Update

Out of Action · published

Bug fixes

  • Fix for fire sometimes being stuck in Core.

  • Fix for Reactive Dermis debuff incorrect immunity duration.

  • Fix for being unable to harvest Core charge from ally heads.

Changes and additions

  • Update to newer version of the backend SDK, which should hopefully fix various profile related bugs.

  • Update to client login process.

  • Updates and improvements to network movement prediction.

  • More audio and visual optimisations.

  • Bullet hits to lower arms now count as torso hits if in front of torso.

  • Firing stance now affects weapon damage range.

    • ADS 100% (increased with certain optics).

    • Alternate aim 75% (plus akimbo primary aim).

    • Hipfire 50%.

  • Firing semi automatic weapons is now smoother with additional input buffering.

  • Firing chambered weapons is now smoother with corrections to RPM and flow from firing to rechamber animations.

  • Body prime passive from aux power used restored to max vitals and defense > aux power used restored to max vitals.

  • Hardware prime passive from reduced explosive damage to allies > reduced firearm and explosive damage to allies.

  • Arc Salvo tech mod added for Helix.

  • Scout Receiver mod added for Vigil and Sentinel.

  • Sentinel rework into a faster firing, lower damage DMR (subject to adjustments). Will give more room for the Lever action to stand out.

  • ADS speed is increased by 25% while diving for all weapons.

  • Professional gains 25% increased sidearm velocity with single or alt aim akimbo and suppressors no longer reduce velocity.

  • Reduced pellet spread on Frag Mag with Sentinel.

  • High capacity no longer reduces aim speed.

  • Various other weapon and attachment adjustments.