REPLACED
Playing now
98−37 vs. yesterday
2.8%of peak
All-time peak
3,547Playing now
98−37 vs. yesterday
All-time peak
3,547Apr 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 1097 UPDATE - 17th April Hello players! We wanted to push one final update before the weekend in response to your valuable feedback. We are listening and working hard to resolve the final few issues. In this update: · Overhaul of checkpointing system, to give more granular restart points and hopefully reduce frustration. Too many to list out individually! · Lighting improvements in Chapter 10 · Some combat rebalancing… | — | |
| Game update | 1080 update - April 15th 1700 CEST 1080 update Hello all. Thank you for your support up to now. It's been a bewildering 24 hours, and we're still hard at work. Today we have fixes for the main issues we saw in the community yesterday: · Wingman no longer breaks while using a fast scroll feature (horizontal movement) on a Brightness setting · Fixed rare cases with level transition during which Reach could get stuck in a deathloop… | — | |
| Game update | PC hotfix #1 Fixes in 1077 (Steam) · Fixed checkpoint in 3-1 (you could be stuck behind the door if you reload the checkpoint after the Matriarch fight). · Another checkpoint in 3-1 where you could reload the checkpoint after the first cutscene with Tempest and 2nd one won't happen. · Updated credits · Updated the first cutscene in 2-4-1 where the train had no rails under it (you could see out of bounds) ·… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.