Primitive Society Simulator
Playing now
9−2 vs. yesterday
1.4%of peak
All-time peak
625Mar 2024
Playing now
9−2 vs. yesterday
All-time peak
625Mar 2024
| Published | Title | Build |
|---|---|---|
| 0.3.5_830.1848 Added a note to the room interfaces indicating that "the roof will be auto built together with the room." · Fixed some bugs that would trigger red error messages, which did not actually affect gameplay. | 25016962 | |
| 0.3.5_817.1746 Bug Fixes · Rivers on the large map do not freeze in winter · Ghost-faced warriors should have a faster movement speed than other unit types · The quality of weapons looted from enemies should not be None | — | |
| 0.3.5_806.1412 Bug fixes · Burning corpses causes an error · Leftover soldiers were not removed | — | |
| Beta 0.3.5_727.2117 Bug fixes · Roofs should not generate on city walls and altar bases · Rooms enclosed by animal pens and execution ground fences should not generate roofs · Fixed lightmaps on new maps · Some land on new maps cannot have buildings constructed on it | — | |
| 【Beta】Added a larger map Added a larger map. Old saves are compatible and unaffected. The main change is the expanded landmass, featuring additional rivers and fish/lobster resources. The future focus of our game will be on social simulation, organizations, family relationships, and so on, so we won't be developing more complex terrain. This larger map is also designed to accommodate families building estates in the fu… | — | |
| 0.3.5_715.1601 Slaves count as migrants · Slaves can be migrated from the Migrant button · Slaves appear in the commodity list when opened from the Trade button Bug fixes · Characters carry carts while sleeping · Children should have a kneeling animation during Divination, Mythology, and Fertility Worship | — | |
| 0.3.5_713.1101 Bug Fixes · Fixed an issue where vassals with the "Exempt from Obligations" relationship would be immediately occupied when attacked, preventing the player from defending them. | — | |
| 0.3.5_712.2121 Bug Fixed · Clicking on the storage area on the ground causes an error. | — | |
| 0.3.5_712.1433 Auto-Generate Roofs As Dahuang introduces more and more gameplay mechanics, excessive building micro-management has become a burden. Plus, building roofs has always been a bit cumbersome, so we've made them generate automatically. This will also make it easier for us to create new roof styles for noble mansions in the future. · After building a room, a roof will be automatically generated for t… | — | |
| Beta 0.3.5_629.0857 Oracles · Fixed a bug where altar bonuses did not take effect on oracles · Added an explanation that "oracles are distributed during the tribute ceremony" Interaction Optimization · Only ash heap adds granary completion, others don't · Removed empty space requirement for granary · Fixed noble room tooltip layout · Bronze standing lamp adds prosperity · Added food shelf to granary · Bedroom braz… | — | |
| 0.3.5_622.1851 Bug fixes · Children join squad sorting breaks Interaction optimization · Two different plagues now 15 days apart · Optimized positive/negative value display Avoid excessive pressure from plagues happening all at once. · Vassal support mission ends by defeating them early | — | |
| 【Default Branch】0.3.5_531.0908 Bug fixes · If a hunter runs out of arrows, they will stare at the prey motionless, and won't return at night · Save files cannot be loaded due to slaves dying of old age · Sheep dying from plague, corpses cannot be processed Stats balance · Intensity of Infamy · If a tribe is attacking me and I defeat them in victory, the attack mission should be removed Diplomacy interface optimization · Pros… | — | |
| 【Beta】0.3.5_531.0908 Bug fixes · If a hunter runs out of arrows, they will stare at the prey motionless, and won't return at night · Save files cannot be loaded due to slaves dying of old age · Sheep dying from plague, corpses cannot be processed Stats balance · Intensity of Infamy · If a tribe is attacking me and I defeat them in victory, the attack mission should be removed Diplomacy interface optimization · Pros… | — | |
