KLETKA
Playing now
57−68 vs. yesterday
1.6%of peak
All-time peak
3,628Feb 2026
Playing now
57−68 vs. yesterday
All-time peak
3,628Feb 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | UPDATE 1.1.2 Friends, hello! It’s been a while since the last update, so we’re making up for it! In this patch, we’ve prepared a couple of new additions, the main one being an improved Journal menu and a new dedicated section: the Support Journal. There, you’ll find solutions to all connection issues we’re currently aware of, a FAQ, and other answers to questions you may have. We’ve also included fixes for… | 23246050 | |
| In-game event | UPDATE 1.1.1 Hello, friends! Thank you so much for the warm reception of recent update! As always, a few bugs slipped through, but thankfully, not too many this time. We’re fixing them and adding one new feature: weapon unloading! Main · Added the ability to remove ammo, including Scrap-based ammo, from certain weapons via the inventory context menu. · Slightly optimized the game’s loading speed. Fixes · Sl… | 23028659 | |
| Major update | SINGULARITY UPDATE 1.1.0 You really thought the Gigastructure was nothing more than an endless slab of flesh and concrete? Come on—this place used to attract real minds. Or at least it did… a few decades back. Now? Well, you’ve seen what it’s like. Times change. Back then, the best and brightest took over the oldest, most important sector of the Gigastructure—the Korolev Research Facility—and built a lab on its bones t… | 23012887 | |
| Community | 1.1.0 BETA TEST Ladies and gentlemen, we are launching the beta testing of our new major update and invite you to take part! Learn more about how to join: |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
| — |
| Community | KLETKA OST IS OUT ON PLATFORMS KLETKA OST is officially out on all platforms! 3 Albums. 135 Tracks. We’re incredibly proud of our musicians and all the work that went into bringing this soundtrack to life. Links: | — |
| In-game event | UPDATE 1.0.15 Friends, good afternoon! We continue fixing pressing issues. At the same time, we are finalizing a new biome, which will soon be released to the beta branch! Thank you! Fixes · Fixed enemy navigation in the Meat Mines biome. Previously, creatures would stop at room junctions. · Fixed companions getting stuck inside the Kletka. · Fixed duplicate vehicle UI appearing upon death while inside a veh… | 22528937 |
| In-game event | UPDATE 1.0.14 + 1.0 STATISTICS Hello, everyone! In this update, we’ve fixed several bugs, updated the game’s soundtrack by adding some tracks from cassette tapes, and updated the EOS SDK. Thank you! General · Updated EOS SDK. · Friends Only mode is now enabled by default in session creation settings. · Updated the game’s soundtrack. Added several original tracks from the in-game radio: Fixes · Increased the maximum brightnes… | 22418574 |
| In-game event | UPDATE 1.0.13 Hello, friends! We continue to gradually fix bugs while also preparing new content. In three weeks we plan to open beta testing for the next major update. Stay tuned! Thank you! Fixes · Slightly increased the average brightness of the game. · Fixed replication of boss battle music on clients. · Fixed an issue where the difficulty level could not be changed when creating a session in certain sce… | 22352761 |
| In-game event | UPDATE 1.0.12 Hello, friends! This is one of the last hotfixes we are releasing before the upcoming major update. We’ll do our best to finish it as soon as possible. In the near future we will also update the console versions and announce the release date for Nintendo Switch . Thank you! New Features · Emote icons have been replaced. Thanks to Zakhar McP1xel for the great work! · The maximum health a player… | 22296532 |
| In-game event | UPDATE 1.0.11 Hello, friends! We continue fixing and improving various aspects of the game. We have also updated the OST with all tracks from the game (including some you haven’t heard yet). At the same time, we are working on a new major update and will try to share our progress with you over the coming weeks. Thank you! General · Maxwell Floor Cat now plays “o i i a” when taking damage. · The game soundtra… | 22234688 |
| In-game event | UPDATE 1.0.10 Hey, friends! This time we took a much deeper dive into crash issues on low-end PC configurations, and significantly optimized network load. We’ve also added a couple of nice new features. Thank you! New Features · Added a Photosensitivity Mode setting that reduces post-processing intensity and many other effects that may potentially cause dizziness. · Added 4K resolution support in fullscreen… | 22181550 |
| In-game event | UPDATE 1.0.9 Hey, friends! Today we dedicated the entire day to fixing network issues and crashes. We hope the game now feels much more stable and comfortable to play. Thank you! · Fixed a rare client connection error when restarting a session. · Fixed an issue where clients were unable to pick up items dropped by another player. · Fixed an issue preventing equipped enemies from attacking the player. · Fixe… | 22151763 |
| In-game event | UPDATE 1.0.8 Hey, friends! In this update, we fixed several crashes and bugs, made minor balance adjustments, and updated some core systems such as the Journal. In the upcoming updates, we plan to resolve all remaining issues related to voice chat and switching the active online subsystem. Thank you! New Features Obelisks are now highlighted by the Kletka's scanner as well. Fixes · Fixed a crash that occurr… | 22147788 |
