Endeavor
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
213 Sep 2026
Playing now
0−1 vs. yesterday
All-time peak
213 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Minor Update - Quick formation move - Updated UI Art - Using MOUSE2 (Middle mouse button) to move units after setting a formation now preserves the formation while also re-orienting the formation to the direction of the movement. | — | |
| Game update | Custom Keybinds - Added the ability to change a few key binds in the options menu. Let me know if you would like to see other options. - Enhanced some of the super weapon visuals. | — | |
| Game update | New maps and visuals - Updated skirmish setup UI scaling to worth with a wider range of resolutions - Updated some explosion and super weapon visuals - Added three new larger 1v1 skirmish maps | — | |
| Game update | Minor Update - Fixed skirmish start error that was causing enemy control centers to not spawn as intended. - Added a simple version of enemy AI behavior variants selected in skirmish setup. I will iterate on these behaviors over time to make them more unique. | — | |
| Game update | Minor Patch - Optimization - Camera now tilts up as camera height decreases - Fixed some settings not saving between scenes - Made alert marker more noticeable on the minimap when units or structures are being attacked - Spacebar now pauses and removed "P" pause. Pause is now a tactical pause, allowing camera movement, unit selection and commands while paused. - Added new text events to campaign missions - Modified endin… | — | |
| Game update | Minor Update - Added additional message events to campaign missions - Modified mission end event in final Praesidium campaign mission - Fabricators can now queue construction tasks by using RMB on unfinished buildings | — | |
| Game update | Minor Update - Game speed controls have been updated. They now increment the speed instead of using preset values. The game speed is now displayed above the buttons. - Adjustments have been made to allow camera movement and unit selection while the game is paused. - Made spacebar the default pause button instead of P. - Modified camera zoom to rotate camera angle when camera elevation changes. | — | |
| Game update | Minor Update - Adjustments to Survival mode difficulty - Updates to descriptions in keyboard layout section of settings menu - Optimized survival map rendering settings | — | |
| Game update | Save Speed - Save function now completes more quickly | — | |
| Game update | Minor - Update - Improved Praesidium and Endeavor resource gatherer scripts. - Fixed bug allowing Yari turrets to keep damaging enemies that are no longer being targeted by the turret - Increased visibility of web shooter spider webs. These webs immobilize units and were hard to see, making units appear to randomly ignore move commands during engagements with spiders. - Fixed a few typos. - Increased buildabl… | — | |
| Game update | Fix - Mission Difficulty - Reduced mission difficulty of mission 7 and 9 | — | |
| Game update | Minor Patch - Updated a few UI text components and a button that was not working properly | — | |
| Major update | Praesidium Campaign The Praesidium campaign is now live. Update notes below... - New 16(+2) mission Praesidium campaign - Fixed minor UI bugs - Various visual improvements to UIs - New volume setting for UI sound effects - Added LOD to destroyed vehicle meshes - Updated steam integration to support steam lobbies - Updated some older maps with new textures - Added multiplayer lobby (hidden while still in developmen… | — | |
| Community | Update Incoming Hi All, The next patch is days away. My target date is 5/29. I wanted to post another reminder that the save system will be changing and all previous saved games will be lost. If you want to finish any of those games before the next update, now is your last chance. This update will contain the full Praesidium campaign and many other updates. Such as... - Fixed skirmish start condition bug - Fix… | — | |
| Community | Progress Update Greetings, The Praesidium campaign is nearing completion and will be entering the testing phase soon. With the release of the new campaign around the corner, I need to announce an unfortunate side-effect of the coming update. I have overhauled the game saving system and corrected some sloppy references behind the scenes within the project. While the overall impact will be good, it will have a n… | — | |
| Community | Progress Update - Praesidium Campaign Hi All, It has been a while since my last patch, so I thought I would drop a little update on what I am currently working on. I am currently focused on building and testing the new Praesidium campaign! I have some specific goals in mind, but I would also love to hear your feedback. Do you have any suggestions for improvements or maybe some things that you liked from the Endeavor campaign that y… | — | |
| Game update | Fix - Desert Plains (1v1) scale - Reduced scale of new 1v1 map - Size of update is due to some Praesidium campaign content being included, even though it is not currently accessible. The campaign will be unlocked once it is complete and all pieces have been added to the live version. | 20276268 | |
| Game update | Minor Update - 10/4/25 - Minor updates to UI - WASD can move the camera again, but only while holding left-shift. - 1 Additional 1v1 skirmish map added | 20257034 | |
| Game update | Fix - 9/30/25 - Fixed tower defense loss conditions - Adjustments to formation code to prevent errors causing formation function to fail permanently | 20198624 | |
| Game update | Unit Control Update - 9/27/25 - Units can now only be assigned to one saved attack group. Assigning a unit to an attack group now removes it from previously assigned group. - Units now have the ability to transition between Guard, Passive, Aggressive, and Retaliate stances using F5-F8. Buttons are also available on the border of the mini-map. -- Guard: Attack hostile enemies in range (Default) -- Passive: Hold fire -- Aggre… | 20158583 | |
| Game update | Update - 9/20/25 - Radar now requires a Power Plant to be built - Research Center now requires Radar to be built - Mender and Galaxy tanks now require Radar and an upgrade purchased at the Radar structure - Build times have been updated to scale with unit cost - XP requirements to gain veterancy now scale with unit value. XP gained from killing an enemy now scales with target unit value. - Unit bonuses from vet… | 20064362 | |
| Game update | LOD Update - 9/16/25 - Added unit LOD meshes to improve FPS. Let me know if you notice a difference. | 20008381 | |
| Game update | Minor Update - 9/13/25 - Updates to unit avoidance and unit formation code. - Units will more consistently move out of the way when a unit is trying to navigate through them. - Units will have an easier time moving into formation positions. - There are now 9 formation layers (instead of 2), so units will select rows with more attention to unit type. | 19971874 | |
| Game update | Fix - 9/11/25 - Re-releasing earlier patch with a fix. | 19950210 | |
| Game update | Reverting Previous Change - Temporarily reverting changes to address a targeting bug. | 19891679 | |
| Game update | Update - 9/11/25 - Minor visual adjustments to Yari units - Updates to unit navigation: Code now dynamically increases the accuracy of pathing when a unit becomes slowed or stuck and then reduces accuracy when unit becomes freed to reduce performance overhead. - Cleaned up the "Unfair Advantage" skirmish map navigation mesh - Minor increase to infantry movement speeds - Minor increase to Yari unit movement spee… | 19948095 | |
| Game update | Minor Update - 9/7/25 - Improved AI response to players entering their base - Fix: AT soldier no longer spins when force targeting - Fix: AI Praesidium light turret visual now deactivates when power is low - Adjusted damage output of Praesidium and Endeavor MG Soldiers - Adjusted damage output of Endeavor Vulcan tank - Adjusted healing rate of Endeavor Apollo - Fix: Resource capture now updates building glow color a… | 19891679 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.