Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The Two of UsNewsBugfix #3
Game update

Bugfix #3

The Two of Us · published 26 Dec 2021, 02:51 UTC

All newsPlayers around this dateRead on Steam

Once again thank you all for your continued support.
I'm pushing an update today which will have the following changes:

- FPS Toggle
Some users mentioned that they were unable to join friends due to a sync problem between a high frame rate player and a low framerate player. By default now, the game will be run at 60FPS to try and eliminate those issues at a baseline. If you were able to play on previous versions, there is a toggle in the in-game menu (Pressing Escape) to toggle the FPS which will bring you up to 300fps.

-Additional Collider Polygons
With additional colliders in place, hopefully we will see less players getting stuck in walls or the ground. If this bug still does occur please let me know.

-Controls Display
On the landing page now, there is a button to open up instructions for the controls to the game (mouse + keyboard). This only tells you the basic controls of what the player can do not how to navigate levels as this could ruin the initial puzzles for new players.

-Beginning of controller support
Some users reported that while using a controller they were unable to use the combat actions. This should now be fixed.

-Added credits button
Although all assets I used were allowed to be used for personal AND commercial products and did not require credit, I decided that I would like to display the names of the people who I acquired assets from because I really like them and I hope other designers can benefit from their work also!

-Full screen
This was always able to be toggled however it wasn't displayed anywhere. Thank you to the users who mentioned it to people in the forums. It has now been added to the Controls page but the command for it is Alt+Enter.

-Sprite/Texture change
Thank you to @Katie who posted about a way I can make the textures higher detail. This update has also been pushed to live.

Over the next 2 weeks I will be create a second stage which will hopefully have 5-6 levels apart of it. If there are any delays with this I will let everyone know!

-Ethan

More from The Two of Us

Other announcements

All news
Community10 Jul 2025The Two of Us RebuildHello Everyone! Thought it might be a good idea to make an announcement... I have officially begun with the rebuild of The Two of Us. The purpose of this rebuild primarily is to clean up and fix the latency issues that were present in the current game. But along with this I will be looking to add some QoL changes into the game to make it a more enjoyable experience. I don't have specific dates…Community27 Feb 20256 Month UpdateHey Everyone! Just giving a 6-month update on what I spoke about in this post . Today I have officially released my first game after setting out on this new mission. It is called Cafe Haven feel free to check it out here: Just as paying the bills is the priority for me (obviously), I will be working on 1 more premium game (~6 months) and when that game has shipped I will then be setting my sigh…Esports6 Feb 2025Cafe HavenHey Everyone! Just a follow-up post to the one I made in September last year . I have been hard at work creating my new game called Cafe Haven. It is a Cafe Management/Tycoon game where your goal is to reach a 5 star rating. This is the first game releasing since I've moved into indie development full-time and I am super excited (and nervous) for how it'll all go! If you are interested in these…