Cloud Escape
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
012 Sep 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
012 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | CLOUD ESCAPE 2.0 - Official Launch Trailer The new big (and free) TOWER content update for CLOUD ESCAPE will be released in just 7 days. To get you in the mood for the new game mode and the new map, I've just uploaded the new launch trailer. Have fun watching it! - Andy | — | |
| Community | The Final Devlog + The Tower RELEASE DATE Well, this journey is coming to an end. This final devlog is about the remaining floors of the new tower map, about the completion of the game as such and about the feeling of having finished an indie game project completely. I'm a little sad, but at the same time it feels incredibly good to finally be done! I've been working on Cloud Escape for over a year now and it's time to start a new chap… | — | |
| Community | Devlog #10: My New Turrets Will Crush You! This was possibly the most time-consuming game mechanic I've ever developed. Today's devlog is all about the different types of turrets that Cloud Escape has to offer in its upcoming Tower Mode. The game development work of “The Tower”, the new game mode (and map) of my indie game Cloud Escape, is coming to an end. The turrets, but especially their projectiles, were a very interesting challenge… | — | |
| Community | Devlog #9: I Created Enemies! Little explosive boxes, enemies with hidden mechanics and more! This devlog is filled with enemy content and all relevant tech stuff behind it. So be prepared for this very special devlog! The old map didn't allow for the concept of enemies due to its design. With Tower Mode, entirely new areas have emerged that allow the placement of enemies. In today's devlog, I talk about all the enemies tha… | — | |
| Community | Devlog #8: The New Color Scheme This is not Rainbow Road. But compared to before, the tower is now very colorful and vibrant! Tower Mode is slowly taking shape and today I can show you some good progress: A consistent color concept can bring a level to life. The tower is more colorful than ever before! And not only that. We also talk about configuring the toon shader, new animations and also new mechanics! Have fun with this… | — | |
| Community | Devlog #7: Tower Mode In Development Introducing Tower Mode, Enemies & Geometry Nodes Level Creation! I already teased a new game mode in the last devlog. Now the time has come: Here is a first preview of the new tower mode! I also show the first enemy and dive into the world of Geometry Nodes, Blender's strong node-based procedural workflow. Since the release of the third patch, my work on Cloud Escape is mainly focused on the ne… | — | |
| Community | Devlog #6: About updates and what's coming next The show must go on! CLOUD ESCAPE was released on Steam two months ago, but I'm still working on the game every day. In this devlog I talk about the updates I've released so far. There's also a little preview of the new game mode and map! I received a lot of constructive feedback after the launch of CLOUD ESCAPE and collected and prioritized it. In the last three updates I have tried to make th… | — | |
| In-game event | Patch 1.3 New year, new patch. This patch brings some new features, changes and bug fixes. However, the main focus was on optimizing the performance. Especially slower CPUs benefit from the performance tweaks. Additions: · Added haptic feedback for gamepads · Added a new section for game statistics to the main menu · Added Foot IK to all characters for correct foot placement · You can now skip the intro… | 8076187 | |
| Community | Game Launch Devlog Hello everyone and a happy new year! A little over three weeks ago I released Cloud Escape on Steam. At this point I would like to say a big thank you to all buyers, supporters and also all those who have already given me feedback. Feedback gives me the chance to offer you a better gaming experience, so thank you for that! In this devlog, I talk briefly about the launch of Cloud Escape and abou… | — | |
| In-game event | Patch 1.2 Today I release patch 1.2 with many additions, changes and some bug fixes. Additions: · A VSync option has been added to the game settings · A toggle for the fps display has been added to the game settings · A toggle for chromatic aberration has been added to the game settings · A scratch decal has now been placed under each swinging blade for better orientation · The right action button can no… | — | |
| Game update | Patch 1.1 The first patch is here and introduces some changes and a bug fix. Changes: · The menu for selecting the game mode has been completely redesigned: You can now read in advance what the modes differ in · Normal Mode is now more accessible. Checkpoints are now permanently active. In Hard Mode, however, you can still respawn only once at an activated checkpoint. · The hitboxes of the spikes in the… | — | |
| Community | CLOUD ESCAPE is now available on Steam Ahoy there, today is the day! It started as a game jam project and now it's here: CLOUD ESCAPE is now available on Steam! There is a launch discount of 15% until December 19th. Originally, the game was meant to be a game jam project, created in 72 hours. I liked the idea and the gameplay and had a lot of fun developing it, so it became a full-fledged game! CLOUD ESCAPE is a niche game. It was n… | — | |
| Community | Official Gameplay Trailer The official gameplay trailer of CLOUD ESCAPE is now live on Steam and YouTube - feel free to check it out! Only 8 more days to go until launch day! | — | |
| Community | Pre-release devlog "The Final Showdown" Ahoy there! Today's devlog is a special one, because it's the last one before CLOUD ESCAPE launches on Steam. I've spent a lot of time finishing the game the last two weeks and I'm close to creating the final build. In this video I show you everything I've been working on. This episode covers many different areas of game development: animation, game design, level design, cutscene creation, audi… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.