Eternal Warfare
Last seen
2Sampled 26 minutes ago · not a live figure
—of peak
All-time peak
215 Sep 2026
Last seen
2Sampled 26 minutes ago · not a live figure
All-time peak
215 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch 1.12.1 Hello everyone, Today it is a small patch fixing a few issues found recently: · Fixed building getting incorrect sprite after upgrade. · Modding: Fixed setting Prerequisite as 0 to clear the list of prerequisites. · Added a few missing translations. · You can now see the passenger orbs of your allies. · Selecting your own units during other players turn also shows the movement/attack range. | — | |
| In-game event | Update 1.12.0 - Now translated! Greetings everyone, This update introduces translations to other languages, including brazilian portuguese, spanish, french, german, russian, simplified chinese, japanese and korean. Currently, the campaign mission text is still english-only. These translations will come in future. Besides translations, there are also several improvements as well: General: · The mission completed window now rev… | — | |
| Game update | Economic general fix Hello, Today it is a small patch fixing a few stuff that slipped away on the previous update. · Fixed economic general bonus being applied twice. · The AI now knows how to use the "repair other" function. · Added a small visual effect when a unit repairs another. | — | |
| In-game event | Update 1.11.0 Hello everyone, Today's update brings in a large pack of new features for modders, allowing stuff like sprite-based animation, new unit flags, custom player colors, custom music, and more. This should allow modders have more freedom to change the game and potentially create total conversion mods! And of course, there are more overall improvements as well. Changelog: General: · Updated the short… | — | |
| Game update | Big screenshot fix Today's patch fixes the internal big screenshot generation. If you recently uploaded a workshop map using the big screenshot option please upload it again to fix the thumbnail. | — | |
| In-game event | Update 1.10.0 Hello everyone, Here is a big update, including improvements to the graphics, gameplay, and some bug fixing. Changelog: Graphics: · Improved terrain graphics, adding better transitions between different terrain types and giving a more natural look on overall. · Improved weather visual effects, with a unique effect per climate. · The depth buffer is now used to correctly sort units, buildings an… | — | |
| Game update | Custom mission load fix This tiny update fixes loading custom missions from the Steam Workshop. | — | |
| Game update | Update 1.9.1 Greetings everyone, Here is the update of the month: Changelog: General: · You can now zoom out enough to see the entire map. AI: · Fixed a bug introduced on the previous update where the AI fails to find unloading spots for land units. · The AI now tries to avoid placing units over allied production buildings. Map editor: · Added Ctrl + S / Ctrl + L shortcut for save/load. · Campaign maps can… | — | |
| In-game event | Update 1.9.0 Hello everyone, After a few months of work, optimizing the project, cleaning old code and stuff, the new update is now ready bringing improvements to the game. Changelog: Quality of life: · the N key can now be used to cycle through the production buildings after all units have moved. · When setting up an offline skirmish game the player configuration now persist if you click back, or start the… | — | |
| Game update | Campaign map update The mission 4 from the Winter Conquest campaign has been rebalanced. Reason: the difficulty was way above the intended level. It is now possible to achieve a S-rank on it again. | — | |
| Game update | Update 1.8.2 Hello everyone, Here is today's update: · Fixed a bug where a unit would prevent the building on the same tile to receive the repair command. · Changed the AI building upgrade behavior to prevent it from creating several upgraded construction yards unnecessarily (as seen in the TrulyUniqueGenerals mod). · Done an attempt to fix the bug where Steam launches 2 instances of the game simultaneously… | — | |
| Game update | Update 1.8.1 Here is a small update. · AI players now make use of upgrades (mod feature). · Fixed a bug where the Naval Bombardment ability would give +1 range to all units when it is supposed to benefit sea units only. · Fixed a camera bug that sometimes happen when maximizing the window. · Minor GUI improvements. | — | |
| In-game event | Update 1.8.0 Hello everyone, Here comes another update adding new features and fixing a few bugs. Map editor: · Fixed a bug where mirroring a map with odd dimensions may cause 2 pieces to become stacked. · Added a discrete sound for when a piece is added or removed. New commands for units: · Wait: this prevents the unit from being selected by the "Next unit" command until the next turn. · Sleep: Same as abo… | — | |
| Game update | Update 1.7.1 Hello again, This is a quick update to fix issues found today: · Fix: When using a gamepad the confirm button would not be able to press any UI buttons unless the mouse pointer was also inside the window. · Changed the workshop map thumbnail file format from png to jpg. This is to decrease the file size and avoid hitting the Steam upload limit. | — | |
| In-game event | Update 1.7.0 Hello everyone, This update ended being way bigger than the expected. So many player feedback was received in a short amount of time and I done my best to attend the new requests. Here is the changelog: General: · Added some missing information to the encyclopedia, like the required tech level. · AI player moves now run slight faster when the unit animation is skipped due the fog of war. · Remo… | — | |
| Game update | Update 1.6.1 Hello again, This is a small patch fixing some minor issues found recently: · When running mods with very large amounts of units or buildings the interface would run out of space. Added buttons to navigate through the pages. · Bugfix: Joining a server with the Random Map selected would cause the game to just show an empty map preview and be unable to start the game. · Random Map properties are… | — | |
| In-game event | Update 1.6.0 Hello everyone, I'm happy to announce a new update for this game. This version offers lots of new tools for modders, some new options for the gameplay, and some fixes. News on this version: · New terrain type: Hills - It can be traversed by infantry but not by vehicles, for an increased AP cost. An infantry unit standing on a hill gains +1 sight range and a defense bonus. Hills also partially o… | — | |
| In-game event | Update 1.5.0 - Gamepad support Greetings everyone, This update adds the option to play using a gamepad. To enable it, go to the options menu and find the new tab "Gamepad". You can also reconfigure the buttons there. Make sure to use the "Player 1" to navigate the menus. When playing a local multiplayer match you can connect one gamepad for each player to play more comfortably. There is also new features for modding: · Ammo:… | — | |
| In-game event | Update 1.4.0 - Workshop Greetings everyone, Eternal Warfare now supports the Steam Workshop! You can now share your maps and mods with other players. There is no need for external tools, you can upload your stuff directly from the game. To browse the workshop content simply open either the map editor or the mod menu and click "Open Workshop". To download an item subscribe to it and it should be installed automatically… | — | |
| In-game event | Update 1.3.0 - Achievements Greetings everyone, This update introduces Steam achievements to the game! There are 50 achievements ranging from simple tasks to big challenges. Other updates: · Fixed some inconsistencies related to avatar unlocking. · Done some optimizations on the particle system. · Fixed a bug where capturing an enemy HQ would not update the visibility. If you have any questions feel free to reach me on di… | — | |
| In-game event | Update 1.2.0 - Steam Multiplayer Hello everyone, This update introduces a long-awaited feature: it is now possible to play online directly through Steam! No more worrying about port forwarding! When creating a multiplayer server make sure you mark the "Steam Lobby" option and select the appropriate lobby visibility. In this way other people will be able to see and join your game. You may also send join invites to your friends.… | — | |
| In-game event | Update v1.1.0 Hello everyone. This update introduces new features to the modding system for more flexibility, add features recently requested by the players, tweak a few things in an attempt to make the game friendlier to new players, and fixes a few bugs. Changelog: · Mod: you can now set custom values for each resource. · Mod: you can include all the vanilla units/buildings in a mod by naming the script fi… | — | |
| Game update | First bugfix Fixed a bug on the map editor where you could increase the map size with no limit and crash the game. It now obeys the maximum dimension of 127. Also done some improvements on the map resize window to show the predicted dimensions after applying the change, and it warns if the new dimensions are invalid. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.