The Two of Us
Playing now
2+2 vs. yesterday
33%of peak
All-time peak
612 Sep 2026
Playing now
2+2 vs. yesterday
All-time peak
612 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | An Update.. Hey Everyone! I would firstly like to apologise, I had very bold plans laid out in the 2023 and Beyond... post about rebuilding and updating this game. Which has never happened, so I apologise for that. Also for the lack of updates just on the developer side of things. As mentioned in that post, I was working full-time as a game designer which took up pretty much all of my time. As the year wen… | — | |
| Community | 2023 and Beyond... Hey Everyone! I didn’t think I would be posting again so soon but I had a think about the previous post and received some messages from people that would love to see the game updated again. So, this is a follow up post to that. The Two of Us for me is a passion project, it’s free (by choice) but that said the amount of time development can take up in my day-to-day operations is quite low becaus… | — | |
| Game update | Missing Stage 2 Level Hey Everyone! It turns out that I was missing one of the levels from stage 2. This was a level that was seen in the Speedrunning branch of the game but the live game never actually got the fix which enabled this level. I have just pushed an update that adds this level back into the game. | 10238041 | |
| Community | A Year In Review Hey Everyone! The Two of Us has now been out for just over a year and I thought I would make a post to thank you all! We have had 435,218 unique players play the game and we still are still sitting at 87% positive reviews. It really warms my heart to see that so many people have played my game and enjoyed the experience. For anyone that has followed the game from the beginning, you would know t… | — | |
| In-game event | Version 2.0 Speedrunning Hey everyone, I hope you have all enjoyed v2.0. Thank you all very much for all the love and feedback I have received. Today I am releasing the Version 2.0 Speedrunning branch of the game. I promised this branch to the speedrunning community so that they can continue using the strategies that created from the first stage (bugs present in v1.3.2). The only exception to this is that I have not re… | — | |
| Major update | Version 2.0 Hey Everyone! Like always I want to thank you for your support and for playing my game! Today I am happy to announce that The Two of Us v2.0 is out today! The patch notes are below! v2.0 - Added 5 x levels which are Stage 2 of the game - Added 5 x Steam Achievements - Added Stage Select on the Lobby Screen - The Shuriken player now is a different colour in-game - New Enemy type "Tree Enemy" - A… | — | |
| Community | Update on Version 2.0 Hello Everyone! Like always I want to thank everyone who has played The Two of Us and has supported the game so far. A couple of weeks ago I mentioned that I would be working on some more levels for the game. I'm currently 80% through this process and it is looking promising so far. The purpose of this announcement today is that I am looking to recruit some beta testers in a week or so to test… | — | |
| In-game event | Patch 1.3.2 Hey everyone, I've just pushed an update which has some QoL improvements (mainly UI elements that were missing in certain levels). I've also properly added the version number to the build. With this update today I am releasing v1.3.2 of the game which I'll call Stage One's final patch. I am going to be getting started on Stage Two of the game and won't be as active when it comes to patching bug… | — | |
| Game update | Bugfix #4 Hey guys just pushed an update which finally fixes the Speedrun achievement! Started work now on more levels, stay tuned! - Ethan | — | |
| Game update | Bugfix #3 Once again thank you all for your continued support. I'm pushing an update today which will have the following changes: - FPS Toggle Some users mentioned that they were unable to join friends due to a sync problem between a high frame rate player and a low framerate player. By default now, the game will be run at 60FPS to try and eliminate those issues at a baseline. If you were able to play on… | — | |
| Game update | Bugfix #2 First of all, I would like to thank everyone who has played The Two of Us so far (all 22 thousand of you :) ). I appreciate all the positive feedback I've been given so far about the game and thank you to all the people that have brought up bugs they have encountered! I've just pushed an update which will fix the bug people have been experiencing with achievements not awarding correctly. This w… | — | |
| Game update | Bugfix # 1 I've just pushed an update to the game as users have been experiencing a collision bug where the players feet are stuck below the ground slightly inhibiting their ability to jump. This update should fix the issue, however if the issue still persists for anyone please contact me about it. -Ethan | — | |
| Steam news | The Two of Us Release Although intended release date was the 23rd, as a birthday present to myself today, I have decided to release The Two of Us early! This game has multiple puzzle levels and NOW has Steam Achievements implemented. I do not know what the future will hold for this game. I may add additional levels if that's what is wanted! I do hope you enjoy my game :) | — | |
| Community | The Two of Us Devlog #1 With my decision to release the game on Steam I have been compiling some changes to make the game before the release. The first change was optimising the joining/hosting of games allowing for local play. In early prototypes I had this set as default but had this taken out for Steam Play. I've now figured out the functionality to allow for both and this will be present on release. The second thi… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.