Industrial Annihilation
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
214 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
214 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Dec 23: New Update Available: 124102 -- Multiple crashes fixed and bugs smashed -- Fixed recipe bug in Titanium Glass | 16840223 | |
| Game update | Dec 23 New Update Available: 124089 - Fixed issue causing Resource Extraction EA Scenario not to load properly - Fixed issue causing Santa Hats to stick around when they shouldn't | 16837518 | |
| Game update | Dec 21 New Update Available: 124067 GENERAL - Added 2 EA Scenarios - Learn: Logistics - Learn: Power - Added Sandbox map selector - Additional Localization added - Crash Fixes UNITS - Redesigned Titan Gantry - Commander will now always build at 100% efficiency - Basic Fabs (Forge, Snapsync, Max, Silismith) now cost 18 Iron, down from 20 - Belts can now be anchored during placement with the "Place Belt" key (Default is B) - Anchor… | 16825286 | |
| Game update | Dec 18 New Update Available: 123994 MAJOR BALANCE UPDATE Connectors: • Speed has doubled from 1/s to 2/s Resource Recipes: • Explosives cost: 2 Sulphur + 3 Water • Cable recipe: Iron removed • Drive Motor recipe: 2 Gears replaced with 2 Iron • Hard Coating moved to T1 Metal Fabs Laser tower: • Health 800->1500 Helga: • Build recipe: 150 T1 Lubricant + 100 T2 Carbon Cable Phillip: • Missile lifetime: 3 → 1.5 Reggie: • Missile life… | 16794411 | |
| Game update | Dec 16 New Update Available: 123940 Input Improvements - Belts and Connectors can now be built using Click/Drag or the original two click method - Belts now favor the direction the cursor moved away from the initial placement location - Structures now rotate towards the cursor during placement using Click/Drag New Input Bindings - C -> Select Commander (Can be rebound) - Double Press C -> Focus Commander (Uses the same binding as… | 16764841 | |
| Game update | Dec 16 New update available: 123914 -Disabled building of Air Fab as it is not ready -Increased Vehicle Fab footprint -Improved performance of belts -Improved ballistics calculations -Shields now properly respect nuclear blast radius | 16762013 | |
| Game update | Dec 14: New update available: 123902 -- turned off external library that was causing crashes for some players -- fixed some more potential player controller crashes -- turned off occlusion culling for performance boost -- made lasers properly aim in pitch | — | |
| Game update | Dec 13: New update available: 123888 -Performance improvements | 16743707 | |
| Game update | Dec 13: New update available: 123872 -Fixed issue where connectors would lose visibility of the connection effects | 16740738 | |
| Game update | Update Notes for Dec 13 - v123863 -Fixed issue where projectiles thought they were underground so they exploded instantly | 16739287 | |
| Game update | Update Notes for Dec 13 -Extractors now show what resource they are extracting in the Info Panel -Steel now takes 3.5 seconds to build, down from 4 seconds. This should better indicate optimal resource inputs -Help Menu formatting improvements -Remove High Voltage (Blue) power to reduce complexity -Sky Arc (Power Transmission Tower) now has a larger power radius with increased construction cost -Fixed issue with terra… | 16736862 | |
| Game update | Update Notes since EA Launch 123811 -Fixed invisible terrain in Sunbaked Gully (Enemy Assault EA Campaign mission) 123810 -Belt crash fixes -Belts now correctly update their direction bias when pressing 'R' 123807 -Localization Improvements (Still more work to do) -Lobby visual improvements -Enemy ports no longer highlight when placing connectors. -Reordered 'Factory' build bar category to match the resource filter layout… | 16723942 | |
| Steam news | Early Access is Now Available! The time has come, Commander. Industrial Annihilation is out now in Steam Early Access! From the creators of Planetary Annihilation and Total Annihilation, experience iconic real-time strategy action and deep factory-building gameplay in a unique blend of genres. Fair warning: We’ve launched into Early Access on the earlier side of the development cycle in order to involve our community when we… | — | |
| Community | Early Access Arrives on Dec 10th! We’re excited to announce that Industrial Annihilation is coming to Steam Early Access on December 10th! We’d be honored if you’d join us in this Early Access journey. Experience real-time strategy action from the team that brought you the Annihilation universe combined with deep factory building. Be sure to tell your friends and wishlist the game on Steam to be ready to go on launch day! To ge… | — | |
| Community | Over $200K Funded on Kickstarter - First Stretch Goal Unlocked! Our first stretch goal on Kickstarter has been unlocked - Industrial Annihilation will have an original soundtrack, and those who pledge at the Digital Deluxe Edition or above will receive this brand new music inspired by the Annihilation universe. We are less than $50,000 away from additional Custom Kickstarter Commander Skins - let’s keep the excitement going and unlock more stretch goals, wi… | — | |
| Community | Industrial Annihilation - New RTS Combat and Factory Clip! Check out an early glimpse of a factory base and combat in Industrial Annihilation, and be sure to head on over to Kickstarter for more info on how you can support the game and grab exclusive swag! If you want more information on what you're seeing or have questions, the best place to go is our Discord: | — | |
| Community | Support Industrial Annihilation on Kickstarter! The entire dev team at Galactic Annihilation Inc. is excited to announce that we’ve kicked off a special Kickstarter campaign for our upcoming game, Industrial Annihilation! Be sure to check out the Kickstarter page and all of the incredible rewards: The next major game in the Planetary Annihilation universe, Industrial Annihilation combines the iconic real-time strategy of the beloved Annihila… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.