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The Two of UsNews6 Month Update
Community

6 Month Update

The Two of Us · published 27 Feb 2025, 22:00 UTC

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Hey Everyone!

Just giving a 6-month update on what I spoke about in this post.

Today I have officially released my first game after setting out on this new mission. It is called Cafe Haven feel free to check it out here:

https://store.steampowered.com/app/3376510/Cafe_Haven/
Just as paying the bills is the priority for me (obviously), I will be working on 1 more premium game (~6 months) and when that game has shipped I will then be setting my sights on rebuilding The Two of Us.

If you would like to stay in the loop about what I am up to and the progress of whatever I am working on please come and join my discord: https://discord.gg/Zv9YvwYSRs

I hope everyone has been going well and I look forward to speaking with you all again soon!

Ethan

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Community10 Jul 2025The Two of Us RebuildHello Everyone! Thought it might be a good idea to make an announcement... I have officially begun with the rebuild of The Two of Us. The purpose of this rebuild primarily is to clean up and fix the latency issues that were present in the current game. But along with this I will be looking to add some QoL changes into the game to make it a more enjoyable experience. I don't have specific dates…Esports6 Feb 2025Cafe HavenHey Everyone! Just a follow-up post to the one I made in September last year . I have been hard at work creating my new game called Cafe Haven. It is a Cafe Management/Tycoon game where your goal is to reach a 5 star rating. This is the first game releasing since I've moved into indie development full-time and I am super excited (and nervous) for how it'll all go! If you are interested in these…Community2 Sep 2024An Update..Hey Everyone! I would firstly like to apologise, I had very bold plans laid out in the 2023 and Beyond... post about rebuilding and updating this game. Which has never happened, so I apologise for that. Also for the lack of updates just on the developer side of things. As mentioned in that post, I was working full-time as a game designer which took up pretty much all of my time. As the year wen…