Out of Action
Playing now
5−5 vs. yesterday
1.5%of peak
All-time peak
327Jan 2026
Playing now
5−5 vs. yesterday
All-time peak
327Jan 2026
| Published | Title | Build |
|---|---|---|
| Small update Bug fixes · Fix for weapons not automatically rechambering if fired while scan strafing. · Fix for melee AI enemies not attacking players. Changes and additions · Augmented Nano-Wire now has its own cooldown separate from standard Nano-Wire. · Anchor can activated again to prematurely stop it moving mid flight (hands free). · Hydra from increased debuff duration and bleed damage received > incr… | 25191221 | |
| Small update Bug fixes · Fix for disable sometimes not clearing all relevant states. · Fix for visibily checks on kill bonuses using smoke as a block. Changes and additions · Added some player on player penetration tolerance checks to help with body impacts. · Large audio system optimisation. · Nano-wire pulls (Anchor / Augmented Nano-wire) can now last up to 5 seconds (will disconnect if get within 2m of t… | 25174654 | |
| Update Double-Tap artwork first pass. · 'Double Whammy' tech mod for Double-Tap added. · Improvements to networking on dropship launch mechanic. · Double tap from 1200 > 1000 burst RPM, 0.25 > 0.2 burst interval. · Incendiary ammo from 25 > 15% reduced damage. · Ghostfire ammo from 100 > 200% ricochet amount. | 25155371 | |
| Small update Bug fixes · Fix for Temporal Suspension not reducing velocity. · Fix for multiple launches in quick succession occasionally getting overriden. Changes and additions · Additional tooltip info. · Desync+ effects now proc on Temporal Suspension and Slipstream use. · Arc Salvo shock damage from 50 > 75 (to make it more appealing and rewarding considering the downsides). | 25088244 | |
| Update Bug fixes · Fix for fire sometimes being stuck in Core. · Fix for Reactive Dermis debuff incorrect immunity duration. · Fix for being unable to harvest Core charge from ally heads. Changes and additions · Update to newer version of the backend SDK, which should hopefully fix various profile related bugs. · Update to client login process. · Updates and improvements to network movement prediction… | — | |
| Small update Bug fixes · Fix for Power Relay not regenerating max defense if defense has not been damaged. · Fix for occasional audio sources not clearing when deactivated. Changes and additions · Movement optimisations (should also provide even smoother movement). · Knockback resistance is now capped at 75% to reduce odd behaviours on body impacts. · Bison from 100 > 50% knockback resistance during maneuve… | — | |
| Small update Optimisation. · Improvements to body impacts netcode. · Should now have less instances where 2 players can interact with the same object at the same time. · Heads have a 5 second grace period where only the killer can pick them up, unless the killer is dead. | — | |
| Small update More optimisation. · Gridlock: · Reverting back to a single starting sector. · Onryo receive a 25% bonus to capture speed when only one sector active. · Teams with less players receive a 10% bonus to capture speed per missing player. | — | |
| Small update Bug fixes · Fix for damage numbers no longer showing on map change. · Fix for backdoor held head detections working while not holding a head. · Fix for being able to refund Core charge on Headhunter or Flowstate activated Cores. · Fix for new Matrix loadout selection not fully updating loadout on deploy. · Fix for player collisions. Changes and additions · Further optimisation. | — | |
| Update Bug fixes · Fix for escape not closing the Matrix. · Fix for foundation passives not updating on changing dominant foundation. · Fix for being able to pickup primary weapons with resourceful and professional. · Fix for various tooltip errors. · Fix for wall flipping just after starting a climb when maneuvering into wall. · Fix for wall diving not functioning sometimes while climbing. · Fix for… | — | |
| Small update Bug fixes · Fix for tag and scan cooldowns sometimes not updating on HUD. Changes and additions · Added staged sector capture progress to Gridlock for testing out. · Once Onryo pushes a sector capture passed 25, 50 and 75%, it will no longer be possible for Jin-Sec to reverse it below that. · Jin-Sec players are now globally tagged during the 'clean up' phase of Gridlock. · Updated several Grid… | — | |
| Small update Objective HUD icons and progress are now visible to spectators for all modes. | — | |
| Small update Fix for Gridlock sectors sometimes not capping when reaching 100%. · Gridlock can now be voted on at match end. | — | |
| Update Bug fixes · Fix for being able to be knocked down by players you land on. · Fix for Tag cooldown sometimes getting stuck. · Fix for boosting close to a wall sometimes 'sticking' to it, preventing vertical movement. · Potential fix for offline build / loadout / clan tag changes not updating on joining a server you've recently been playing on. · Fix for rare issue where players get stuck together… | — | |
