Ghost Battalion
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
25 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
25 Sep 2026
| Published | Title | Build |
|---|---|---|
| Minor after release update. Some minor cosmetical changes. | 24964406 | |
| Minor teleporting invisibility fix before release. Final minor update before the full release of the game. · Teleporting invisibility bug fix - resolved an issue where some players would remain invisible after teleporting when entering a teleporter with multiple players at the same time. | — | |
| Adjustable Net values gui for multiplayer and MP Escape game mode terrain fix. Added adjustable network values to the Options-->Other gui · Fixed some issues with the terrain in the multiplayer Escape game mode. | — | |
| Multiplayer mission-end update bug fix. Multiplayer mission‑end fix: the server now shuts down only after all clients receive their final stats, preventing premature connection drops. | — | |
| Minor gameplay bug fixes and default player camera set to first person. Default player camera set to first person at the request of a reviewer. · Minor gameplay bug fixes. | — | |
| More play testers feedback bug fixes. Added better player collision with triggers that have this option enabled - players cannot force themselves through these triggers used as door shields. · Single-player Mission 2 - there was a rare bug that prevented the capture of all alien capture points, preventing the mission from being completed. · Single-player Mission 2 - Z-Fighting fix - Fixed some minor graphical glitch that would make… | — | |
| Playtest feedback gameplay bug fixes and improvements. fixed single-player mission 3 game freeze when the ship gets destroyed while the objective popup up is shown · fixed bug that would show the wrong amount of clips when the player is spawned · fixed bug that made the game stutter when the player spawned with cloaking after falling and dying in the ocean in SP Mis 4 · fixed a bug that prevented the mission from ending when the player destroyed th… | — | |
| Fixed melee damage from enemy and damage from own grenade. Fixed an issue that occurred when some attacking enemies could not add damage to the Player · Added small damage from own grenade | — | |
| Single Player Mission 4 crash fix. Fixed a crash in Single Player Mission 4 when entering the cave entrance. | — | |
| Minor Bug Fix: Bots now able to find transport vehicles in Single-Player. Fixed a bug that made bots unable to find transport vehicles in Single-Player. | — | |
| Minor gui and script fixes. Script fix: shooting client was not credited for the kill on the death cam. | — | |
| Important Gameplay Fixes Inspired by Playtester Feedback Upon reviewing several recorded playtests, the following is a list of fixes that I saw as necessary and that frustrated play‑testers: • Fixed unmounting from flipped vehicles - the vehicle now auto‑flips to its normal orientation and the player unmounts properly, rather than fall underground, as it was before. • User preferences are now saved immediately when an option is changed. Previously, p… | — | |
| Damage from friendlies fix. Resolved a friendly‑fire bug allowing bots to injure players or units on the same team. | — | |
| Movement, Enemy bots, and Combat Fixes Update Change Log : • Improved player movement — items on the ground no longer block or halt player movement when they can’t be picked up. Mechs now move freely through dropped items as well, preventing unwanted stops during movement. • Rebalanced enemy bots accuracy — body shots are now significantly more common than headshots, reducing unfair one‑shot kills from enemy bots. • Disabled self‑damage fr… | — | |
| Minor shader compile fix update fixed an issue with a procedural generated pixel shader that failed to compile · lowered the default audio settings at the request of some players | — | |
| Third‑Person Ground Vehicle Camera Fix Some testers reported that the third‑person camera for fast ground vehicles felt too bouncy over uneven terrain. This update improves vertical smoothing for the chase camera, resulting in a more stable and consistent view during high‑speed driving. · Fixed some minor GUI and gameplay issues | — | |
| General Fixes and Adjustments Update Change Log : • Fixed a major bug that caused the game to crash when lowering Texture Quality below High. • Added Mesh Quality settings. • Improved lobby chat scroller — the chat HUD now supports a large message history before trimming older entries. • Fixed spawner selection in the Demo version of Multiplayer Conquest — spawn selection now works as intended. • Corrected reticle alignment for se… | — | |
| Minor GUI Improvements and Fixes Update Corrected an issue where the new registration button would not recognize an active internet connection. · Improved, fixed, and updated several GUI elements for clarity and consistency. | — | |
| Some Features and Minor Visual Polish Update Added new Death Camera — Testers reported difficulty identifying who shot them. The new death camera now locks onto the attacker and displays its name for clarity. · Added open teleport pads in MP Conquest Mission 2 — These pads allow players to travel freely between the Control Room and the open‑air platform outside the building. This point cannot be captured and remains free to use for all te… | — | |
| Small patch that fixes the jeep's AG missile counter. fixed the jeep's AG missile counter | — | |
| Demo Release Companion Updatemajor This update coincides with the release of the \ Ghost Battalion\ public demo. The goal is to align the demo with the latest internal build, ensuring players experience the most stable and up‑to‑date version of the game's systems. This patch includes gameplay adjustments, visual refinements, UI improvements, and a series of fixes based on testers feedback. · There is now a Win32 and Win64 versio… | 22802678 | |
| Steam Leaderboard has been added - New update Live Now! A small update on the surface, but a major amount of work has gone into integrating Steam Leaderboards into the game. At the end of each mission, the player's score is now automatically uploaded to Steam and ranked from highest to lowest. This required significant internal changes to ensure full compatibility with the new system. Jump in and rise through the ranks! · Fixed several minor bugs—bo… | — | |
| Major Update: New Identity, Art, and Tons of Improvements — Live Now!major It has been a long while since the last update. Long days and hours across many months have been spent on improving and ultimately delivering the most impactful update yet! Numerous gameplay features have been added, and bugs and crash‑causing issues that hindered gameplay have been resolved, delivering noticeable improvements players will immediately appreciate. · added new weapons and animati… | 21185598 | |
| New free-for-all game mode and mapsmajor The new amazingly fun free-for-all gameplay mode and maps are now complete and part of the game! This new game mode features explosive 1v7 battles in two brand new maps designed specifically for this type of close quarter combat game mode. Here's a quick breakdown of the new major features available in this update: · A new free-for-all game mode where players can battle against each other or ag… | 16862747 | |
| Small quick update that addresses some of the bugs that needed to be fixed: Fixed supply crates bug in Multiplayer that could not be used again after a player died while using them. · Fixed crane LOD bug · Fixed major bug in Multiplayer that allowed all connected players to select the same flying vehicle spawner. It is designed to only work with one client pilot per ship at a time. · Fixed some minor bugs with the Arctic Monster while being in defense mode, and modifie… | 16306942 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 27 Aug 2026 | Thu | 06:19 | Minor after release update. | 24964406 | public | 1 | — |