Treason Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
115 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
115 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Treason Playtest update Changes since last playtest build to be tested: - Bots will no longer try to check bodies of players who died outside of their vision (regardless of where they are); they still check bodies of players they saw die, and bodies they randomly stumble upon - Bots will now check bodies they stumbled upon from a greater distance (previously, they only checked bodies if they saw it very close to them,… | — | |
| Game update | Treason Playtest update Changes since public update #11 to be tested: - Implemented optional bots for clue gamemode and annihilation gamemode. Please check our Discord server for more details! - Added 3 new weapons: Smith & Wesson Model 76, Ithaca 37 Riot Version, M1918 Browning "Scattergun" - Glasses will now only pop from a player when they are shot from the front - Implemented some unused Heavy voice lines for "No"… | 23746552 | |
| Steam news | Playtest Update #11 Long time no see! Tonight at 8 PM (GMT +1), we start a playsession to test content for the upcoming update. Full changelog: Hope to see you all there! Cheers, Klaus | — | |
| Game update | Treason Playtest update Changes since public update #10 to be tested: - Final iteration of Linux support from linux_testing beta branch of main game - Fixed a bug where selected melee would reset to defaults every restart - Updated chat message when someone joins the game when pseudonames are disabled - Changed Disguise duration to 20 seconds - Added manual deactivation for Disguise by pressing the Disguise button aga… | 21054664 | |
| Game update | Treason Playtest update Changes since last playtest build to be tested: - Fixed viewmodel sway going berserk when moving left-right with high ping - Fixed Spectator Ghost radar counting yourself when you use Ghost Locator (results in the wrong sound being played if no other Ghosts are in match) - Fixed one background map still appearing in lobby UI - Re-done color correction internally, the only change for players sho… | 19673551 | |
| Game update | Treason Playtest update Changes since last playtest build to be tested: - Fixed pretty much all instances of roles showing up incorrectly on your HUD, they now get updated almost in real time - Fixed Revive icon not appearing on-screen when you are being revived after your pre-death state - Fixed a bug where you would not get your abilities and gadgets if you were revived as the same role you were before dying (Traito… | 19641818 | |
| Game update | Treason Playtest update Changes since last playtest build to be tested: - Players will no longer receive abilities, gadgets and roles if they died before the round started - Fixed a case where you would lose a DNA scanner charge if you stopped scanning before it's done - Health Stations no longer collide with players - Zombie Traitors now correctly see their own role on the HUD - Added a "revealed" status to the score… | 19506395 | |
| Game update | Treason Playtest update Changes since last playtest build to be tested: - Fixed your own role disappearing when power supply goes off - Removed crouching in Spectator Ghost mode - Fixed Spectator Ghost mode making voice commands not work - Fixed Revive and Resuscitated abilities not working - Fixed Bomb being unscannable - Actually fixed player names appearing through walls - Fixed spectator bar not showing roles of s… | 19042384 | |
| Game update | Treason Playtest update Additional fixes to the last update: - Fixed incorrect role icons for Radar ability - Fixed player names appearing through walls - Fixed incorrect weapon deploy animations on round restart - Fixed Disguise gadget being stuck on - Fixed third person "hanging" weapon models (on players' backs) showing up in first person - Fixed grenade draw animation missing when in "can't attack" mode | 18867904 | |
| Game update | Treason Playtest update Changes since last playtest build to be tested: - Added Spectator Ghost mode: when you are dead, you can now press your Ability #1 key to respawn as a physical entity in the world and throw hats around at other ghosts - You will now always correctly spectate your ragdoll when dying without your camera detaching from it and jumping to the floor - Added facial animation to all player models - "Ap… | 18863676 | |
| Game update | Treason Playtest update Changes since last playtest build to be tested: - Fixed an issue with consecutive clue waves not spawning any clues - Opening loadout menu while already playing will no longer result in having to wait for join cooldown - Voice chat player list will only appear for players speaking in Traitor-only chat - Fixed freeze panel having missing texture in place of player icon - Abilities will now be au… | 18003164 | |
| Game update | Treason Playtest update Changes since public update #9 to be tested: - Potentially fixed water splash effect spawning in incorrect position when hitting water by shooting through a player - Updated damage direction indicator: now damage taken affects time to fade from fully opaque, as opposed to initial transparency of the arrow - Reduced threshold for Bat back hits, making them easier; also added a t_weapon_bat_back_… | 17988659 | |
| Game update | Treason Playtest update Changes since last playtest build to be tested: - Added lobby browser for friends - Fixed broken UI fonts for some players - Updated all maps - Added t_church map - Implemented aspect ratio lock for map loading image, which means it won't be stretched or compressed when playing on non-16:9 resolutions | 16746610 | |