| In-game event | UPDATE 1.0.7 Hello, friends! This update took a bit longer than the previous ones. We’ve implemented a new statistics system that allows you to track numerical accolades during a session. A little later, we plan to turn this system into something even more interesting! We’ve also fixed several crashes and resolved replication issues. Thank you! New Features · A “Statistics” button has been added to each pla… | 22134994 |
| In-game event | UPDATE 1.0.6 Friends, hello! In this update, we’ve improved session filtering and configuration. You can now create private sessions for friends only! As per tradition, we’re also rolling out a bunch of important fixes. Thank you! New Features · Added a “Friends Only” option to the session creation settings. The “Session Name” option has been moved to the “Advanced” section. · Added a second voice chat type… | 22093186 |
| In-game event | NETWORK OPTIMIZATION FIX 1.0.5 Friends, hello! In this update, we focused on the networking code. The game now runs smoother on the client side, and the server will no longer be overloaded with excessive packets that previously affected overall stability. This patch also includes several gameplay fixes: a resolved crash and minor balance adjustments. Thank you! Network · Updated the EOS SDK version. · Significantly optimized… | 22068568 |
| In-game event | MINOR BALANCE PATCH 1.0.4 Friends, hello! We’ve been closely reading your feedback and we see the frustration around the revival system feeling unfair and tedious. We want to smooth things out a bit by adjusting the current resurrection rules. In the future, we’re planning a full overhaul of the system — from introducing an automatic revival timer to completely reworking (or even replacing) the ghost mechanic. If you ha… | 22043330 |
| In-game event | HOTFIX 1.0.3 Hello friends! We’ve fixed several critical bugs and improved certain client-side aspects of the game. In the near future, we plan to focus even more on client-side improvements, as well as on the stutters players experience when using Vulkan. Thank you! New Features · PC players can now host a session even if they are experiencing issues connecting to the online subsystem API. · Added several… | 22039834 |
| In-game event | HOTFIX 1.0.2 Hey everyone, good afternoon! This time we focused on balance and optimization. The game should now feel more challenging in certain aspects outlined below. And of course, we’ve also included a round of bug fixes. In the upcoming hotfixes, we’ll be putting even more emphasis on optimization — we’re aware of the issues related to the Vulkan API and will be addressing them. Thank you! New Additio… | 22033436 |
| In-game event | HOTFIX 1.0.1 Hey everyone! The release went fairly smoothly overall, though not without a few issues. We’ve moved quickly to fix the most critical problems and are sharing the list of changes below. We’re now tackling the remaining bugs. In the meantime, please continue sending us anything that concerns you via bug reports (Discord) — we’ll do our best to address everything as quickly as possible. Once agai… | 22015061 |
| Major update | RELEASE 1.0.0 Hello, friends! It’s been a little over a year on the road to this moment—and here we are. We’re officially released! Thank you for being with us and supporting development with your ideas and creations. Let’s take a closer look at what’s new, and what lies ahead in the near future. Prison Every self-respecting citizen of the Gigastructure has been here. And if you haven’t—your time has come. O… | 22002119 |
| Esports | Watch the Prisoners Play the Release Version! How do you do fellow kids? | — |
| Community | RELEASE DATE ANNOUNCEMENT Dear friends, hello! We’re excited to finally announce the release date — February 19, 2026 . The game is leaving Early Access and launching on PC (Steam and EGS) and Consoles (Xbox, PlayStation 4/5) . Switch will most likely arrive a bit later due to a very lengthy certification process. CURRENT STATUS Right now we're polishing the game. Join beta-branch and help us with testing! LINK TO THE I… | — |
| Community | RELEASE BETA-TEST INVITATION Friends, hello! We’re kicking off testing for a near-release build of the game, and we invite you to take part. You can find out how to become a beta tester via the link below. Details about the new content are available on our Discord server. Thank you! | — |
| In-game event | VOICE CHAT UPDATE 0.4.9 Friends, hello! Over the past few days, we’ve been quietly updating the game. So what have we been doing? We fixed several crashes that were affecting stability. We also completely replaced the voice chat system — it now works reliably on both Windows and Linux, letting you switch your active device without issues and clearly hear your party members (echo and other effects are still there). Alo… | 21337440 |
| Community | STEAM vs EPIC ONLINE SERVICES 2 Dear friends! We’ve finally finished the runtime subsystem switcher. If you’re having trouble connecting to servers or creating them, click the CROSSPLAY button in the top-left corner of the main menu to switch to the Steam subsystem. The game will restart automatically, and you’ll be able to play with other people who also have crossplay disabled. Have fun! | — |
| Community | STEAM vs EPIC ONLINE SERVICES Hi everyone! For the past six months, we’ve been trying to make Epic Online Services work reliably for every player in our game. We’ve found a few ways to fix connection issues that help—but not for everyone. Why do we use Epic Online Services? There are many reasons, from technical considerations to our goal of implementing console cross-play (the game isn’t out on consoles yet, but cross-play… | — |