1.8.6: Minor Enhancements This improves the variety of level themes seen, especially on shorter runs. Level 1 is still always an urban theme (high number of materials and also the most modern theme), and the second will still be anything but urban. Beyond that, simple random selection has been replaced with a shuffle, increasing the number of themes seen and insuring all themes will be seen be the time the option to bea… | 12354758 | |
| Game update | Version 1.8.5 Better desert and jungle themes Level 1 will always be urban, level 2 will never be urban (fully random afterward) The music for level 1 will never be played for level 2 (fully random afterward) Arrows no longer stay around after hitting walls, since they rarely stayed in the right place. | 12329721 | |
| Game update | Achievements There are now achievements for beating the first level and making it through level 16, at which point you officially beat the game. Also tracks highest level completed as a state (though I have no idea how you see stats). | 11678961 | |
| Game update | 1.8.1 Some changes: · The final bosses actually spawn · The victory screen will not advance the level or do other normal intermission stuff · Difficulty in NG+ is now asymptotic, with 16=16 and infinity=32 | 11570341 | |
| Game update | Version 1.8.0: The Intermission Screens now show Hints and Lore Version 1.8.0: The Intermission Screens now show Hints and Lore | 11563848 | |
| Game update | Its done, stick a fork in it! Finally, I seem to have fixed the late game stutter problem, so it should be fully playable to the point of victory -- yeah, that's right, this game now actually has an official victory condition that involves reaching level 16, though you can still play as many as you like with levels after 16 being considered a kind of new game plus. The permadeath is still there, of course. | 10766139 | |
| Game update | The End ... yes, really, ion more ways than one. More bug fixes now, but the big change is in the ending ... there sort of is one now, contrary to the last versions trailer (though the same trailer teases this). This was always supposed to be a simple game -- something like a "Doom, casual edition" -- and at this point it seems its actually done. Time for new projects. | 10750854 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.