Veterum
Playing now
110+90 vs. yesterday
66%of peak
Launch peak so far
16620:00 UTC
Playing now
110+90 vs. yesterday
Launch peak so far
16620:00 UTC
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 0.9.8.7 Controller Support Improvements 0.9.8.7 Controller Support Improvements Full controller remapping functionality has been added to the Settings menu. Fixes & Technical Changes: Resolved potential game asset and resource discovery issues specific to the Linux version. If you encounter any bugs or things not working as intended, please let us know in the forums! | — | |
| Game update | 0.9.8.6 Translation Fixes & Controller Support Localization fixes for German, French, Ukrainian, Brazilian Portuguese, Polish, and Turkish languages. Due to a technical error, one of the translation files was truncated, which led to a critical crash. We sincerely apologize for this issue! Fixes: · Fixed a rare bug where the defeat screen wouldn’t trigger if all player units fled or died while allied units were still present on the battlefie… | 24612324 | |
| In-game event | 0.9.8.5 Linux Support Linux support has been added. New Content: · Added a new map for assaulting Dwarf cities. Fixes: · Fixed a bug where a hex occupied by a Musketeer remained inaccessible for 3 seconds after firing. · Fixed a rare bug where a unit couldn’t be targeted by a new attack for 2 seconds immediately after sustaining an injury. · Fixed (hopefully) an extremely rare critical crash in the Army Camp. Other… | 24506662 | |
| Game update | Hotfix Fixing the catapult. | — | |
| In-game event | 0.9.8.3 Portuguese, Polish and Turkish languages (AI translation) Added translations (AI-assisted) for Portuguese (Brazilian), Polish and Turkish languages. New Content: · Added town houses, as well as houses in dwarven style · Some city maps have been changed · Cosmetic changes to many map presets · Two new map presets for cemeteries · Some missions have become slightly more difficult Balance: · Reduced the influence of buying and selling items on city prosp… | 24239985 | |
| Announcement | Veterum Leaves Early Access on September 7th! Greetings, warriors! Today we have a major announcement: Veterum is leaving Early Access and launching into full release on September 7, 2026. We entered Early Access on November 27, 2025. Over these past 9+ months, we have walked an incredible path together with you. We originally chose this format to polish the game to perfection—refining the balance, UI, and mechanics based strictly on your… | — | |
| Game update | 0.9.8.2 Hotfix Fixed text display on wide monitors. | — | |
| Major update | 0.9.8.1 – Steam Workshop Steam Workshop support has been added! If you've already subscribed to any mods before this version, they will now work. The game now includes a built-in mod manager (round button in the lower-right corner of the main menu), where you can enable or disable mods, as well as upload your own creations to Steam. A guide on working with mods is available in the "Guides" section on the Steam store pa… | 23927356 | |
| Game update | 0.9.8.0 Miscellaneous Miscellaneous: • Added Ukrainian language support • Added High Contrast mode to Colorblind settings Fixes: • Fixed a rare crash/error with cobweb destruction • Fixed several typos • Improved German and French localizations • Fixed an issue where game focus failed to return when switching from an in-game hyperlink back to the game We are currently working on adding Steam Workshop support. | — | |
| Game update | 0.9.7.9 Colorblind Support Update Warriors! We have added full support for colorblind modes. About 8% of men experience color vision deficiency, and we want to ensure every player can enjoy Veterum comfortably. Three hardware-accelerated modes based on scientific Dalton Shift matrices are now available: • Protanopia (Red-Blind support) • Deuteranopia (Green-Blind support) • Tritanopia (Blue-Blind support) This algorithm shifts… | — | |
| Game update | 0.9.7.8 Memory Leak Fix Minor memory leaks have been fixed. Game stability has been slightly improved. | — | |
| Game update | 0.9.7.7 Lava Hotfix Unfortunately, a very nasty bug slipped into version 0.9.7.5: the game would crash after a battle featuring a lava bridge.We sincerely apologize for this oversight! This patch fixes the issue. We are currently working on fixing minor memory leaks that occur during gameplay when effects and particles are created. Some of these leaks have been resolved in this update. Thank you for your support! | — | |
| Game update | 0.9.7.6 Windowed Mode Hotfix Fixes: - Finally (hopefully) fixed issues with windowed mode Misc: - Added a setting to precisely configure the number of potions equipped by enemies - Slightly reduced the number of potions carried by enemies - Pressing F8 now hides the UI during combat | — | |
| In-game event | Veterum: 0.9.7.5 Major Visual Update Numerous changes and improvements to the visual component: · Completely reworked lighting system · New fog effects · Added color correction during rain · Puddles now occasionally shimmer · Blood splatter direction now accounts for the angle of the strike · Animated unit dodging in melee combat · Added drifting clouds above the world map · Unit movement now kicks up dust and triggers footsteps t… | 23310411 | |
