Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
SRPG Studio Celestial Realm BackgroundNewsA plugin has been added to enhance the real battle effects!
In-game event

A plugin has been added to enhance the real battle effects!

SRPG Studio Celestial Realm Background · published 26 May 2025, 12:30 UTC · build 18609648

All newsPlayers around this dateRead on Steam

Hello, everyone!
We have now released version 1.313.

From this version onwards, a new feature called WorldMatrix has been added to the Script API. The new worldmatrix-zoom.js automatically zooms in on the target when approaching it. The new worldmatrix-vibration.js shakes the screen when a critical attack occurs. The image below is a screenshot of these two plugins in use. By combining it with composition-vibration.js, you can also blur the background.

New Feature:

  • Added get(set)Matrix to the Script API's GraphicsManager. Calling this method allows you to apply a matrix to calls of draw methods. As a sample, worldmatrix-helloworld.js has been added.
  • Added worldmatrix-turnovertransition.js to change the transition for starting real battles. This applies a special transition that doesn't use picture images.
  • For games planned to support multiple languages, we've added functionality to output a JSON folder upon release. For example, let's say you have a "japanese" folder within the project's "Localization" folder. When you release the game, a folder named "japanese" will be created, containing "localization.dat". When you launch "game.exe", the text will be in English, but if you copy the ".dat" file from the "japanese" folder and place it in the correct location, it will switch to Japanese. This new feature is particularly useful when you have many folders in the "Localization" folder, such as "schinese", because it allows you to output all the "localization.dat" files for each language in a single release.
  • Changed the "Doubles Exp" setting in "Difficulties" to be applied after considering the value of the "Experience Up" skill.
  • Added system-extraclippingoff.js to the official plugins. This prevents the extra screen from becoming narrow when opening it if the map size is smaller than the game resolution.
  • Added skill-penetrating.js to the official plugins. When skills with specific custom parameters are activated, the effect of the Immortal skill is ignored.
  • Updated skill-parameterbonus.js in the official plugins. If a skill's activation rate is fixed at 100%, the bonus will already be reflected in the PosAttackWindow.

Official plugins can be subscribed to from Steam Workshop.
https://steamcommunity.com/sharedfiles/filedetails/?id=1492146955

More from SRPG Studio Celestial Realm Background

Other announcements

All news
Community27 Aug 2026SRPG Studio EX's Release To Be RescheduledThis isn't some kind of twisted joke. We honestly intend to change SRPG Studio EX's release date to November 2027. Why the delay, you ask? There are many little reasons, the biggest being the following. "We can't release something we aren't proud of." We hope you don't take this as bad news. EX is just undergoing a more extensive transformation than we first anticipated before it gets released.Major update27 Jul 2026Is This the End? Not a Chance!Hello, everyone! In celebration of SRPG Studio's 11th anniversary, this year's 12 new motions have arrived. Check out the lineup below. Berserker (M) Berserker (F) Cataphract (M) Cataphract (F) Goblin Archer Robo Archer Cannoneer (M) Cannoneer (F) Summoner (M) Summoner (F) Robo Mage Robo King We are very pleased that we could add new pixel art this year as well. However, more than that, most pe…In-game event14 Jul 2026SRPG Studio 1.324 Update Released!Hello, everyone! We have now released version 1.324. New Feature: · Added setInterpolationMode to the script's GameSession object. When a World Matrix is ​​used for scaling, rendering results from drawMapSet or drawUnitSet are anti-aliased by default; however, specifying InterpolationMode.NEARESTNEIGHBOR via setInterpolationMode allows you to maintain a pixel-based look. · Added mapcommon.js to…