SRPG Studio Celestial Realm Background
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Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | SRPG Studio 1.322 Update Released! Hello, everyone! We have now released version 1.322. New Feature: · Added event-bonusshop.js to the official plugins. You can now create bonus shops on maps. · Added music-bgmseamlessly.js to the official plugins. This allows BGM to carry over to the next map. · Added terrain-weapon.js to the official plugins. This restricts weapon/item usage to specific terrain types. · Added the setEventComma… | 23281552 | |
| Community | Celebrating 11 Years of SRPG Studio! Today, SRPG Studio turns 11 years old. This year, 2026, is also the year in which we plan to release SRPG Studio EX, the successor to SRPG Studio. You might be wondering--what exactly is the difference between SRPG Studio and SRPG Studio EX? You can check the SRPG Studio EX's page for more details, but the key difference is things not possible in SRPG Studio due to system constrains won't be a… | — | |
| Community | Our Mission This Year This year, we plan on releasing SRPG Studio EX. But there's one condition that needs to be met. It can be summarized in the following sentence. "What worked before must continue to work." In other words, not only must existing projects be able to be opened, but we have to guarantee all functionality such as plugins is compatible. However, you might think that in order to maintain compatibility,… | — | |
| Community | Special News to Mark the 10th Anniversary! Everyone, thank you for always supporting SRPG Studio! We would like to inform everyone that we have started a new project in celebration of 10 years--SRPG Studio EX. While keeping in line with the current SRPG Studio, we hope this will help you to develop not only fantasy settings, but also a variety of others as well. The release date is yet to be determined, but the store page already exists… | — | |
| In-game event | SRPG Studio 1.317 Update Released! Hello, everyone! We have now released version 1.317. New Feature: · Added script methods to set/get values in game.ini. Use them as follows. root.setGameIniValue('ConfirmGameExit', 0); root.getGameIniValue('HardwareAcceleration'); · Added changeUnitSetOffset(dx, dy); to root.getCurrentSession(). It is called right before drawUnitSet. · Added variable-dynamiclevel.js to official plugins. Gets th… | 20073486 | |
| In-game event | SRPG Studio 1.316 Update Released! Hello, everyone! We have now released version 1.316. New Feature: · We've modified the system to store voice folder contents from the Material folder in localization.dat. Previously, in games with voice acting, voices were unconditionally stored in data.dts. However, when localization is enabled, voices for each language are now stored in localization.dat. This change helps prevent data.dts fro… | 19497566 | |
| Major update | 12 New Pixel-Art Characters to Celebrate the 10th Anniversary! Hello, everyone! This year marks the 10th anniversary of SRPG Studio! To celebrate, we' ve created 12 brand-new pixel-art characters for you to enjoy. Just grab the latest update and you can start using them right away! <Fighters> Samurai (M) Samurai (F) Rune Fighter (M) Rune Fighter (F) <Archers> Civilian (M) Civilian (F) Civilian Middle-aged (M) Civilian Middle-aged (F) <Merges> Unicorn Winge… | 19007480 | |
| In-game event | A plugin has been added to enhance the real battle effects! Hello, everyone! We have now released version 1.313. From this version onwards, a new feature called WorldMatrix has been added to the Script API. The new worldmatrix-zoom.js automatically zooms in on the target when approaching it. The new worldmatrix-vibration.js shakes the screen when a critical attack occurs. The image below is a screenshot of these two plugins in use. By combining it with… | 18609648 | |
| In-game event | SRPG Studio 1.312 Update Released! Hello, everyone! We have now released version 1.312. New Feature: · Added root.getMediaManager().getActiveMusicDuration to retrieve the length of the currently playing BGM. · Updated the script API reference. · When HP is set in "Stat Changes during Fusion", HP now recovers during fusion. · If the BGM playing in the battle preparation scene is the same as in the player phase, the BGM will no lo… | 18373571 | |
| Community | It's Finally Here! 10 Years of SRPG Studio! Everyone, thank you so much for continuing to support SRPG Studio! Thanks to each and every one of you, we are able to celebrate this special 10th anniversary today. Reaching 10 years feels like a great accomplishment to us, and it also gave us insight into something--that there are many games out there that use our game engine. It is a rewarding and joyous feeling to know that we have been abl… | — | |
| In-game event | SRPG Studio 1.311 Update Released! Hello, everyone! We have now released version 1.311. New Feature: · Added the "Bulk settings from folders" button to "Database/Players/Details/Char Illust". If you create a Nash folder in the charillust folder, for example, and manage the files in it as Nash.png, Nash-1.png, and Nash-2.png, you can use the bulk settings. This saves you the trouble of setting illustrations for each facial expres… | 18000698 | |
| In-game event | SRPG Studio 1.310 Update Released! Hello, everyone! We have now released version 1.310. New Feature: · Modified to prevent automatic output of game.ini when "Use the Steam API" is enabled. If game.ini is included by default in the game folder, the contents of game.ini will be reset each time the game is updated. From this version, game.ini will be generated when the game starts, like environment.evs, resolving the automatic over… | 17690007 | |
| In-game event | SRPG Studio 1.309 Update Released! Hello, everyone! We have now released version 1.309. New Feature: · Added the getKeyword method to the TerrainGroup object in the script. Bug Fixes: · Fixed a bug where Steam Deck optimization and Steam Input were randomly applied when "Use the Steam API" was enabled. This bug occurred in released games. · Fixed a bug where the values of "Map Unit Symbol" and "Damage Popup" were swapped. If "Da… | 17471913 | |
