AHA Asset Horde Arena
Playing now
0Sampling since 09:26 UTC
—of peak
All-time peak
06 Sep 2026
Playing now
0Sampling since 09:26 UTC
All-time peak
06 Sep 2026
| Published | Title | Build |
|---|---|---|
| New Weapons and Positional Attacks In this update, I added four new weapons: Dagger, Sword, Axe, and Lance. I also changed how weapons positioned in orbit around the character target enemies. Each weapon now measures the distance to enemies from its own position, rather than from the player's position. This means a weapon on the left side will more often attack enemies on the left, while a weapon on the right will target enemies… | 25099096 | |
| More Enemies — New Weapons In this update, I continued reworking the attack system. 🧊 Icicle now fires from the staff on the player's belt. 🔥 Fire Shuriken also now uses the staff on the player's belt. I also significantly increased the number of enemies — there are now 3× more enemies, but they have 2× less health. This makes the battles more intense, while attacks feel more effective against large groups of enemies. | 25023737 | |
| New Attack System — Hammer & Flying Weapons In this update, I started reworking the combat system and added the first melee attack — Hammer. Some abilities can now use flying weapons that stay near the player and automatically attack enemies: 🔥 Fireball — a flying staff appears near the player and shoots at enemies. 🌑 Dark Shot — uses the same system. 🔨 Hammer — a flying hammer appears near the player and attacks nearby enemies. At th… | — | |
| Update: More Action! Added new passive abilities: Critical Damage, Critical Strike, Projectile Speed, Cooldown Reduction. Added new pickups with enhanced passive effects lasting 30 seconds. Added a buff bar to display active pickups. Reworked several abilities. My goal is to make the game much more dynamic and fun. |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 3 Sep 2026 | Thu | 10:11 | New Weapons and Positional Attacks | 25099096 | public | — | — |
| 30 Aug 2026 | Sun | 18:00 | More Enemies — New Weapons | 25023737 | public | — | — |
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| Update — Earth Totem Added a new ability: Earth Totem. Also includes various small improvements and fixes. | — |
| New Ability and Improved Match Results A new ability, Wind Totem, has been added to the shop. The match results widget now displays significantly more information about the completed match, making it easier to review your performance. | — |
| New Difficulty System & Ability Shop New Difficulty System The difficulty system has been completely changed. Instead of Easy, Medium, and Hard, the base difficulty now starts at 1 and can be increased as far as you can go. Completing a map on difficulty 3 unlocks difficulty 4. Enemies become stronger with each difficulty level. Difficulty Leaderboard Added a leaderboard showing the highest difficulty level each player has complet… | — |
| Controls & Quality-of-Life Improvements! 🖱️ Added a mouse sensitivity setting. 🌐 Fixed language switching. ⌨️ WASD movement now works correctly regardless of your keyboard layout. ✨ Enemy highlights have been toned down significantly, making them much less distracting during gameplay. | — |
| Climb the Leaderboards! 🏆 A new leaderboard has been added, allowing players to compete for the longest survival time on each map. ⏱️ Fight your way to the top and prove you can survive longer than everyone else! Good luck chasing the #1 spot! | — |
| A Fresh New Main Menu! ✨ The main menu has been completely redesigned. 🎨 Widgets now have a cleaner and more polished look. | — |
| New Sounds & Match Progression! 🔥 Fire Wall now has its own sound effect. ⭐ You now earn experience even after losing. The amount is based on how long you survived in the match (50% of the experience awarded for a victory). | — |
| The World Is Getting Louder! At last, Fireball and Fire Shuriken now have their own sound effects! 🔥 This is just the beginning—future updates will bring more and more sounds to the game, making combat feel more immersive. | — |
| Controller Support Is Here! 🎮 Full controller support has been added. ❤️ Bosses now display a health bar, making it easier to track their remaining health during battles. | — |
| Bug Fixes & Balance Update This update focuses on improving gameplay and overall polish. Fixed various bugs. Rebalanced gameplay mechanics. Added a new widget displaying health regeneration information. | — |
| Balance Update, Roulette Improvements & Lifesteal Rework Level Up cost has been reduced by 50%. Reroll cost has been reduced by 50%. The roulette now always offers 5 cards. Lifesteal has been completely reworked. These changes should make every run even more enjoyable. Have fun hunting! | — |
| Update: New "Graveyard" Map A brand new map, Graveyard, has been added to the game. Explore a dark cemetery, battle new waves of enemies, and test your skills in a new environment. Thank you for playing! | — |
| Balance Update & Bug Fixes This update focuses on gameplay improvements and overall polish. • Rebalanced Sword and Explosion elemental abilities. • Adjusted experience progression throughout the match. • Fine-tuned game audio. • Fixed various bugs and improved overall stability. | — |
| New Ability System Abilities are now divided into Active and Passive abilities. · Added a separate inventory for storing and managing passive abilities. | — |
| Level Redesign & Interface Improvements Redesigned levels to improve the overall gameplay experience. Fixed various text errors and inconsistencies throughout the game. The number of lives remaining for other players is now displayed correctly. | — |
| Ability Reworks, Balance Changes & Improvements Reworked the Airstrike and Minefield abilities. Reduced Turtle damage from 5 to 4, and Pig damage from 4 to 3. Increased health regeneration on Easy difficulty from 15 to 25 every 5 seconds. Fixed an issue where the table appeared to be on fire for players joining the host's game. Increased the drop rate of Red and Blue Orbs at the end of a run to speed up level progression. Ability cards now d… | — |
| Multiplayer Bug Fixes Fixed an issue where players joining a friend's game experienced a one-level delay in progression rewards. This affected gold rewards, boss loot, and active ability slots purchased with gold. All related issues have been fixed. | — |