Macabre
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
613 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
613 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | The Crawler Nest Update Arrives 8 December PST The Nest The world of Macabre is shifting. Banjo has uncovered new organic structures spreading deep within the Rift. It appears the Crawler has begun building nests to incubate strange lifeforms, twisting those who came before into something far more disturbing. Banjo reckons it is trying to slow our progress and shield the Altar. He is not sure what these eggs hold, but it is your job to find… | — | |
| In-game event | Patch 0.1.4 (EA) – Smarter AI, Improved Missions, longer sessions & cinematics New Build Live: 60b20526d1 Having reviewed a lot of player footage and feedback, we found that some players were losing interest early on. This came down to a few factors, but most notably a lack of early challenge and variety. Our original intention was to ease players into Macabre with simpler objectives and less aggressive monster behaviour. However, this often meant players were not being c… | 20588632 | |
| In-game event | Patch 0.1.3 (EA) - AI Improvements, Fixes, and Character Customisation PATCH 0.1.3 (EA) New Build Live: 6afcb49ec This update focuses on improving the Crawler’s AI and overall gameplay responsiveness. We’ve been carefully monitoring how players interact with the monster across different environments and behaviours. This patch fine-tunes its navigation, awareness, and pursuit logic. Making it smarter, fairer, and more dynamic in its reactions. The goal is to make e… | — | |
| In-game event | Patch 0.1.2 (EA) - Jump🦘, AI Behaviour Improvements, and Progression Balance PATCH 0.1.2 (EA) Jump, AI Behaviour Improvements, and Progression Balance New Build Live: c93d4001f 🧠 AI Improvments: The Crawler Evolves This patch brings major improvements to the Crawler’s behaviour. It now reacts more intelligently to your actions. If you’re loud or reckless, it will get more aggressive. But if you play it smart, stealthy, and careful, you’ll have better control and more o… | 20251129 | |
| In-game event | Patch 0.1.1 (EA) -Intensity & AI Improvements, Kill animations & Major bug Fixes G’day everyone. This update restores the intensity and AI behaviours to be closer to the demo experience, while also bringing a wide range of bug fixes, gameplay tweaks, UI updates, localisation, and audio improvements. Previously the game was starting on the most forgiving setting by default. That meant easier AI, frequent knockdowns instead of deaths, and fewer kill animations. With this patc… | 20190524 | |
| Community | Make Macabre Scary Again – Difficulty, Intensity and Kill Animations TLDR; The original demo intensity is still in the game, but right now it only kicks in on Nightmare difficulty. Lower settings add knockdowns and simplified AI, which reduce tension and chance for kill animations. The next update will make the demo intensity the default. We have seen some of you mention that Macabre feels less intense than the demo, and we totally understand where this confusio… | — | |
| Community | MACABRE NOW USD $9.99 + UPCOMING FIXES Hi everyone, We’ve been listening closely to your feedback since launch. One thing we’ve heard loud and clear is that the launch price of $24.99 felt like too high a barrier for players who just want to jump in with their friends and have a good time. We know Macabre will be worth every penny in the future, but right now our focus is on making sure everyone feels they are getting value for thei… | — | |
| Steam news | Macabre Early Access Out Now! Roadmap + Tutorial We’re thrilled to finally share Macabre with you. Grab your mates, step into the Rift, and see how long you can survive together. Remember, this is just the beginning. Now is the time to have your say. Get involved in the community, share feedback and ideas, post art and clips, or simply check in from time to time. Every contribution makes a difference. We’ve done everything we can to polish th… | — | |