| Small update Reverted the server list population method to the original now that the source of the issue for players not seeing all available servers is known (players were using Steams Beta Update ). · Tidied up the team scoreboard and killstreak announcements (didn't intend for them to go in, but needed to solve the above issue). · Dominant Foundation now also modifies Primed Asset bonuses (numbers will u… | — | |
| Small update I'm aware there is an issue a small amount of players are experiencing which is preventing all servers showing up in the browser. Currently unsure what is causing the issue all of a sudden as nothing has changed on the game side of things. I've changed how the server list is populated as a test for now, to see if that makes a difference. | — | |
| Small update Potential fix for rare profile reset bug (hopefully the last case where this can happen). · Fix for ordering of some overlapping visual effects. · Fix for relocations launching Intel. · Fix for player name plates sometimes initialising incorrectly. · Fix for player name plates missing when disguised. · Improved profile backing up on wipes as a fallback (will be able to restore wiped profiles). | — | |
| Small update Small patch. Bug fixes · Fix for Advanced Recon not being able to tag detected targets. · Fix for Body prime bonuses inadvertently overriding the momentum loss from changing direction over 90 degrees with lunge in air. · Fix for LOS tags being visible on enemies while Desynced. Changes and additions · Improvements and fixes to the chat censor. · Advanced Recon can now tag 2 targets before coold… | — | |
| Small update Quick patch. · Fix for TTK primary attack always dealing full damage. · Adjustments to the LOS tags and global tagging: · LOS tags fade over distance and towards periphery. · LOS tags require center mass or head to be visble in order to show (no longer checks extremities). · Something else wanted to try out also, to make global tagging more impactful and useful for team. They will now show name… | — | |
| Small update Current main focus is game modes and Codex entries. These will take a while, so here are some other smaller changes. Bug fixes · Fix for devices not being destroyed on loadout change during Clone War. Changes and additions · A quick look at target visibility following recent discussions. Something to try out that doesn't require making art / aesthetic changes and still fits in with the theme. S… | — | |
| Small update Fixes for profile syncing plus additional measures to ensure profile data is not lost. · Fixes for build code inconsistencies. · Fix for aerial maneuver charges being empty on deploy. | — | |
| Small update Fix for Exploit Weakness not fully working. · Fix for Studied being unable to pickup sidearms. · Pyro-Psycho reverted to retaining the negatives from Burn / Burn+ debuffs, due to the recent debuff changes (reduced dexterity, increased defense damage taken). · Blood Sport visuals more friendly. · Enabled FOV scaling on visual recoil (less visual recoil the higher the optic magnification). | — | |
| Update Bug fixes · Fix for Unstable Core not preventing Core based Shell specs. · Interim fix for Bloodsport visuals, so can at least see players. This will change later. Changes and additions · Build code sharing and code storage is now online: · UI is barebones for now as usual, but functional. · On the Matrix there are new options below the existing menu. · Press 'Copy code' to copy your entire act… | — | |
| Small update Decapitated head impacts will now deal direct shock damage and apply a 2 second Disable+. · Quick prime passives tweak pass, plus individual caps. · Body · Shell: 12-24% reduced direct damage received while knocked down (50% cap). · Augment: 2-4% aux power used restored to max vitals and defense (25% cap). · Weapon: 8-16% increased lunge speed, duration, and bonus damage (50% cap). · Device: 8-… | — | |
| Small update Some Prime passive adjustments: · Hardware augment from 8-16% > 4-8% (little too easy to reach high values). · Passive caps from 75% > 50%. · Loadout selection UI now shows the relevant foundation colour on each item and yellow text if primed. Better than nothing until the UI overhaul. · Hardcase no longer prevents headshot death before being destroyed. Instead has limited integrity and will be… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 9 Sep 2026 | Wed | 22:26 | No patch notes · unannounced build | 25218744 | public | 1 | — |
| 9 Sep 2026 | Wed | 21:17 | No patch notes · unannounced build | 25217692 | public | 1 | — |
| 8 Sep 2026 | Tue | 20:44 | No patch notes · unannounced build | 25195184 | public | 1 | — |
| 8 Sep 2026 | Tue | 16:23 | Small update | 25191221 | public | 1 | — |
| 7 Sep 2026 | Mon | 20:52 | Small update | 25174654 | public | 1 | — |
| 6 Sep 2026 | Sun | 21:14 | No patch notes · unannounced build | 25156913 | public | 1 | — |
| 6 Sep 2026 | Sun | 18:45 | Update | 25155371 | public | 1 | — |
| 2 Sep 2026 | Wed | 20:30 | Small update | 25088244 | public | 1 | — |