Psycho Patrol R
Playing now
7−1 vs. yesterday
2.5%of peak
All-time peak
281Apr 2025
Playing now
7−1 vs. yesterday
All-time peak
281Apr 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Progress update 2 The cruise ship level is mostly done, with the required quests in place, so I've moved on to working on the next section of the game. These are still incomplete and don't have any actual gameplay elements set up so far, but I'm making steady progress with the maps themselves. On top of these I still need a couple more to complete chapter 2. Like I've said before, these take a lot longer than th… | — | |
| Community | Gambling progress I've done some work on the gambling minigame. I don't have much to say about it but here's a video. | — | |
| Community | Progress update Hey everyone. I'm still working, it'll take a while before I have anything ready for release since a lot of these things are quite complicated and take a while to get to any playable state, especially with all the writing involved. Basically all of my work time is just going to level design and writing dialogue and quests. I've mostly finished setting up the beginning of the next major case, wh… | — | |
| Game update | Small update Here's the small update I promised. Whatever I have planned next will take more time as it requires making new levels etc. · New side quest, needs to be fleshed out a bit. · On foot loadout weight should work a bit better, making light weapons and equipment a bit more viable. If you go over the limit you won't be able to jump. · The adaptive camo now increases your toxicity level during use, it… | 18991818 | |
| Community | The Future of Psycho Patrol R Hey everyone, just thought I'd give you a small update on how things are going. It's almost 4 am and I'm up because of a mosquito. I had originally wanted to make some sort of content update in June, something with a couple of small side quests to tide you over until I can put together something bigger, but there isn't much of June left and I've fallen into bit of a research hole, reading the b… | — | |
| Game update | Micropatch As is the tradition, a patch to fix the last patch. · Doing too much coke would cause the game speed to go to zero, which meant you'd be stuck forever. This would also save and corrupt your file, forever leaving you in a state of overdose. | 18792293 | |
| Game update | Small update again I was going to start using the beta build but the budget screen was busted and I wanted to get that fixed in the default build so here we are again. · The budget screen should now have correct values for dividends. (I was only multiplying the amount owned by the dividend percentage before, when I should have also been multiplying by the stock value.) · Changed mech aiming a bit. I think it's be… | 18791268 | |
| Game update | Small update Small update just to get back on track. After this one I will begin using the beta build, which you will be able to opt in to. This is just to get some pressure off potentially messing things up, I want the default build to be at least somewhat stable. I will let you know once it's live here. · Updated Godot to 3.6. Seems to work fine but I didn't have time to test everything yet. If it breaks… | 18729895 | |
| Game update | Small patch If you go to the title screen from a loaded save the game now actually resets all the data when you start a new game. · Reset aim (default binding Q) now consistently centers the aim of the V-Stalker | 18362677 | |
| Game update | Bug fixing This is purely a bug fixing patch. · Changed "Return to HQ" to "Return to Title Screen", which is more useful · Added descriptions for rest of the stats. · Bullets now have a maximum lifetime. · Removed "Wait" from the key bindings as it was deprecated. · Added a standard flashlight to the garage shop. · Falling asleep mid-jump will no longer launch you to space. · The mechs in PHC Free City ar… | 18357033 | |
| Game update | Minor patch Added new V-Stalker legs with slightly different boost mechanics. Can be found somewhere in the world. · Fixed money duplication glitch involving bribing civilians. · Settings now save when the game autosaves. Save settings button is still there and you should still press it after you're done changing your settings, just in case. | 17883061 | |
| Game update | Sleepfix Last patch broke sleeping reducing your fatigue, this one fixes that. | 17871897 | |
| Game update | Small patch Hey everyone. I still have the flu but I couldn't entirely keep myself away from working. I focused on easy to fix issues. · Replaced reference to Ohio with a reference to Michigan. This was due to skibidi rizzoid zoomers thinking it was a meme of some sort. You can't let these people win. · Added EFP Standard Cyanide item. Useful in case you get stuck. · Added a fallback option for completing… | 17871181 | |
| Game update | Minor patch 2 Small patch. Unless I manage to turn all enemies into fleshrats by introducing inverted Y axis I will now take a small break, due to having the flu. · Added option to invert mouse Y axis. · Added option to limit FPS · Fixed a money exploit. · Menu frontend should now more accurately represent actual settings after booting the game. If you're having problems with the resolution and text size, yo… | 17832910 | |
| Steam news | Psycho Patrol R is now out in Early Access Hey everyone. Psycho Patrol R is now out in Early Access. Please keep in mind that the game is not done, you will experience bugs, balancing issues, and everything else you hate in games. This is ok, the game hates you too. I hope you can still derive some enjoyment from it. Thank you. | — | |
| Game update | Minor fix Tried fixing a bug where the game would incorrectly center to the left corner. May not be fixed because it doesn't happen to me and I can't test it. | 17831283 | |
| Announcement | Psycho Patrol R release date and trailer Psycho Patrol R is coming out as an Early Access game on March 31st 2025. Here's the trailer on youtube. That's all! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.