| Community | Macabre Release Date and Price Announced — SEPTEMBER 26, 2025 3PM PDT Macabre launches on Friday 26 September 2025 at 3PM PDT Launch times: · 3 PM PDT · 6 PM EDT · 11 PM BST · 6 AM CST (Sat 27) · 8 AM AEST (Sat 27) Price: USD $24.99 (regional pricing applies) Launch offer: 10% Launch Discount. Don’t miss out! We had to wrestle the Rift into submission (classic anomaly), but the new date means you’ll have the whole weekend to dive in. From our small team in Austra… | — | |
| Community | Macabre Launch Date & Trailer Revealed It is the biggest milestone in our journey so far, and it holds the answer to the question everyone has been asking. "When Game?" We've also added lots of new info on our steam page about section so make sure you check it out! Our Journey So Far For anyone curious, this all began five years ago. My mate and I started working on Macabre late at night after our day jobs. We had no idea how to mak… | — | |
| Major update | Step Into the Rift: Alpha 3 Live New Build Live: aff8628869 G’day Riftwalkers, The day has finally come. Thanks to your support as early backers and Insiders, Alpha 3 is now live and ready for you to jump into. This is the first time many of you will be entering the Rift, and we cannot wait to see what you discover. Alpha 3 is our biggest step forward yet, with new missions, smarter AI, rebuilt comms, and plenty of polish to m… | — | |
| Community | Macabre Alpha Test #03 Begins Soon: Get Ready to Enter the Rift! 🔑 The Macabre Alpha Test #3 is Here! Hello Riftwalkers, the wait is over. Macabre Alpha Test #3 is about to begin, packed with major updates and improvements shaped by your feedback. We can’t wait to see what chaos unfolds. Make sure you are in the Discord to grab the password and share your clips with the community! · 4:00 PM PDT (26 August - USA West Coast) · 7:00 PM EDT (26 August - USA Eas… | — | |
| Community | The Rift Closes For Now The Macabre demo is now offline, but not before over 100k games were played! Thanks to everyone who played, streamed, or sent in feedback. You helped us make a massive leap in performance and stability. Early on, we uncovered several crash and performance issues across different setups. Because Macabre is built in Unreal Engine 5, we’re using some of the latest tools in game development. That’s… | — | |
| In-game event | PATCH 0.0.10 (Alpha) – Performance, Movment, Unstuck & Stability New Build Live: 3e9c91a G'day Macabros This update brings our biggest round of improvements yet—focused on smoother performance, tighter controls, and better overall stability. While there’s still work ahead, this patch marks a major step forward in refining the Macabre experience. If you run into any issues, please let us know by filling out the feedback form—we're listening, and your input he… | — | |
| Community | The Demo Lives On – What’s Coming Next for Macabre What’s Next for Macabre After Steam Next Fest? It’s been just 24 hours since Next Fest ended, and it's only now starting to sink in what a massive milestone this has been for our tiny indie team. Against all odds, Macabre placed in the top 50 most-played demos of the entire Steam Next Fest , standing shoulder to shoulder with industry giants and massive teams. We even made it into Trending on t… | — | |
| In-game event | PATCH 0.0.9 (Alpha) – Performance Patch #1 ⚙️ New Build Live: 1d6dc6d We’ve just rolled out a major performance-focused patch! Over the past few days we’ve been combing through your crash reports and parsing server logs to pinpoint the biggest bottlenecks. Thanks to your feedback, we’ve tracked down and fixed several crash-causing issues—so you should *Hopfully notice significant performance improvements across the board. Remeber you can a… | — | |
| In-game event | PATCH 0.0.8 (Alpha) - 40K Matches! Tutorials, Performance and Stability Thank you to everyone who played the Demo Playtest—your support has been incredible. In just three days: · 39,900 matches played · 29,310 deaths · 32,296 fragments collected · 22,071 items purchased from Banjo (he’s thrilled!) Performance & Crash Update We’re excited to see so many positive reviews and are hard at work addressing your feedback. One key issue has emerged: crashes and performance… | — | |