| In-game event | SRPG Studio 1.308 Update Released! Hello, everyone! We have now released version 1.308. This update is beneficial for large-scale games that use srk files. New Feature: · Added LoadControl object to scripts. This object can receive custom parameters when loading save files. · Added system-levelcap.js, which sets a level cap, to the official plugin. · Added terrain-boundarycursor.js as an official plugin to prevent moving the map… | 17235005 | |
| In-game event | 10 Years Fast Approaching for SRPG Studio Happy New Year! SRPG Studio was released on Steam on August 21, 2018, but did you know it was released in Japan on April 10, 2015? That means SRPG Studio marks 10 years coming this April 10. The screenshot here shows all the charchips that have been added these past 10 years. We could not have added as much pixel art content as we did had it not been for your ongoing support. Not only will this… | 16887966 | |
| In-game event | SRPG Studio 1.305 Update Released! Hello, everyone! We have now released version 1.305. New Feature: · The "Graphics" dialog has experimentally added a search box. · The "Resources" menu has experimentally added "Save All Map as Images". · The script method unit.setCharIllustImage(id, img); has been added. · Added custom-drop.js to the official plugin, which associates dropped items with classes. · Added calc-multiply.js to the… | 16769834 | |
| In-game event | SRPG Studio 1.304 Update Released! Hello, everyone! We have now released version 1.304. New Feature: · Added a new BattleContainer to the scripts to support real battle scaling in 16:9 resolution. This container is used when "Do not scroll in battle" is enabled and BoundaryLine is 292 or higher. The battle area is scaled while maintaining the aspect ratio. · Added a sorting function for imported resources to the "Resources/Graph… | 16548745 | |
| In-game event | SRPG Studio 1.303 Update Released! Hello, everyone! We have now released version 1.303. New Feature: · Added setActiveMusicTime to the script method to seek the current BGM to a specific time. // The following code shows an example of seeking to the 12 second position: // var minutes = 0; // var seconds = 12; // var time = (minutes * 60) + seconds; // root.getMediaManager().setActiveMusicTime(time); · Added getActiveMusicTime to… | 16232261 | |
| In-game event | SRPG Studio 1.302 Update Released! Hello, everyone! We have now released version 1.302. New Feature: · When executing the "Unit Affiliation (Player)" command on an Enemy or Ally, they will be treated as a guest unit. · If a sprite is rotated at a specific angle, it will be fine-tuned to the optimal angle. This feature reduces the jaggedness of sprites when rotated when anti-aliasing is disabled. If you need this feature, return… | 15804916 | |
| In-game event | SRPG Studio 1.301 Update Released! Hello, everyone! We have now released version 1.301. New Feature: · The Graphics dialog is now displayed at a size consistent with the PC monitor. You can now see more registered resources without scrolling. The wider display range makes it easier to see images that are long both horizontally and vertically. · A preview is now displayed when placing a map chip in the map editor. The chip is dis… | 15766541 | |
| In-game event | SRPG Studio 1.300 Update Released! Hello, everyone! We have now released version 1.300. New Feature: · Added custom-difficulty.js to the official plugin. Use this when you want to increase the "Bonus Exp Rate" when the game is difficult. · Added $config-gohome.js to the official plugin. You can return to the tile scene at any time from the map. · Added terrain-skillcondition.js to the official plugin. Terrain skills can only be… | 15254800 | |
| Major update | We Added 12 New Motions! We'd love to see these motions expand the contents of your game development! You can check out the new motions from Runtime Motions in the Animations dialog. They can also be viewed when creating classes in the Database. Here are the added motions: Seagull Werewolf Ninja (M) Ninja (F) Barbarian Succubus Civilian Boy Civilian Girl Hermit (M) Hermit (F) Mermaid Coccatrice | 15091302 | |
| In-game event | SRPG Studio 1.298 Update Released! Hello, everyone! We have now released version 1.298. Bug Fixes: · Fixed a bug when introducing reinforcements via "Unit Appearance". · Fixed a bug when erasing a unit after a successful fusion attack. · Fixed a bug where the mainEventCommand method was not called when "Execute Script" was selected. · Fixed a bug where the game option "Heal player units upon entering the battle prep screen" was… | 14891360 | |
| In-game event | SRPG Studio 1.297 Update Released! Hello, everyone! We have now released version 1.297. New Features: · Changed so that when "Remove Unit" is executed, it does not delete the turn state. In other words, if a erased unit is reintroduced on the same map, the turn state is maintained. When proceeding to the next map, the turn state will be cleared. Bug Fixes: · Fixed a bug that caused "Overlapped" to be ignored when reappearing an… | 14732735 | |
| In-game event | SRPG Studio 1.296 Update Released! Hello, everyone! We have now released version 1.296. New Features: · Added $highlevel-versus.js to the official plugin. If you receive a cleared save file from another user of your own game, you can play against his/her save data. · Fast algorithm for converting javascript objects to strings is now enabled by default. · Added other-switchitemusable.js to the official plugin, which allows switch… | 14661143 | |
| In-game event | SRPG Studio 1.294 Update Released! Hello, everyone! We have now released version 1.294. New Features: · Added terrain-autostate.js to the official plugin. State is inflicted when a unit waits on a specific terrain. · Added variable-reinforcements.js to the official plugin. Unit IDs of reinforcements with multiple appearances are received by ID Variable. · Added terrain-randomreinforcements.js to the official plugin. This plugin… | — | |
| Release | New DLC released! Hello, everyone! Today we're releasing DLC for 10 coal mine backgrounds! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.