| Game update | 0.9.7.4 Japanese localization improved Japanese localization has been improved. Once again, we express our sincere gratitude to Rokusai Katsushika and Takakidougata Udon! If anyone is interested in helping with text editing in other languages, please let me know. For the next 2-3 weeks, we will be focusing on improving visual effects (soft light, flares, dust particles, and other small details that build the atmosphere). | — | |
| Game update | 0.9.7.3 Japanese Language Japanese language has been added. Special thanks to Rokusai Katsushika! Other changes: - Background animations have been improved and optimized. | — | |
| In-game event | Veterum: 0.9.7.2 Spanish language, mini-bosses, and new events Spanish language added. Special thanks to Akkar72! New Content: • Added a late-game global event: Dreams of a God. • New map state: "Flood" and a related random battle. • New potion: Potion of Haste. • New random event. Other Changes: • Empowered versions of enemies (mini-bosses) now appear in random battles. To compensate, the total number of enemies has been slightly reduced. • Added backgrou… | 23075512 | |
| In-game event | 0.9.7.1 Visual Improvements Added a post-processing filter that makes combat visuals sharper and more vibrant. You can adjust its parameters (brightness, contrast, and saturation) or disable it entirely in the Game Settings. Other changes: · Text events: Hovering over artifact or injury icons now displays the relevant tooltip info. · Increased the chance of being ambushed.If your army is ambushed, your units will receive… | 22794650 | |
| Game update | Veterum 0.9.7.0: Random Events New Features:Added 25 random text events that occur while traveling across the world map. Other Changes: - Added a toggle to display status bars over units (Settings -> Gameplay). - Units in the Army Camp can now be assigned unique icons for quicker identification on the battlefield. - Reduced player gold gain by 12%. - Increased the chance of random enemy encounters by 7%. - Reduced the visibi… | 22718017 | |
| Game update | 0.9.6.9 Minor Tweaks Changes: Increased the maximum XP gain limit in Settings (was +100%, now +200%). Mercenary availability based on City Relations now updates in real-time; no need to re-enter the city anymore. A few more minor tweaks. Fixes: Fixed an issue with custom maps created in the editor where the action takes place in city nodes. | — | |
| Game update | 0.9.6.8 Hotfix Fixed 2 bugs introduced in the previous patch. Sorry for the inconvenience! | — | |
| Game update | Veterum 0.9.6.7: Two New Events & Bugfixes New Content: Two new unique random road events (designed for mid-game). Changes: Units now gain more XP for casting non-damaging spells. The XP bonus scales with the spell's mana cost. Adjusted prices for many artifacts (mostly increased). Artifacts and medals no longer grant Stamina or Bravery bonuses to units that don't have these stats (e.g., Undead). Plague (zombie creation upon kill) no lo… | — | |
| Game update | 0.9.6.6 Multiple minor fixes New Content: • Added a special location (north of Daribor). It’s a dangerous place, proceed at your own risk... Changes: • Units on high ground now have increased range for abilities that are special ranged attacks or item throws. • AI now uses the "Dash" ability more rationally. • While on a caravan escort mission, the chance of encountering enemies on the world map is increased by 15%. • Newl… | — | |
| Game update | 0.9.6.5 Knockback Bug Fix Fixes: - Fixed a critical error when using Power Strike with units that have the Knockback ability. Huge thanks to Alex_ander for spotting this old and extremely nasty bug! - Charge Attack now triggers knockback correctly. - Free artifacts are no longer available (a testing function was accidentally included in the previous build). | — | |
| Game update | 0.9.6.4 New missions and minor improvements New Content: A new mission becomes available after completing two Cartographer missions (previously completed missions do not count). Added a late-game event: if you've killed too many enemies, they will come for you (previously killed enemies are tracked). Added tile and cobblestone textures; many maps have been visually updated accordingly. Changes: The selection frame on the control panel fo… | — | |
| Game update | 0.9.6.3 Fine-Tuning Additions and Changes: In-game guide updated with detailed information regarding the city wellbeing and status systems. Swordsmen can now learn the "Gut Punch" (Sucker Punch) ability. Added an option to choose the experience gain system: Linear or Exponential. Enemy scaling in the settings can now be increased up to 2x. Injury chance in the settings can now be adjusted from 0% to 200% in 25% in… | — | |
| Game update | Veterum 0.9.6.2: New Settings, Fixes, and Improvements New Settings: Interracial Tolerance: A new toggle that allows you to recruit any units, ignoring their racial tensions. (Note: Unit morale will still decrease if undesirable races are present in the army). Survival Chance: Permadeath is now a flexible setting. You can set the probability of a unit receiving 2 injuries instead of dying. (Recommendation: Please check your settings after loading a… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.