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EndeavorNewsMinor Patch - Optimization
Game update

Minor Patch - Optimization

Endeavor · published 14 Jun 2026, 04:08 UTC

All newsPlayers around this dateRead on Steam

- Camera now tilts up as camera height decreases
- Fixed some settings not saving between scenes
- Made alert marker more noticeable on the minimap when units or structures are being attacked
- Spacebar now pauses and removed "P" pause. Pause is now a tactical pause, allowing camera movement, unit selection and commands while paused.
- Added new text events to campaign missions
- Modified ending of final Praesidium campaign mission
- Uploaded new version of Demo
- Many new optimizations to unit code, UI handling logic and unit navigation processing
- Framerate drops are now mainly caused by in-world UI handling, object destruction and object instantiation. I will be looking into further improvements in these areas over time.
- Many improvements to Fabricator and supply gathering code. Supply vehicles will behave more predictably now. Fabricators can now be given multiple build targets by using RMB to select unfinished structures. If multiple fabricators are given the same targets, they will adjust their priorities based on what the other fabricator is doing.
- Updated additional game text to include language translations
- Modified platforms in Praesidium campaign mission 15 and 16 to prevent units falling through to the ground level.

More from Endeavor

Other announcements

All news
Game update23 Aug 2026Fix- Swapped Endeavor wall upgrade laser turret with Vulcan turret and fixed the crash condition.Game update18 Aug 2026Minor Update- Added custom keys for camera movementGame update13 Aug 2026Lighting and Achievement Updates- Added volumetric lighting and fog - Added several new achievements