
The Praesidium campaign is now live. Update notes below...
- New 16(+2) mission Praesidium campaign
- Fixed minor UI bugs
- Various visual improvements to UIs
- New volume setting for UI sound effects
- Added LOD to destroyed vehicle meshes
- Updated steam integration to support steam lobbies
- Updated some older maps with new textures
- Added multiplayer lobby (hidden while still in development)
- Updated game save system: Save files can now be found at \\Users\\UserID\\AppData\\LocalLow\\Endeavor\\Endeavor Rite of Passage.
- Fixed a very persistent bug that was preventing transport units evac buttons from working as intended.
- AI Sniper unit now utilizes armor piercing shots on a cooldown
- Experimental Mech unit now reacquires targets properly when swapping between weapon types
- Experimental Rocket Bot now deals more damage
- All experimental units now have their own unique death visuals
- Added destruction visuals to the Yari structures that were still missing them
- Spider monsters now have more performant 3D models and improved animations
- Updated Yari and Praesidium super power UI images
- Fixed Praesidium AA turret and AA tank targeting flaw that caused units to stop firing at targets
- Added circular formation variants with Shift key
- Added resolution selection to settings
- Updated additional game text to include language translations
- Many additional minor bug fixes and code improvements. I didn't write them all down. :(