| Steam news | New Map "Church" playtest We’ve been hard at work on Treason, including a new map called Church! We’ll test it before releasing our Christmas update (Update #9) The event will start around 20:30 (Amsterdam timezone) tonight. See you then! | — | |
| Game update | Treason Playtest update Changes since public update #8 to be tested: - Added experimental P2P connections powered by CoaXioN Coplay, and a self-made lobby system; currently only inviting friends is implemented - Added health regeneration to Light class - Added support for multiple Zombie Don syringe entities on the map (currently unused on our maps) - Fixed missing Heavy unconscious +USE sound - Increased Bat swing sp… | 16726628 | |
| Game update | Treason Playtest update Changes since last playtest build to be tested: - Fixed server crash related to new damage indicator - Ability cooldown sound is now also played when ability can't be started for any reason (such as when it's already active) - Color correction now works when spectating - Changed default clue glow start delay (t_dev_clue_glow_start_delay) to 20 seconds - Changed default clue glow loop time (t_de… | 16113286 | |
| Game update | Treason Playtest update Changes since last playtest build to be tested: - Updated Bat hit sounds - Updated Thompson shoot sound - Changed default Doctor resuscitation time to 3 seconds - Changed default pre-game state duration to 10 seconds - Updated round start HUD to fade quicker, not show "preparing to start" stage and show up for longer - HUD Traitor counter will now only show after the Don's body is found - Fixed… | 16027626 | |
| Game update | Treason Playtest update Changes since last playtest build to be tested: - Changed screen fade when being hit: made it less visible, made it transparent based on how much damage you took based on your max health - Damage bonuses no longer apply in Info Room - Info Room player model is now forced to Don model - Changed default Don body glow time from 15 to 8 seconds - Forced Annihilation mode (when there's less than eno… | 15940614 | |
| Game update | Treason Playtest update Changes since last playtest build to be tested: - Fixed class menu voice line spam when holding ENTER - Fixed player card not showing when in spectator mode - Dropped clues should no longer collide with players, to match map-placed clues - Fixed spectator roles not showing up when power supply is off - Fixed incorrect "player of the match" label color in round end panel - Changed headshot damag… | 15934989 | |
| Game update | Treason Playtest update Changes since last playtest build to be tested: - Fixed round end panel showing kills from previous round, if you've made a kill after round ended but before round restarted - Fixed spawn points being disregarded as valid if they were within 128 units of each other - Fixed missing "player of the match" stat on round end panel - Changed UI color for Traitors - Added fail message for admin menu -… | 15918505 | |
| Game update | Treason Playtest update Changes since last playtest build to be tested: - Potential fix for Revive ability sometimes not working - Players are now revived at their ragdoll position, instead of where they died - Abilities can no longer be used after the round ended - Fixed admin menu password not working - Reworked delay before the game starts: instead of running around the map for 5 seconds, you now spawn on a designa… | 15756310 | |
| Game update | Treason Playtest update Changes since last playtest build to be tested: - Fixed round end panel alignment of final kill and player of the round - Potential fix for use outline showing up for other players - Changed behaviour of shooting when using something: now you cannot shoot at all until you stop using, similar to CS; this fixes infinite "Oi!" spam with weapons when holding +USE - Annihilation voice lines and play… | 15630632 | |
| Game update | Treason Playtest update Changes since last playtest build to be tested: - Power supplies are no longer usable in Annihilation (not that it did anything anyways) - Swapped positions of final kill and player of the round on round end panel - Changed `t_carnage_prevalence` default value to 10 - Changed `t_revive_cooldown` default value to 30 - Changed Annihilation health to 150 - Brought rimlight to all player models bac… | 15589365 | |
| Game update | Treason Playtest build Changes since last playtest build to be tested: - Class health regeneration bonus will no longer apply to Detective, Doctor and during Annihilation - "What goes around comes around" achievement will no longer be awarded for Annihilation rounds - Some minor fixes to player animations - Added separate HUD damage indicator coloring for dealing bonus damage - Shooting your gun will now cancel using… | 15577038 | |
| Game update | Treason Playtest update Changes since last playtest build to be tested: - Fixed missing death panel Innocent images - Fixed penetration player impact effect (invalid position) - Further improvements upon player Revive respawn position algorithm - Updated damage bonuses for player classes - Updated health bonuses for player classes - Added support for health regeneration for player classes - Separate flag pole for Zomb… | 14957660 | |
| Steam news | Playtest session #1 Hi playtesters, We will start a playtest session at 8:30 PM (Amsterdam timezone). Check the update log here: See you in-game! Klaus | — | |
| Game update | Treason Playtest update Changes since last playtest build to be tested: - Separate color correction for Zombie Don - Per-class Innocent images on player card HUD and round end panel - Delayed Annihilation win taunt sound - Made power supply use icon hide when can't interact with it - Updated bonus damage weapon HUD icon - Updated main menu logo - Updated main menu loading screen - Made headshot and kill HUD icons fade… | 14899475 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.