Update Notes since EA Launch

Industrial Annihilation · build 16723942 · published

On SteamNotes only · this build shipped before we watched the app

123811
-Fixed invisible terrain in Sunbaked Gully (Enemy Assault EA Campaign mission)

123810
-Belt crash fixes
-Belts now correctly update their direction bias when pressing 'R'

123807
-Localization Improvements (Still more work to do)
-Lobby visual improvements
-Enemy ports no longer highlight when placing connectors.
-Reordered 'Factory' build bar category to match the resource filter layout
-Moved difficult to hit Artillery in EA Campaign mission "Artillery Standoff" to an easier location
-Fixed issue where PVP games that are in progress allow you to attempt to join
-Fixed issue where connectors could be placed on enemy belts.
-Fixed issue where projectiles didn't fire out of the correct barrel for multi-barrel weapons
-Crash fixes

123775
-Fixed crash when ordering the Commander to Pickup/Dropoff on a Donkey
-Added padding to the Help Menu to try to fix usability for some users

123773
-Disabled the ability to reclaim resource nodes while we investigate

123752
-Added Help Menu accessible via F1 key in-game
-Added a confirmation dialogue when self-destructing the commander
-Added discord link to the main menu
-Updated Water Well description to reflect it's ability to be placed almost anywhere
-EA Campaign mission "Artillery Standoff" buildables more closely reflect default buildables
-EA Campaign mission "Forging and Assembly" buildables more closely reflect default buildables
-Fixed issue where the HUD didn't snap to the edges of widescreen monitors
-Fixed issue where the Material Filter UI didn't reflect the selected unit's true filter state
-Fixed issue with EA Campaign mission "Artillery Standoff" where some objectives weren't updating properly
-Fixed issue where elapsed game time clock did not update
-Fixed issue where the elapsed game time didn't always update correctly
-Fixed issue where the main menu's scale was dependent on the length of the news feed
-Fixed issue where the Artillery couldn't fire a Nuke Shell.