When hovering over an enemy while holding Ctrl or Shift, the game now displays all grid cells available for their movement (excluding 7-cell behemoth enemies). Range indicators and accessible cells are calculated based on the unit's maximum Speed stat, rather than their current remaining Action Points (AP)!
Fixes:
The "You Shall Not Pass!" trait now correctly triggers and works against player units.
Fixed a menu button interaction issue that occurred if a controller/gamepad was disconnected during active gameplay.
Other Changes:
Minor quality-of-life improvements for controller/gamepad support.
Performance optimizations.
Minor tweaks.