Primitive Society Simulator · published
As Dahuang introduces more and more gameplay mechanics, excessive building micro-management has become a burden.
Plus, building roofs has always been a bit cumbersome, so we've made them generate automatically.
This will also make it easier for us to create new roof styles for noble mansions in the future.
After building a room, a roof will be automatically generated for that room.
After demolishing a room, its corresponding roof will disappear.
At the bottom of the room interface, there will be an "Enable Roof" option. Unchecking this option is equivalent to not building a roof, which should cause some facilities underneath to lose durability due to being exposed.
When hovering the mouse over a roof, a transparent effect will be applied, which also works for thatched sheds.
The "Hide Roofs" option in the top right corner now works properly.
Added branches and grass as building materials for walls.
Click on a built room area, then click the copy button.
Click on any area to generate a building blueprint; the building mode will not close during this process.
Fixed an error that occurred when children participated in training or divination.
Fixed a bug that could cause save loading errors.
Added prompt message: Requires a Council Hall for reception.
Diplomacy interface: Completed the text for long-distance and short-distance evaluations.