We have seen some of you mention that Macabre feels less intense than the demo, and we totally understand where this confusion is coming from. During Alpha and Demo testing we received a wide range of feedback. Some players felt the game was too punishing, while others wanted it harder.
The issue is that we've made the game start on the lowest setting by default, and then unlock higher difficulties after each successful run. This means experienced players are beginning on the most forgiving setting, which makes the game feel less scary and reduces the chance of seeing kill animations, since those only trigger on death.
We are already working on a fix. The next update will restore the original demo difficulty as the default, bringing back the intensity you expect. From there, you will be able to raise or lower the difficulty as you see fit.
We appreciate everyone who has spoken up about this. Your feedback is helping us get Macabre back to where it should be. If you have any other ideas to increase intensity, please drop them down below!
See you in the Rift, The Weforge Team