| 0.3.5_515.1232 Attempting to fix these bugs: · Tech/Culture progress stuck · People gathering herbs get stuck at the map edge when returning · Error when placing items, causing items to be stuck in characters' hands and unable to be put down These bugs are all extremely difficult to reproduce, so they might not be completely fixed. If you encounter them again, please give me more feedback. Thank you. -MagPie | — | |
| [Main Branch] 0.3.5_513.0708 Bug fix · Cannot gain experience points when attacking other tribes | — | |
| [Default Branch] 0.3.5_512.1230 Stats · Animal feed crafting time: 2h->1h Bug fixes · The "Dev kill all invaders" function was not working, now restored · Cannot build wolf pen in tutorial · There are box characters in the Korean tutorial | — | |
| [Beta] 0.3.5_506.1745 Interaction optimization · Research queue Select tech/culture with unstarted prerequisites -> entire research line enters queue Select tech/culture with started prerequisites -> added to queue Cancel unstarted tech/culture in queue -> subsequent ones must also be cancelled · When out of ammo, check if there is any in the backpack; if so, equip it. This applies during both combat and hunting · S… | — | |
| [Default] 0.3.5_504.0910 Beginner Interaction Optimization · Make the storage area larger so it doesn't fill up so easily The issue some friends encountered where characters "gather in the storage area and don't work" is because the storage area is full and there's no space to put things. · Starting Tools Knife: 4->6 Axe: 2->4 Pickaxe: 2->4 To reduce the problems players face at the start, possibly improving the experi… | — | |
| [Beta] 0.3.5_504.0910 Beginner Interaction Optimization · Make the storage area larger so it doesn't fill up so easily The issue some friends encountered where characters "gather in the storage area and don't work" is because the storage area is full and there's no space to put things. · Starting Tools Knife: 4->8 Axe: 2->4 Pickaxe: 2->4 To reduce the problems players face at the start, possibly improving the experi… | — | |
| [Beta] 0.3.5_428.1932 When drafted, right-clicking can also be used to replenish ammo This way, when players are defending a city, as long as an ammo depot is placed on the city wall, they can gain a huge ammo advantage. (Although it still requires a bit of micromanagement) Bug fixes Right-clicking cannot equip off-hand weapons | — | |
| 0.3.5_424.1222 Bug fixes · After combat ends, enemies remain on the map, cannot be killed, and cause errors · Trees and grass do not automatically replant after being planted and harvested | — | |
| [Beta] 0.3.5_415.1018 Balance · Slightly lowered damage values for ranged and off-hand weapons Personal Experience After playing it myself, I feel that the early game is not much different from previous versions; the early game is mainly influenced by weapon counters. Also, 'Hit&Run' tactics definitely can't be used anymore, after all, ammo is so limited. The impact in the mid-to-late game is quite obvious. Before,… | — | |
| [Beta 0.3.5_414.2044] Ammo + Off-hand weapon Goal: To address the eternal meta of ranged units kiting. Currently, ranged units can directly kite enemies to break the game in the early stages. If the player adopts this tactic, Organization, unit type counters, and even unit stat panels become meaningless. Add 3 Ammunition items: Arrows, Stone Pebbles, Short Spear Projectiles. · These 3 items unlock alongside their corresponding weapons. Fl… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Sep 2026new | Mon | 12:55 | No patch notes · unannounced build | 25167346 | public | 1 | — |
| 7 Sep 2026new | Mon | 12:54 | No patch notes · unannounced build | 25167346 | beta | 1 | — |
| 30 Aug 2026 | Sun | 03:12 | 0.3.5_830.1848 | 25016962 | public | 1 | — |
| 30 Aug 2026 | Sun | 03:10 | 0.3.5_830.1848 | 25016962 | beta | 1 | — |
| 27 Jun 2025 | Fri | 03:43 | No patch notes · unannounced build | 16047336 | 0.2.0_oldversion | 1 | — |