| In-game event | Macabre Microphone Troubleshooting Guide Macabre uses your system’s default microphone If voice chat isn’t working, it’s usually because your system default microphone isn’t set correctly. Follow the steps below to fix it. Note: You can only test your microphone in the lobby or in-game settings menu, as Macabre requires a connection to Steam’s servers to transmit voice chat. It won’t activate on the main menu. Step 1: Set Your Default… | — | |
| In-game event | Surviving Banjo’s Trial – Tips for New Players (Tutorial) Getting wrecked in the Rift? You're not alone. We just dropped a quick tutorial video to help you survive Banjo’s Trial, understand the objectives, and avoid getting shredded by Macabre. 🧠 Learn the tools 🫣 Outsmart the monster 🗺️ Escape with your life (maybe) Let us know what you think – and feel free to share it with any mates who need a little... guidance 😅 | — | |
| Game update | PATCH 0.0.7 (Alpha) New Build Live: a134e1335c 🛠 Fixes · Settings menu items now correctly save when changed · Localization settings save & persist across sessions · Fixed Gamma Screen in settings getting stuck 🔧 Changes · Settings menu streamlined for clarity · Slight performance tweaks ahead of larger optimisation patch for NVIDA Cards · Increased starting value to 2000 to give you a fighting chance 🚀 Feature… | — | |
| Major update | Macabre CO-OP Demo Drops Tomorrow for Steam Next Fest Hey legends, After four years of late nights, and a whole lot of monster wrangling, we’re finally here: Macabre’s first public demo drops tomorrow as part of Steam Next Fest (June 9–16)! We’re stoked (and yeah, a little nervous) to finally put this in your hands. It’s still a bit rough around the edges, but we built this for you and we hope it delivers the chaos, tension and fun we’ve been chas… | — | |
| In-game event | DEV UPDATE 16 – LET US COOK Hey legends A couple months ago we kicked off our very first Alpha playtest, and it was a huge milestone for the team. This was an early slice of the Macabre experience – raw in places, but full of the systems and ideas we've been quietly building behind the scenes. The goal was never to show a finished product – it was to open the doors early and start shaping this together. What we got back w… | — | |
| Community | 200,000 Wishlists! Thank You! Riftwalkers, we’ve hit a huge milestone! Macabre has officially crossed 200,000 wishlists on Steam! As a small indie team, this level of support means everything to us. It’s incredible to see so many of you excited to dive into the Rift, and it keeps us pushing forward every single day. To celebrate, here’s a look at Macabre in action! Huge thanks to KManT02 for capturing this intense moment du… | — | |
| Community | Macabre Alpha Test #01 Begins Soon – Get Ready to Enter the Rift! 🗝 The Macabre Alpha Playtest is Here! Hello Riftwalkers, the wait is almost over—Macabre Alpha Test #1 is launching soon, and we can’t wait to see what chaos unfolds! · 3:00 PM PST (23 February - USA West Coast) · 6:00 PM EST (23 February - USA East Coast) · 10:00 AM AEDT (24 February - Australia) · 11:00 PM GMT (23 February - UK/Europe) *Playtests will run for 2 weeks. Approx. 15 GB Download.… | — | |
| In-game event | DEV UPDATE 15 – New Gameplay Features, AI Enhancements, and Soundscape Hello Riftwalkers! With Halloween upon us, we’re back with some fresh spooktacular updates. We’ve been hard at work on new gameplay mechanics, AI upgrades, and immersive soundscapes that’ll bring Macabre to life in chilling detail. Here’s what’s new: New Gameplay Mechanics: Enhanced Stealth and Environmental Interactions We’ve expanded your stealth options, adding new crouch-sprint and lean abi… | — | |
| In-game event | DEV UPDATE 14 – Full Steam Ahead! Multiplayer, Alpha, and Gameplay Previews Hello, Macabre community! It’s been a while since our last official dev update in November 2023, and we’re excited to share everything we’ve been working on. You can catch up on previous updates over on our Steam page or get weekly updates on our Discord . Thanks to our successful Kickstarter campaign, we’ve seen a huge boost in productivity, with much of the team now working full-time. This ha… | — | |
| Esports | 🔴 Macabre Dev Kickstarter Q&A Watch on Twitch | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.