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Psycho Patrol RNewsBug fixing
Game update

Bug fixing

Psycho Patrol R · published 6 May 2025, 09:47 UTC · build 18357033

All newsPlayers around this dateRead on Steam

This is purely a bug fixing patch.

  • Changed "Return to HQ" to "Return to Title Screen", which is more useful
  • Added descriptions for rest of the stats.
  • Bullets now have a maximum lifetime.
  • Removed "Wait" from the key bindings as it was deprecated.
  • Added a standard flashlight to the garage shop.
  • Falling asleep mid-jump will no longer launch you to space.
  • The mechs in PHC Free City are now hostile.
  • Rappel can no longer be used to climb up walls, at least I think so. I'm probably wrong.
  • Semi-auto weapons equipped in the aux slot now function properly.
  • Single shot weapons now properly show as such on the ammo load widget.
  • Secret of the Safe can now be completed by opening the safe door.
  • The in-game HP is now properly in line with what is shown on the status screen. This makes the game 2% easier. No need to thank me.
  • Mech weapons should now load properly. This one is probably not fixed because I've already fixed it like five times.
  • Fixed the insufficient funds bug when trying to use the "yes" dialogue option when in debt.
  • Toxicity shouldn't go to negative values when using antidotes anymore.
  • Fixed light tank hitboxes to include the turret.
  • You can no longer duplicate the Shane figurine by spamming the dialogue option.
  • Duplicating an item by selling it to someone and then loading the game is no longer possible.
  • Stock market price should now update correctly.
  • Stock prices can no longer go negative.
  • The stock market buy max and sell max buttons should now function as intended.
  • Fixed a bug where you could sometimes buy fractional stocks.
  • Semi-auto weapons now function as intended when dual wielding.
  • Introduced a limit to how many times a single npc can create blood particles.
  • Garage is now updated properly when moving between the tabs.
  • You can no longer use the EFP Siren as an engine.
More from Psycho Patrol R

Other announcements

All news
Major update9 May 2026Psycho Patrol R Version EA2The new content update, chapter 2, act 2 or whatever you want to call it is up. The new stuff is still work in progress but I'm tired of working on these new areas. Next up I'm going to focus more on the earlier parts of the game that still need fleshing out before I move on to progressing the main quest again. Here's a list of the things that haven't changed: · The game is still a pain in the…Steam news2 May 2026Chapter 2 release dateI'm releasing chapter 2 on Europe Day, or May 9th. In the meantime you can opt in to public beta build. I wouldn't recommend it if you're easily annoyed by broken stuff. The actual update is also going to be broken but hopefully slightly less so. That's all.Community19 Mar 2026Progress Update 3Hey everyone, I'm going to keep this short because I'd rather work on the game than spend any time writing these updates. I had bit of a multi-month burnout meltdown from December forwards but I'm making more progress now, adding side quests and other content to the five new areas. This update basically has more bullshit I have to deal with than the entire Cruelty Squad EA dev cycle. After this…