Out of Action · published
Bug fixes
Fix for fire sometimes being stuck in Core.
Fix for Reactive Dermis debuff incorrect immunity duration.
Fix for being unable to harvest Core charge from ally heads.
Changes and additions
Update to newer version of the backend SDK, which should hopefully fix various profile related bugs.
Update to client login process.
Updates and improvements to network movement prediction.
More audio and visual optimisations.
Bullet hits to lower arms now count as torso hits if in front of torso.
Firing stance now affects weapon damage range.
ADS 100% (increased with certain optics).
Alternate aim 75% (plus akimbo primary aim).
Hipfire 50%.
Firing semi automatic weapons is now smoother with additional input buffering.
Firing chambered weapons is now smoother with corrections to RPM and flow from firing to rechamber animations.
Body prime passive from aux power used restored to max vitals and defense > aux power used restored to max vitals.
Hardware prime passive from reduced explosive damage to allies > reduced firearm and explosive damage to allies.
Arc Salvo tech mod added for Helix.
Scout Receiver mod added for Vigil and Sentinel.
Sentinel rework into a faster firing, lower damage DMR (subject to adjustments). Will give more room for the Lever action to stand out.
ADS speed is increased by 25% while diving for all weapons.
Professional gains 25% increased sidearm velocity with single or alt aim akimbo and suppressors no longer reduce velocity.
Reduced pellet spread on Frag Mag with Sentinel.
High capacity no longer reduces aim speed.
Various other weapon and attachment adjustments.